From f448a4aff7c479db081175c9206913cc6dedf553 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 09 十二月 2025 16:23:03 +0800
Subject: [PATCH] 0312 优化字符串拼接函数

---
 Main/System/AssetVersion/InGameDownLoadWin.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Main/System/AssetVersion/InGameDownLoadWin.cs b/Main/System/AssetVersion/InGameDownLoadWin.cs
index 0c6fc46..6887459 100644
--- a/Main/System/AssetVersion/InGameDownLoadWin.cs
+++ b/Main/System/AssetVersion/InGameDownLoadWin.cs
@@ -119,11 +119,11 @@
                 var totalSizeString = ((float)InGameDownLoad.Instance.showTotalSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1");
                 var downLoadedSize = Mathf.Clamp(InGameDownLoad.Instance.showDownLoadedSize, 0, InGameDownLoad.Instance.showTotalSize - 1);
                 var downLoadedSizeString = ((float)downLoadedSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1");
-                m_Progress.text = Language.GetFromLocal(13, StringUtility.Contact(downLoadedSizeString, "M", "/", totalSizeString, "M"));
+                m_Progress.text = Language.GetFromLocal(13, StringUtility.Concat(downLoadedSizeString, "M", "/", totalSizeString, "M"));
 
                 if (InGameDownLoad.Instance.showDownLoadedSize >= InGameDownLoad.Instance.showTotalSize)
                 {
-                    m_DownLoadSpeed.text = StringUtility.Contact(UnityEngine.Random.Range(5, 10), "KB/S");
+                    m_DownLoadSpeed.text = StringUtility.Contact(UnityEngine.Random.Range(5, 10).ToString(), "KB/S");
                 }
                 else
                 {

--
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