From f4a702e212d1853735f8dae399da69d23bfa510e Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 26 三月 2026 18:16:16 +0800
Subject: [PATCH] Merge remote-tracking branch 'origin/master' into h5version
---
Main/System/Battle/Sound/BattleSoundManager.cs | 37 +++++++++++++++++++++++++++++++++++++
1 files changed, 37 insertions(+), 0 deletions(-)
diff --git a/Main/System/Battle/Sound/BattleSoundManager.cs b/Main/System/Battle/Sound/BattleSoundManager.cs
index 597ffa2..f0008fc 100644
--- a/Main/System/Battle/Sound/BattleSoundManager.cs
+++ b/Main/System/Battle/Sound/BattleSoundManager.cs
@@ -54,6 +54,12 @@
UnityEditor.EditorApplication.pauseStateChanged += OnEditorPauseStateChanged;
#endif
}
+
+ public void Init()
+ {
+ EventBroadcast.Instance.AddListener<bool>(EventName.SOUND_EFFECT_MUTE_CHANGE, OnSoundEffectMuteChange);
+ EventBroadcast.Instance.AddListener<float>(EventName.SOUND_EFFECT_VOLUME_CHANGE, OnSoundEffectVolumeChange);
+ }
#if UNITY_EDITOR
/// <summary>
@@ -357,6 +363,34 @@
}
}
+ private void OnSoundEffectMuteChange(bool isMute)
+ {
+ // Debug.Log($"<color=magenta>BattleSoundManager [{battleField.guid}]: OnSoundEffectMuteChange({isMute}) - 褰撳墠娲昏穬闊虫晥鏁�={activeAudioSources.Count}</color>");
+
+ // 鏇存柊鎵�鏈夋鍦ㄦ挱鏀剧殑闊虫晥鐨勯潤闊崇姸鎬�
+ foreach (var source in activeAudioSources)
+ {
+ if (source != null)
+ {
+ source.mute = isMute;
+ }
+ }
+ }
+
+ private void OnSoundEffectVolumeChange(float volume)
+ {
+ // Debug.Log($"<color=magenta>BattleSoundManager [{battleField.guid}]: OnSoundEffectVolumeChange({volume}) - 褰撳墠娲昏穬闊虫晥鏁�={activeAudioSources.Count}</color>");
+
+ // 鏇存柊鎵�鏈夋鍦ㄦ挱鏀剧殑闊虫晥鐨勯煶閲�
+ foreach (var source in activeAudioSources)
+ {
+ if (source != null)
+ {
+ source.volume = volume;
+ }
+ }
+ }
+
/// <summary>
/// 鐒︾偣鍙樺寲鍥炶皟
/// </summary>
@@ -457,6 +491,9 @@
battleField.OnSpeedRatioChange -= OnSpeedRatioChanged;
battleField.OnFocusChange -= OnFocusChanged;
}
+
+ EventBroadcast.Instance.RemoveListener<bool>(EventName.SOUND_EFFECT_MUTE_CHANGE, OnSoundEffectMuteChange);
+ EventBroadcast.Instance.RemoveListener<float>(EventName.SOUND_EFFECT_VOLUME_CHANGE, OnSoundEffectVolumeChange);
#if UNITY_EDITOR
// 鍙栨秷璁㈤槄缂栬緫鍣ㄦ殏鍋滀簨浠�
--
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