From f4a0be4fdbb21cdcab70b41c050adc9473cf8f57 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 31 十二月 2025 18:44:19 +0800
Subject: [PATCH] 125 战斗 击晕等不跟随飘字层级调整

---
 Main/System/Battle/BattleField/BattleRootNode.cs |    6 +++++-
 1 files changed, 5 insertions(+), 1 deletions(-)

diff --git a/Main/System/Battle/BattleField/BattleRootNode.cs b/Main/System/Battle/BattleField/BattleRootNode.cs
index 2afded0..a1c8394 100644
--- a/Main/System/Battle/BattleField/BattleRootNode.cs
+++ b/Main/System/Battle/BattleField/BattleRootNode.cs
@@ -39,6 +39,8 @@
 
 	public RendererAdjuster backgroundAdjuster;
 
+	public RendererAdjuster notFollowTipsAdjuster;
+
 	void Awake()
 	{
 		for (int i = 1; i <= TeamConst.MaxTeamSlotCount; i++)
@@ -69,8 +71,10 @@
 	public void SetSortingOrder()
 	{
 		skillMaskAdjuster.SetSortingOrder(BattleConst.SkillMaskOrder);
-		battleStartAdjuster.SetSortingOrder(BattleConst.SkillMaskOrder + BattleConst.BattleFrontHeroEffect + 1);//鏈�楂樺眰
+		battleStartAdjuster.SetSortingOrder(BattleConst.SkillMaskOrder + BattleConst.BattleFrontHeroEffect + 2);//鏈�楂樺眰
 		backgroundAdjuster.SetSortingOrder(BattleConst.BattleBackgroundOrder);//鏈�浣庡眰
+		notFollowTipsAdjuster.SetSortingOrder(BattleConst.SkillMaskOrder + BattleConst.BattleFrontHeroEffect + 1);
+
 	}
 
 	public Transform skillBackNode;

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