From f232f6c058084dab7d2b7e30eba98e6f89baf963 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 16 十二月 2025 19:16:57 +0800
Subject: [PATCH] 125 战斗 【战斗】丁奉 反伤技能飘血异常

---
 Main/Core/ResModule/ScriptableObjectLoader.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Main/Core/ResModule/ScriptableObjectLoader.cs b/Main/Core/ResModule/ScriptableObjectLoader.cs
index 72900fa..805f15b 100644
--- a/Main/Core/ResModule/ScriptableObjectLoader.cs
+++ b/Main/Core/ResModule/ScriptableObjectLoader.cs
@@ -20,10 +20,10 @@
         if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
+            var resourcePath = StringUtility.Concat(ResourcesPath.ResourcesOutAssetPath,
                                                    "ScriptableObject/NewBieGuide/",
                                                    SoNewBieGuide_Suffix,
-                                                   _id,
+                                                   _id.ToString(),
                                                    ".asset");
 
             config = AssetDatabase.LoadAssetAtPath<NewBieGuideScriptableObject>(resourcePath);
@@ -31,7 +31,7 @@
         }
         else
         {
-            var assetName = StringUtility.Contact(SoNewBieGuide_Suffix, _id);
+            var assetName = StringUtility.Concat(SoNewBieGuide_Suffix, _id.ToString());
             var assetInfo = new AssetInfo(bundleName, assetName);
             config = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as NewBieGuideScriptableObject;
         }

--
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