From f3ae8542aee4b5de78fc20d9543bb424b315708f Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 10 九月 2025 14:23:47 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 Main/ResModule/ResManager.cs |   18 +++++++-----------
 1 files changed, 7 insertions(+), 11 deletions(-)

diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs
index b049bde..e05b672 100644
--- a/Main/ResModule/ResManager.cs
+++ b/Main/ResModule/ResManager.cs
@@ -1,14 +1,10 @@
 锘縰sing UnityEngine;
-using System.Collections;
 using System.Collections.Generic;
-using Cysharp.Threading.Tasks;
 using System;
 using UnityEngine.U2D;
-using LitJson;
 using System.IO;
-using UnityEngine.Networking;
 using UnityEngine.Video;
-using System.Reflection;
+using Spine.Unity;
 
 
 
@@ -69,14 +65,16 @@
     {
         {typeof(GameObject), "prefab"},
         {typeof(Sprite), "png"},
-        {typeof(Texture2D), "png"},
-        {typeof(Shader), "shader"},
+        {typeof(Texture2D), "jpg"},
+        {typeof(Texture), "jpg"},
+        { typeof(Shader), "shader"},
         {typeof(TextAsset), "txt"},
         {typeof(AudioClip), "wav"},
         {typeof(Font), "ttf"},
         {typeof(Material), "mat"},
         {typeof(VideoClip), "mp4"},
         {typeof(SpriteAtlas), "spriteatlasv2"},
+        {typeof(SkeletonDataAsset), "asset"},
     };
 
 
@@ -145,8 +143,6 @@
         if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            //  TODO YYL 杩樻槸瑕佹壘鍒板瓧绗︿覆闂
-            path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", "");
             asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path);
 #endif
         }
@@ -167,13 +163,13 @@
     public string[] LoadConfig(string name)
     {
         string path = string.Empty;
+#if UNITY_EDITOR
         if (!AssetSource.isUseAssetBundle)
         {
-#if UNITY_EDITOR
             path = ResourcesPath.CONFIG_FODLER + "/" + name + ".txt";
-#endif
         }
         else
+#endif
         {
             path = AssetVersionUtility.GetAssetFilePath($"Config/{name}.txt");
         }

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