From fd28aac1d869fee3f5f3ad8b7bbdec579fdf91c0 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 09 十月 2025 17:05:54 +0800
Subject: [PATCH] 257 子 【配套功能】新手引导 / 【常规】引导 - 修复和推送功能同时打开问题

---
 Main/System/Battle/Skill/SkillBase.cs |  131 ++++++++++++++++++++++++++++++++++++-------
 1 files changed, 108 insertions(+), 23 deletions(-)

diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index d73efa0..a10eec9 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -1,9 +1,9 @@
 using System.Collections.Generic;
 using UnityEngine;
-using System;
 using DG.Tweening;
 using Spine;
 using System.Linq;
+using System;
 
 
 public class SkillBase
@@ -14,7 +14,7 @@
 
 	protected HB427_tagSCUseSkill tagUseSkillAttack;
 
-	protected SkillConfig skillConfig;
+	public SkillConfig skillConfig;
 
 	protected bool isFinished = false;
 
@@ -36,21 +36,26 @@
 
     public int fromSkillId;
 
+	public bool isPlay = false;
+
     public SkillBase(BattleObject _caster, SkillConfig _skillCfg, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> _packList, BattleField _battleField = null)
 	{
 		caster = _caster;
+		if (null == caster)
+		{
+			throw new Exception("SkillBase caster is null ");
+		}
 		skillConfig = _skillCfg;
 		tagUseSkillAttack = vNetData;
 		battleField = _battleField;
 		packList = _packList;
 
-		
+		// Debug.LogError("start a skill id " + skillConfig.SkillID + " caster " + caster.teamHero.heroId + " pos " + caster.teamHero.positionNum + " camp " + caster.Camp);
 
 	}
 
 	public virtual void Run()
 	{
-
 		if (null != skillEffect)
 		{
 			if (skillEffect.IsFinished())
@@ -62,6 +67,7 @@
 			{
 				skillEffect.Run();
 			}
+			return;
 		}
 
 		if (otherSkillAction != null)
@@ -73,8 +79,12 @@
 			}
 			else
 			{
-				otherSkillAction.Run();
+				if (moveFinished)
+				{
+					otherSkillAction.Run();
+				}
 			}
+			return;
 		}
 	}
 
@@ -82,7 +92,10 @@
 	// 1路绉诲姩鍒拌窛绂婚樀瀹逛綅缃畁鐮佺殑璺濈锛堝2鍙蜂綅锛�5鍙蜂綅锛夐噴鏀撅紙鍗虫垬鍦轰腑澶绫伙級
 	public virtual void Cast()
 	{
-		EventBroadcast.Instance.Broadcast<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, battleField.guid, skillConfig, caster.teamHero);
+		// Debug.LogError("Cast skill " + skillConfig.SkillID + " cast position " + skillConfig.CastPosition + " cast mode " + skillConfig.castMode); 
+		string guid = battleField.guid;
+		TeamHero teamHero = caster.teamHero;
+		EventBroadcast.Instance.Broadcast<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, guid, skillConfig, teamHero);
 
 		//	楂樹寒鎵�鏈夋湰娆℃妧鑳界浉鍏崇殑鐩爣
 		HighLightAllTargets();
@@ -153,6 +166,8 @@
 			_onComplete?.Invoke();
 		}, speed);
 		battleField.battleTweenMgr.OnPlayTween(tweener);
+
+		// Debug.LogError("move to tarrget " + target.name + " offset " + offset + " speed " + speed + " time " + tweener.Duration());
 	}
 
 	protected void TurnBack(Action _onComplete, float forward)
@@ -235,6 +250,16 @@
 	protected virtual void OnAllAttackMoveFinished()
 	{
 		moveFinished = true;
+		List<BattleObject> allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList<BattleObject>();
+		for (int i = 0; i < allList.Count; i++)
+		{
+			BattleObject bo = allList[i];
+			bo.layerMgr.SetFront();
+			// bo.heroRectTrans.SetParent(battleField.GetTeamNode(bo.Camp, bo.teamHero.positionNum), true);
+			bo.heroInfoBar.SetActive(true);
+		}
+		battleField.battleRootNode.skillMaskNode.SetActive(false);
+		// Debug.LogError("OnAllAttackMoveFinished skill " + skillConfig.SkillID + " cast position " + skillConfig.CastPosition + " cast mode " + skillConfig.castMode); 
 	}
 
 	protected void CastToAllies()
@@ -283,6 +308,7 @@
 		// OnMiddleFrameEnd 涓憞缁撴潫
 		// OnFinalFrameStart 鍚庢憞寮�濮�
 		// OnFinalFrameEnd 鍚庢憞缁撴潫
+
 		return caster.motionBase.PlaySkillAnimation(skillConfig, this, onComplete);
 	}
 
@@ -296,6 +322,8 @@
 			);
 
 		skillEffect.Play(OnHitTargets);
+		isPlay = true;
+
 	}
 
 	//	鎶�鑳藉墠鎽囧抚缁撴潫
@@ -341,6 +369,8 @@
 
 	protected void HighLightAllTargets()
 	{
+		caster.layerMgr.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);
+
 		if (skillConfig.FuncType != 2)
 			return;
 
@@ -353,6 +383,8 @@
 
 		caster.heroInfoBar.SetActive(false);
 
+		
+
 		for (int i = 0; i < allList.Count; i++)
 		{
 			BattleObject bo = allList[i];
@@ -360,12 +392,12 @@
 			{
 				bo.layerMgr.SetFront();
 				bo.heroInfoBar.SetActive(true);
-				bo.heroRectTrans.SetParent(battleField.battleRootNode.skillFrontNode, true);
+				// bo.heroRectTrans.SetParent(battleField.battleRootNode.skillFrontNode, true);
 			}
 			else
 			{
 				bo.layerMgr.SetBack();
-				bo.heroRectTrans.SetParent(battleField.battleRootNode.skillBackNode, true);
+				// bo.heroRectTrans.SetParent(battleField.battleRootNode.skillBackNode, true);
 			}
 
 			if (targetList.Contains(bo))
@@ -378,10 +410,9 @@
 			}
 		}
 
-		caster.layerMgr.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);
 
 		battleField.battleRootNode.skillMaskNode.SetActive(true);
-
+		battleField.battleRootNode.SetSortingOrder();
 		// caster.battleField.skillMask
 		//	鎶婅繖浜汢O鍏ㄩ珮浜� 鎴栬�呰鎶婇櫎浜嗚繖浜涚殑閮芥斁鍦ㄩ伄缃╁悗闈�
 		//	YYL TODO
@@ -411,6 +442,7 @@
 	{
 		// 浼ゅ鍒嗗竷 (涓囧垎姣�)
 		// Debug.LogError("skillConfig.DamageDivide.Count " + skillConfig.DamageDivide.Length + " _hitIndex " + _hitIndex);
+		bool isLastHit = _hitIndex >= skillConfig.DamageDivide.Length - 1;
 		int[] damageDivide = skillConfig.DamageDivide[_hitIndex];
 
 		long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
@@ -428,7 +460,12 @@
 
 
 		//	TODO YYL AttackTypes  瑕佽〃鐜版垚浠�涔堟牱鍛紵 鏀寔澶氱绫诲瀷骞跺瓨锛屽鏃犺闃插尽涓旀毚鍑诲悓鏃惰鏍兼尅锛屼簩杩涘埗鎴栬繍绠楁渶缁堝�硷紱0-澶辫触锛�1-鏅�氾紱2-鍥炶锛�5-鏍兼尅锛�6-鏃犺闃插尽锛�7-鏆村嚮锛�9-闂伩
-		target.Hurt(damageList, totalDamage, hurt, skillConfig);
+
+		List<HB422_tagMCTurnFightObjDead> deadPacks = BattleUtility.FindDeadPack(packList);
+		bool isTargetDead = deadPacks.Exists(p => p.ObjID == target.ObjID);
+
+		bool playAnimation = !(isLastHit && isTargetDead);
+		target.Hurt(damageList, totalDamage, hurt, skillConfig, playAnimation);
 
 		//	TODO YYL 杩欓噷鏄鍋氱粺涓�璁$畻鍚庡啀hurt璺焥uckhp杩樻槸鎬庢牱
 		caster.SuckHp(hurt.SuckHP, skillConfig);//	鍚歌
@@ -598,11 +635,22 @@
 	}
 	public virtual bool IsFinished()
 	{
+		if (!isPlay)
+		{
+			return false;
+		}
+
 		if (skillEffect != null)
 		{
 			if (!skillEffect.IsFinished())
 			{
 				return false;
+			}
+			else
+			{
+				skillEffect = null;
+				OnSkillFinished();	
+				return false;		
 			}
 		}
 
@@ -612,19 +660,22 @@
 			{
 				return false;
 			}
+			else
+			{
+				otherSkillAction = null;
+				OnSkillFinished();
+				return false;
+			}
 		}
+
 
 		if (isFinished && moveFinished)
 		{
-			List<BattleObject> allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList<BattleObject>();
-			for (int i = 0; i < allList.Count; i++)
+			if (packList.Count > 0)
 			{
-				BattleObject bo = allList[i];
-				bo.layerMgr.SetFront();
-				bo.heroRectTrans.SetParent(battleField.GetTeamNode(bo.Camp, bo.teamHero.positionNum), true);
-				bo.heroInfoBar.SetActive(true);
+				OnSkillFinished();
+				return false;
 			}
-			battleField.battleRootNode.skillMaskNode.SetActive(false);
 
 			return true;
 		}
@@ -637,26 +688,35 @@
 	public virtual void ForceFinished()
 	{
 		skillEffect?.ForceFinished();
+		if (otherSkillAction != null)
+		{
+			otherSkillAction.ForceFinish();
+			otherSkillAction = null;
+		}
+		HandleDead();
 		isFinished = true;
 		moveFinished = true;
+		isPlay = true;
 
 		while (packList.Count > 0)
 		{
 			var pack = packList[0];
 			packList.RemoveAt(0);
 
-			if (pack is CustomHB426CombinePack)
+			if (pack is CustomHB426CombinePack combinePack)
 			{
-				var combinePack = pack as CustomHB426CombinePack;
 				if (combinePack.startTag.Tag.StartsWith("Skill_"))
 				{
-					BattleDebug.LogError("other skill casting " + combinePack.startTag.Tag);
 					otherSkillAction = combinePack.CreateSkillAction();
-
+					otherSkillAction.fromSkillId = skillConfig.SkillID;
 					//	寮哄埗缁撴潫鍏朵粬鎶�鑳�
 					otherSkillAction.ForceFinish();
-					return;
+					continue;
 				}
+			}
+			else if (pack is CustomB421ActionPack actionPack)
+			{
+				actionPack.Distribute();
 			}
 			PackageRegedit.Distribute(pack);
 		}
@@ -669,6 +729,25 @@
 			if (!skillEffect.IsFinished())
 			{
 				return;
+			}
+			else
+			{
+				skillEffect = null;
+				OnSkillFinished();
+			}
+			
+		}
+
+		if (otherSkillAction != null)
+		{
+			if (!otherSkillAction.IsFinished())
+			{
+				return;
+			}
+			else
+			{
+				otherSkillAction = null;
+				OnSkillFinished();
 			}
 		}
 
@@ -688,6 +767,12 @@
 					return;
 				}
 			}
+			else if (pack is CustomB421ActionPack actionPack)
+			{
+				actionPack.Distribute();
+			}
+
+			// Debug.LogError("Distribute pack " + pack.GetType().ToString());
 			PackageRegedit.Distribute(pack);
 		}
 

--
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