From eec98b84cf1a36de73e4c5eeb71011e4634accdb Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 06 一月 2026 20:36:11 +0800
Subject: [PATCH] 0312 同步战力公式

---
 Main/System/Main/FightPowerManager.cs |   11 +++++++++++
 1 files changed, 11 insertions(+), 0 deletions(-)

diff --git a/Main/System/Main/FightPowerManager.cs b/Main/System/Main/FightPowerManager.cs
index 81c154d..4fee9bf 100644
--- a/Main/System/Main/FightPowerManager.cs
+++ b/Main/System/Main/FightPowerManager.cs
@@ -90,6 +90,12 @@
     private const string CURE_PER_DEF_RATIO = "CurePerDefRatio";
     private const string PVP_DAM_PER_RATIO = "PVPDamPerRatio";
     private const string PVP_DAM_PER_DEF_RATIO = "PVPDamPerDefRatio";
+    private const string GUANCHUAN_RATIO = "GuanchuanRatio";
+    private const string GUANCHUAN_DEF_RATIO = "GuanchuanDefRatio";
+    private const string ZHAOJIA_RATIO = "ZhaojiaRatio";
+    private const string ZHAOJIA_DEF_RATIO = "ZhaojiaDefRatio";
+
+
     private const string PLAYER_LV = "PlayerLV";
     private const string OFFICIAL_LV = "OfficialLV";
     private const string SKILL_POWER = "SkillPower";
@@ -535,6 +541,11 @@
         fightPowerVariables[CURE_PER_DEF_RATIO] = fightPowerRatioConfig.CurePerDefRatio;
         fightPowerVariables[PVP_DAM_PER_RATIO] = fightPowerRatioConfig.PVPDamPerRatio;
         fightPowerVariables[PVP_DAM_PER_DEF_RATIO] = fightPowerRatioConfig.PVPDamPerDefRatio;
+        fightPowerVariables[GUANCHUAN_RATIO] = fightPowerRatioConfig.GuanchuanRatio;
+        fightPowerVariables[GUANCHUAN_DEF_RATIO] = fightPowerRatioConfig.GuanchuanDefRatio;
+        fightPowerVariables[ZHAOJIA_RATIO] = fightPowerRatioConfig.ZhaojiaRatio;
+        fightPowerVariables[ZHAOJIA_DEF_RATIO] = fightPowerRatioConfig.ZhaojiaDefRatio;
+
 
         long fightPower = (long)FightPowerFormula.GetFightPower(fightPowerVariables);
 #if UNITY_EDITOR

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