From f9f2711f44e45021b4d69ca701bd25704578eef4 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 25 十一月 2025 17:20:34 +0800
Subject: [PATCH] 121 【武将】武将系统 - 同步武将升级增加固定属性

---
 Main/System/HeroUI/HeroTrainAddAttrCell.cs |   13 +++++++++++--
 1 files changed, 11 insertions(+), 2 deletions(-)

diff --git a/Main/System/HeroUI/HeroTrainAddAttrCell.cs b/Main/System/HeroUI/HeroTrainAddAttrCell.cs
index 142df5f..91b1209 100644
--- a/Main/System/HeroUI/HeroTrainAddAttrCell.cs
+++ b/Main/System/HeroUI/HeroTrainAddAttrCell.cs
@@ -14,12 +14,21 @@
     [SerializeField] PositionTween addPerObject;
     
 
-    public void Display(int value, Action func)
+    public void Display(HeroInfo hero, Action func)
     {
+        int value = hero.qualityConfig.LVAddPer;
         addPerObject.SetActive(true);
+        var lvConfig = HeroQualityLVConfig.GetQualityLVConfig(hero.Quality, hero.heroLevel + 1);
+        var beforeLVConfig = HeroQualityLVConfig.GetQualityLVConfig(hero.Quality, hero.heroLevel);
         for (int i = 0; i < addPerText.Length; i++)
         {
-            addPerText[i].text = "+" + PlayerPropertyConfig.GetValueDescription(PlayerPropertyConfig.basePerAttrs[i], value);
+            var addValue = lvConfig.AttrValueList[i] - beforeLVConfig.AttrValueList[i];
+            string addString = "";
+            if (addValue != 0)
+            {
+                addString = $"+{addValue}\n";
+            }
+            addPerText[i].text = addString + "+" + PlayerPropertyConfig.GetValueDescription(PlayerPropertyConfig.basePerAttrs[i], value);
         }
         addPerObject.Play(() =>
         {

--
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