From fa5493ea0d905cdd67300dc0f7a22eed5e6226d0 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 08 十二月 2025 17:02:15 +0800
Subject: [PATCH] 125 战斗 死亡的角色有可能放出技能(dot or else)

---
 Main/Core/NetworkPackage/GameNetSystem.cs |   35 +++++++++++++++++++++++++++++++++++
 1 files changed, 35 insertions(+), 0 deletions(-)

diff --git a/Main/Core/NetworkPackage/GameNetSystem.cs b/Main/Core/NetworkPackage/GameNetSystem.cs
index 6ce7feb..059ca0b 100644
--- a/Main/Core/NetworkPackage/GameNetSystem.cs
+++ b/Main/Core/NetworkPackage/GameNetSystem.cs
@@ -6,6 +6,10 @@
 
 public class GameNetSystem : Singleton<GameNetSystem>
 {
+    //闄愬埗瀹㈡埛绔殑涓嬩竴涓寘鏄櫥褰曞寘C0101_tagCPlayerLogin锛屽鏋滀笉鏄櫥褰曞寘涓嶅厑璁稿彂閫�
+    bool waitLogin = false; //绛夊緟鍙戦�佺櫥褰曞寘锛屽鏋滄湁鍏朵粬鍖呯洿鎺ュ睆钄斤紝閬垮厤鏂嚎閲嶈繛鐨勬儏鍐靛彂浜嗘敾鍑诲寘涔嬬被鐨�
+    //绛夊緟鏈嶅姟绔�0403鐨勫寘鍚庢墠鑳藉彂鍏朵粬鐨勫姛鑳藉寘锛屽彧鏈塁0123_tagCClientPackVersion 鍜� C0101_tagCPlayerLogin 鍙互鍙戦��  
+    bool waitLoginMap = false; 
     NetUpdateBehaviour m_NetUpdateBehaviour;
     NeverConnectState neverConnectState;
     AccountLoginState accountLoginState;
@@ -125,8 +129,39 @@
         });
     }
 
+    //闄愬埗瀹㈡埛绔殑涓嬩竴涓寘鏄櫥褰曞寘C0101_tagCPlayerLogin锛屽鏋滀笉鏄櫥褰曞寘涓嶅厑璁稿彂閫�
+    public void SetIsWaitLogin(bool _wait)
+    {
+        waitLogin = _wait;
+    }
+
+    //绛夊緟鏈嶅姟绔�0403鐨勫寘鍚庢墠鑳藉彂鍏朵粬鐨勫姛鑳藉寘锛屽彧鏈塁0123_tagCClientPackVersion 鍜� C0101_tagCPlayerLogin 鍙互鍙戦��
+    public void SetIsWaitLoginMap(bool _wait)
+    {
+        waitLoginMap = _wait;
+    }
+
     public void SendInfo(GameNetPackBasic protocol)
     {
+        if (waitLogin)
+        {
+            if (protocol is not C0101_tagCPlayerLogin)
+            {
+                Debug.LogWarning("绛夊緟鎵ц鐧诲綍锛屼笉鍏佽鍙戦�佸叾浠栧寘 " + protocol.ToString());
+                return;
+            }
+        }
+
+        // 0102鏄粠鍦板浘鍙戦�佺殑 璇存槑宸茬櫥褰曪紝闄ら潪鏈嶅姟绔姤閿欏紓甯革紝杩欓噷鍙互涓嶅睆钄�
+        // if (waitLoginMap)
+        // {
+        //     if (protocol is not C0123_tagCClientPackVersion && protocol is not C0101_tagCPlayerLogin)
+        //     {
+        //         Debug.LogError("绛夊緟0403鍖咃紝涓嶅厑璁稿彂閫佸叾浠栧寘 " + protocol.ToString());
+        //         return;
+        //     }
+        // }
+
         if (mainSocket != null)
         {
             mainSocket.SendInfo(protocol);

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