From fcc3bbd09af915967de584dfcca8eaf3b4175c78 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 27 十月 2025 14:39:40 +0800
Subject: [PATCH] 125 战斗 技能表开放BuffState等状态
---
Main/Config/Configs/SkillConfig.cs | 66 ++++++++++++++++++---------------
1 files changed, 36 insertions(+), 30 deletions(-)
diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index 96b4543..818b222 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: YYL
-// [ Date ]: Tuesday, October 21, 2025
+// [ Date ]: 2025骞�10鏈�27鏃�
//--------------------------------------------------------
using System.Collections.Generic;
@@ -32,6 +32,8 @@
public int TagCount;
public int HappenRate;
public int CoolDownTime;
+ public int BuffStateLimit;
+ public int BuffState;
public int FightPower;
public string SkillMotionName;
public string IconName;
@@ -102,27 +104,31 @@
int.TryParse(tables[15],out CoolDownTime);
- int.TryParse(tables[16],out FightPower);
+ int.TryParse(tables[16],out BuffStateLimit);
- SkillMotionName = tables[17];
+ int.TryParse(tables[17],out BuffState);
- IconName = tables[18];
+ int.TryParse(tables[18],out FightPower);
- BuffIconName = tables[19];
+ SkillMotionName = tables[19];
- SkillTipsName = tables[20];
+ IconName = tables[20];
- int.TryParse(tables[21],out EffectType);
+ BuffIconName = tables[21];
- int.TryParse(tables[22],out StartupFrames);
+ SkillTipsName = tables[22];
- if (tables[23].Contains("["))
+ int.TryParse(tables[23],out EffectType);
+
+ int.TryParse(tables[24],out StartupFrames);
+
+ if (tables[25].Contains("["))
{
- ActiveFrames = JsonMapper.ToObject<int[]>(tables[23]);
+ ActiveFrames = JsonMapper.ToObject<int[]>(tables[25]);
}
else
{
- string[] ActiveFramesStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ string[] ActiveFramesStringArray = tables[25].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
ActiveFrames = new int[ActiveFramesStringArray.Length];
for (int i=0;i<ActiveFramesStringArray.Length;i++)
{
@@ -130,43 +136,43 @@
}
}
- int.TryParse(tables[24],out RecoveryFrames);
+ int.TryParse(tables[26],out RecoveryFrames);
- int.TryParse(tables[25],out LoopCount);
+ int.TryParse(tables[27],out LoopCount);
- int.TryParse(tables[26],out CastPosition);
+ int.TryParse(tables[28],out CastPosition);
- int.TryParse(tables[27],out CastIndexNum);
+ int.TryParse(tables[29],out CastIndexNum);
- float.TryParse(tables[28],out CastDistance);
+ float.TryParse(tables[30],out CastDistance);
- DamageDivide = JsonMapper.ToObject<int[][]>(tables[29].Replace("(", "[").Replace(")", "]"));
+ DamageDivide = JsonMapper.ToObject<int[][]>(tables[31].Replace("(", "[").Replace(")", "]"));
- int.TryParse(tables[30],out BulletEffectId);
+ int.TryParse(tables[32],out BulletEffectId);
- int.TryParse(tables[31],out BulletPath);
+ int.TryParse(tables[33],out BulletPath);
- float.TryParse(tables[32],out BulletFlySpeed);
+ float.TryParse(tables[34],out BulletFlySpeed);
- int.TryParse(tables[33],out Scattering);
+ int.TryParse(tables[35],out Scattering);
- int.TryParse(tables[34],out ExplosionEffectId);
+ int.TryParse(tables[36],out ExplosionEffectId);
- int.TryParse(tables[35],out ExplosionEffect2);
+ int.TryParse(tables[37],out ExplosionEffect2);
- int.TryParse(tables[36],out ExplosionEffect3);
+ int.TryParse(tables[38],out ExplosionEffect3);
- int.TryParse(tables[37],out ExplosionEffect4);
+ int.TryParse(tables[39],out ExplosionEffect4);
- int.TryParse(tables[38],out EffectId);
+ int.TryParse(tables[40],out EffectId);
- int.TryParse(tables[39],out EffectId2);
+ int.TryParse(tables[41],out EffectId2);
- int.TryParse(tables[40],out MStartEffectId);
+ int.TryParse(tables[42],out MStartEffectId);
- int.TryParse(tables[41],out BuffEffect);
+ int.TryParse(tables[43],out BuffEffect);
- int.TryParse(tables[42],out TriggerEffect);
+ int.TryParse(tables[44],out TriggerEffect);
}
catch (Exception exception)
{
--
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