From f236bbc6384c1f4b5a16739e4124ab832090ddc3 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 15 十二月 2025 11:21:30 +0800
Subject: [PATCH] 125 战斗 新增死亡触发技能支持

---
 Main/System/Battle/BattleObject/BattleObject.cs |   33 +++++++++++++++++++++++----------
 1 files changed, 23 insertions(+), 10 deletions(-)

diff --git a/Main/System/Battle/BattleObject/BattleObject.cs b/Main/System/Battle/BattleObject/BattleObject.cs
index 0c0377d..41176c9 100644
--- a/Main/System/Battle/BattleObject/BattleObject.cs
+++ b/Main/System/Battle/BattleObject/BattleObject.cs
@@ -344,7 +344,7 @@
             {
                 PushDropItems(battleHurtParam.battleDrops);
             }
-            battleField.OnObjsDead(new List<HB422_tagMCTurnFightObjDead>() { battleHurtParam.deadPack });
+            battleField.OnObjsDead(new List<BattleDeadPack>() { battleHurtParam.deadPack });
 
         }
         else
@@ -436,15 +436,23 @@
         battleField.battleTweenMgr.OnPlayTween(tween);
     }
 
-    public virtual void OnDeath(Action _onDeathAnimationComplete)
+    public virtual void OnDeath(Action _onDeathAnimationComplete, bool withoutAnime = false)
     {
         buffMgr.RemoveAllBuff();
         battleField.soundManager.PlayEffectSound(teamHero.heroConfig.DeathSFX, false);
-        motionBase.PlayDeadAnimation(() =>
+        if (withoutAnime)
         {
             SetDeath();
             _onDeathAnimationComplete?.Invoke();
-        });
+        }
+        else
+        {
+            motionBase.PlayDeadAnimation(() =>
+            {
+                SetDeath();
+                _onDeathAnimationComplete?.Invoke();
+            });
+        }
     }
 
     public void SetDeath()
@@ -465,13 +473,18 @@
     public void OnReborn(HB427_tagSCUseSkill.tagSCUseSkillHurt vNetData)
     {
         // 澶勭悊澶嶆椿閫昏緫
-        battleField.OnObjReborn((uint)ObjID);
+        RebornRecordAction recordAction = new RebornRecordAction(battleField, this, () =>
+        {
+            battleField.OnObjReborn((uint)ObjID);
 
-        teamHero.curHp = GeneralDefine.GetFactValue(vNetData.CurHP, vNetData.CurHPEx);
-        // Debug.LogError("OnReborn " + teamHero.curHp);
-        teamHero.isDead = false;
-        heroGo.SetActive(true);
-        motionBase.ResetForReborn();
+            teamHero.curHp = GeneralDefine.GetFactValue(vNetData.CurHP, vNetData.CurHPEx);
+            heroRectTrans.anchoredPosition = Vector2.zero;
+            // Debug.LogError("OnReborn " + teamHero.curHp);
+            teamHero.isDead = false;
+            heroGo.SetActive(true);
+            motionBase.ResetForReborn();
+        });
+        battleField.recordPlayer.InsertRecord(recordAction);
     }
 
     // 浼ゅ杩樿鐪� 鏄惁闂伩 鏆村嚮 and so on 闇�瑕佹湁涓�涓狣amageType 鏈嶅姟鍣ㄥ簲璇ヤ細缁�

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