From f3b4a6331589ff092681169ce6fa7b8aa250c74d Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 11 十二月 2025 17:44:27 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 Main/Manager/StageManager.cs                                                          |   15 +++++++
 Main/Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs |    1 
 Main/Main.cs                                                                          |   14 -------
 Main/Core/NetworkPackage/GameNetSystem.cs                                             |   40 +++++++++++++++----
 Main/System/Chat/ChatBulletView.cs                                                    |    8 +++
 5 files changed, 54 insertions(+), 24 deletions(-)

diff --git a/Main/Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs b/Main/Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs
index d0b878b..4a99d0a 100644
--- a/Main/Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs
+++ b/Main/Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs
@@ -16,6 +16,7 @@
 
         GameNetSystem.Instance.netState = GameNetSystem.NetState.Connected;
         GameNetSystem.Instance.SetIsWaitLoginMap(false);
+        GameNetSystem.Instance.SendCachePackage();
         NetLinkWin.Hide();
 
         if (LoginManager.Instance.reconnectBackGround)
diff --git a/Main/Core/NetworkPackage/GameNetSystem.cs b/Main/Core/NetworkPackage/GameNetSystem.cs
index 059ca0b..a0661a3 100644
--- a/Main/Core/NetworkPackage/GameNetSystem.cs
+++ b/Main/Core/NetworkPackage/GameNetSystem.cs
@@ -141,6 +141,27 @@
         waitLoginMap = _wait;
     }
 
+    public bool GetIsWaitLoginMap()
+    {
+        return waitLoginMap;
+    }
+
+    //0403鐧诲綍涔嬪墠鐨勫寘缂撳瓨
+    Queue<GameNetPackBasic> sendQueue = new Queue<GameNetPackBasic>();
+
+    public void SendCachePackage()
+    {
+        int cnt = sendQueue.Count;
+        if (mainSocket != null)
+        {
+            while (sendQueue.Count > 0)
+            {
+                SendInfo(sendQueue.Dequeue());
+            }
+        }
+        Debug.LogError($"閲嶇偣鎻愰啋锛�0403鐧诲綍鍚� 鍙戦�佺紦瀛樺寘鏁伴噺 {cnt} 涓�");
+    }
+
     public void SendInfo(GameNetPackBasic protocol)
     {
         if (waitLogin)
@@ -152,15 +173,16 @@
             }
         }
 
-        // 0102鏄粠鍦板浘鍙戦�佺殑 璇存槑宸茬櫥褰曪紝闄ら潪鏈嶅姟绔姤閿欏紓甯革紝杩欓噷鍙互涓嶅睆钄�
-        // if (waitLoginMap)
-        // {
-        //     if (protocol is not C0123_tagCClientPackVersion && protocol is not C0101_tagCPlayerLogin)
-        //     {
-        //         Debug.LogError("绛夊緟0403鍖咃紝涓嶅厑璁稿彂閫佸叾浠栧寘 " + protocol.ToString());
-        //         return;
-        //     }
-        // }
+        // 0102鏄粠鍦板浘鍙戦�佺殑 璇存槑宸茬櫥褰曪紝浣嗗彲鑳藉崱椤垮鑷撮�氱煡route鐘舵�佹參浜庡鎴风锛屼緷鐒堕渶瑕侀槻鑼�
+        if (waitLoginMap)
+        {
+            if (protocol is not C0123_tagCClientPackVersion && protocol is not C0101_tagCPlayerLogin)
+            {
+                Debug.LogError("閲嶇偣鎻愰啋锛氱櫥褰曞畬鎴愬墠鐨勫皝鍖呭厛鍔犲叆闃熷垪 绛�0403鍥炲寘鍚庡啀涓�璧峰彂閫佹湇鍔$ " + protocol.ToString());
+                sendQueue.Enqueue(protocol);
+                return;
+            }
+        }
 
         if (mainSocket != null)
         {
diff --git a/Main/Main.cs b/Main/Main.cs
index c8845f3..8d58b09 100644
--- a/Main/Main.cs
+++ b/Main/Main.cs
@@ -125,20 +125,6 @@
         //閿�姣佹墍鏈夋垬鍦�
         BattleManager.Instance.DestroyAllBattleField();
 
-        //娓告垙鍐呮棩蹇楀叧闂�
-#if !UNITY_EDITOR
-        if (File.Exists(Directory.GetParent(Application.persistentDataPath) + "/Debug") ||
-        LocalSave.GetString("#@#BrancH") != string.Empty)
-        {
-            Debug.unityLogger.logEnabled = true;
-        }
-        else
-        { 
-            Debug.unityLogger.logEnabled = true;
-        }
-
-#endif
-
     }
 
     private static void ReleaseMgrs()
diff --git a/Main/Manager/StageManager.cs b/Main/Manager/StageManager.cs
index 5d1fcad..9b6e0a1 100644
--- a/Main/Manager/StageManager.cs
+++ b/Main/Manager/StageManager.cs
@@ -1,4 +1,5 @@
 using System;
+using System.IO;
 using Cysharp.Threading.Tasks;
 using UnityEngine;
 using UnityEngine.SceneManagement;
@@ -128,6 +129,20 @@
         AfterLoadingGameScene?.Invoke();
 
         UIManager.Instance.OpenWindow<MainWin>();
+
+        //娓告垙鍐呮棩蹇楀叧闂�
+#if !UNITY_EDITOR
+        if (File.Exists(Directory.GetParent(Application.persistentDataPath) + "/Debug") ||
+        LocalSave.GetString("#@#BrancH") != string.Empty)
+        {
+            Debug.unityLogger.logEnabled = true;
+        }
+        else
+        { 
+            Debug.unityLogger.logEnabled = false;
+        }
+
+#endif
     }
 
     protected async UniTask OnLoading(AsyncOperation asyncOperation, Func<float> getLoadingProgress, Func<UniTask> anthorTask = null)
diff --git a/Main/System/Chat/ChatBulletView.cs b/Main/System/Chat/ChatBulletView.cs
index c7d5564..462720b 100644
--- a/Main/System/Chat/ChatBulletView.cs
+++ b/Main/System/Chat/ChatBulletView.cs
@@ -52,7 +52,13 @@
             case ChatChannel.World:
                 return Language.Get("Chat17", data.Name, data.Content);
             case ChatChannel.Guild:
-                return Language.Get("Chat16", Language.Get("ChatTab1"), data.Name, data.Content);
+                FairyMember fairyMember = PlayerDatas.Instance.fairyData.GetMember((int)data.PlayerID);
+                int fmlv = 0;
+                if (fairyMember != null)
+                {
+                    fmlv = fairyMember.FmLV;
+                }
+                return Language.Get("Chat16", RichTextMsgReplaceConfig.GetRichReplace("FAMILY", fmlv), data.Name, data.Content);
             default:
                 return data.Content;
         }

--
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