From fd3dabf9fef6ee6576383439afb99dde09fa1903 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期一, 10 十一月 2025 20:36:15 +0800
Subject: [PATCH] 218 子 【付费内容】首充 / 【付费内容】首充-客户端 首充入口开启的条件改:开启首充入口任务已完成,本地有死亡记录,购买过一档以上首冲,满足其一就会开启入口
---
Main/System/Battle/SkillEffect/SkillEffectFactory.cs | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
index 894ed7c..9e30aa7 100644
--- a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -6,6 +6,7 @@
{
public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
{
+
switch (skillConfig.effectType)
{
case SkillEffectType.Bullet:
@@ -16,8 +17,11 @@
// return new BuffSkillEffect(skillConfig, caster, targets);
// case SkillEffectType.StageEffect:
// return new StageSkillEffect(skillConfig, caster, targets);
+ case SkillEffectType.NoEffect:
+ return new NoEffect(skillConfig, caster, tagUseSkillAttack);
default:
- BattleDebug.LogError("Unknown Skill Effect Type");
+ UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillConfig.effectType + " skill id is " + skillConfig.SkillID);
+ return new NoEffect(skillConfig, caster, tagUseSkillAttack);
break;
}
return null;
--
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