From fd7c869ce33347cd708f14e2da853f857541ae98 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 07 八月 2025 15:25:47 +0800
Subject: [PATCH] 125 【战斗】战斗系统 新增两个实用函数 以及修改原来战锤使用错 判断物品数量函数的问题
---
Main/Core/GameEngine/Launch/DownLoadAssetTask.cs | 203 --------------------------------------------------
1 files changed, 0 insertions(+), 203 deletions(-)
diff --git a/Main/Core/GameEngine/Launch/DownLoadAssetTask.cs b/Main/Core/GameEngine/Launch/DownLoadAssetTask.cs
index 569ff1a..c08b850 100644
--- a/Main/Core/GameEngine/Launch/DownLoadAssetTask.cs
+++ b/Main/Core/GameEngine/Launch/DownLoadAssetTask.cs
@@ -70,208 +70,5 @@
}
-public class AssetBundleInitTask : LaunchTask
-{
- public override float expectTime
- {
- get { return LocalSave.GetFloat("AssetBundleInitTask_ExpectTime", 1f); }
- protected set { LocalSave.SetFloat("AssetBundleInitTask_ExpectTime", value); }
- }
-
- public override void Begin()
- {
- LaunchInHot.m_CurrentStage = LaunchStage.AssetBundleInit;
-
- duration = Mathf.Max(0.5f, expectTime);
- if (!AssetSource.allFromEditor)
- {
- AssetBundleUtility.Instance.Initialize();
- done = false;
- progress = 0f;
- }
- else
- {
- done = true;
- }
- }
-
- public override void End()
- {
- expectTime = timer;
- // TODO YYL
- // UILoader.LoadWindowAsync("LaunchBackGroundWin", null);
- Debug.LogFormat("{0}鎵ц鏃堕暱锛歿1}锛�", this.GetType().Name, timer);
- }
-
- public override void Update()
- {
- if (done)
- {
- return;
- }
-
- if (AssetBundleUtility.Instance.initialized && AssetBundleUtility.Instance.initializedUIAssetBundle)
- {
- done = true;
- }
- else
- {
- done = false;
- progress = timer / duration;
- }
-
- ExceptionReport();
- }
-}
-
-public class ConfigInitTask : LaunchTask
-{
- public override float expectTime
- {
- get { return LocalSave.GetFloat("ConfigInitTask_ExpectTime", 10f); }
- protected set { LocalSave.SetFloat("ConfigInitTask_ExpectTime", value); }
- }
-
- float threshold = 1f;
-
- public override void Begin()
- {
- LaunchInHot.m_CurrentStage = LaunchStage.ConfigInit;
- duration = Mathf.Max(0.5f, expectTime);
- threshold = Application.platform == RuntimePlatform.WindowsEditor ? 1f : 0.9f;
-
- // LaunchPostProcess.Instance.Begin();
- // InitialFunctionConfig.Init(true); //鏈夋洿鏂板啀鍒濆鍖栦竴娆�
- }
-
- public override void End()
- {
- expectTime = timer;
- Debug.LogFormat("{0}鎵ц鏃堕暱锛歿1}锛�", this.GetType().Name, timer);
-
- // TODO YYL
- // OperationLogCollect.Instance.RecordLauchEvent(3);
- // OperationLogCollect.Instance.RecordEvent(3);
- }
-
- public override void Update()
- {
- if (done)
- {
- return;
- }
-
- timer += Time.deltaTime;
- // if (!ConfigInitiator.IsLoginConfigInited)\
- // TODO YYL
- // if (!ConfigInitiator.done)
- // {
- // done = false;
- // progress = timer / duration;
- // }
- // else
- {
- done = true;
- }
-
- ExceptionReport();
- }
-
-}
-
-public class LaunchFadeOutTask : LaunchTask
-{
- public override float expectTime
- {
- get { return LocalSave.GetFloat("LaunchFadeOutTask_ExpectTime", 1f); }
- protected set { LocalSave.SetFloat("LaunchFadeOutTask_ExpectTime", value); }
- }
-
- public override void Begin()
- {
- LaunchInHot.m_CurrentStage = LaunchStage.Complete;
- duration = 0.5f;
-
- ShaderUtility.WarmUpAll();
- //SpeechTranslate.Instance.RequestGetToken();
- // TODO CYL
- // WindowCenter.Instance.Open<LaunchBackGroundWin>(true);
-
- // var launchWin = WindowCenter.Instance.Get<LaunchWin>();
- // if (launchWin != null)
- // {
- // launchWin.FadeOut();
- // }
-
- // try
- // {
- // LogicLauncher.LaunchStart();
- // }
- // catch (Exception e)
- // {
- // UnityEngine.Debug.LogError(e);
- // }
- }
-
- public override void End()
- {
- expectTime = timer;
- Debug.LogFormat("{0}鎵ц鏃堕暱锛歿1}锛�", this.GetType().Name, timer);
- }
-
- public override void Update()
- {
- if (done)
- {
- return;
- }
- timer += Time.deltaTime;
-
- if (timer >= 0.5f)//&& ILLauncherProxy.Instance.started)
- {
- done = true;
- }
- else
- {
- done = false;
- progress = Mathf.Clamp01(timer / expectTime);
- }
-
- ExceptionReport();
- }
-
-}
-
-public class WaitTask : LaunchTask
-{
- public WaitTask(float seconds)
- {
- expectTime = Mathf.Max(0.1f, seconds);
- }
-
- public override void Begin()
- {
- }
-
- public override void End()
- {
- }
-
- public override void Update()
- {
- timer += Time.deltaTime;
-
- if (timer >= expectTime)
- {
- done = true;
- }
- else
- {
- done = false;
- progress = Mathf.Clamp01(timer / expectTime);
- }
- }
-
-}
\ No newline at end of file
--
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