From f1e5df1fc8eadd0eb27e0a6870501fa25a42b5a1 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 12 十一月 2025 11:13:53 +0800
Subject: [PATCH] 262 修复切换服务器报错
---
Main/System/Battle/BattleObject/BattleObjectFactory.cs | 56 +++++++++++++++++++++++++++++++++++++++++++++++++++-----
1 files changed, 51 insertions(+), 5 deletions(-)
diff --git a/Main/System/Battle/BattleObject/BattleObjectFactory.cs b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
index 000fba5..d298536 100644
--- a/Main/System/Battle/BattleObject/BattleObjectFactory.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -9,18 +9,64 @@
// 鏈剰鏄鍦ㄨ繖閲屽仛姹犵殑鍐呭鐨� 浣嗘槸鎯充簡涓�涓� 鍒╃敤鏁堢巼鏈夌偣宸� 鏈�澶氬仛涓�涓嬬孩鑹叉柟鐨勭紦瀛� 钃濊壊鏂圭殑鍗虫椂鐢� 鍗虫椂鍒犻櫎 鎴栬�呯紦瀛樹笂涓�娆℃垬鏂楃殑灏辫
// private static int AutoIncrementID = 100000;
+ private static float m_modelScaleRate = 0f;
+
+ public static float modelScaleRate
+ {
+ get
+ {
+ if (m_modelScaleRate <= 0f)
+ {
+ m_modelScaleRate = float.Parse(FuncConfigConfig.Get("BattleModelScale").Numerical1);
+ }
+ return m_modelScaleRate;
+ }
+ }
+ // 杩欓噷鎶ラ敊浜嗘鏌ヤ竴涓�
public static BattleObject CreateBattleObject(BattleField _battleField, List<GameObject> posNodeList, TeamHero teamHero, BattleCamp _Camp)
{
HeroSkinConfig skinCfg = teamHero.skinConfig;
+ if (skinCfg == null)
+ {
+ Debug.LogError(teamHero.heroId + "BattleObjectFactory.CreateBattleObject: skinCfg is null for " + teamHero.SkinID);
+ return null;
+ }
+
GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/);
- SkeletonGraphic skeletonGraphic = battleGO.GetComponent<SkeletonGraphic>();
- skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes);
- skeletonGraphic.Initialize(true);
+
GameObject goParent = posNodeList[teamHero.positionNum];
BattleObject battleObject = new BattleObject(_battleField);
battleObject.ObjID = teamHero.ObjID;
- battleGO.name = battleObject.ObjID.ToString();
- battleObject.Init(GameObject.Instantiate(battleGO, goParent.transform), teamHero, _Camp);
+
+ GameObject realGO = GameObject.Instantiate(battleGO, goParent.transform);
+ SkeletonAnimation skeletonAnimation = realGO.GetComponentInChildren<SkeletonAnimation>(true);
+
+ var skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes);
+ if (skeletonDataAsset == null)
+ {
+ Debug.LogError("BattleObjectFactory.CreateBattleObject: skeletonDataAsset is null for " + skinCfg.SpineRes);
+ return null;
+ }
+
+ float finalScaleRate = modelScaleRate * teamHero.modelScale;
+
+ skeletonAnimation.skeletonDataAsset = skeletonDataAsset;
+ skeletonAnimation.Initialize(true);
+ realGO.name = battleObject.ObjID.ToString();
+ realGO.transform.localScale = new Vector3(finalScaleRate, finalScaleRate, finalScaleRate);
+ RectTransform rectTrans = realGO.GetComponent<RectTransform>();
+ rectTrans.anchoredPosition = Vector2.zero;
+ battleObject.Init(realGO, teamHero, _Camp);
+
+#if UNITY_EDITOR
+ BattleDebug.LogError(
+ "鍒濆鍖� 鏈鍔�" +
+ (battleObject.Camp == BattleCamp.Red ? "銆愮孩鏂广��" : "銆愯摑鏂广�� ") +
+ $"姝﹀皢: {battleObject.teamHero.name}\n" +
+ $"褰撳墠琛�閲�: {battleObject.teamHero.curHp} -> 鏈�澶ц閲弡battleObject.teamHero.maxHp}\n"
+ );
+#endif
+
return battleObject;
}
--
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