From fdfe40ac7aebbd5d681cd9408f89e4566081a85a Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 16 九月 2025 16:00:09 +0800
Subject: [PATCH] 0312 增加断线提示

---
 Main/Core/NetworkPackage/DataToCtl/ConnectedState.cs |   22 +++++++++++-----------
 1 files changed, 11 insertions(+), 11 deletions(-)

diff --git a/Main/Core/NetworkPackage/DataToCtl/ConnectedState.cs b/Main/Core/NetworkPackage/DataToCtl/ConnectedState.cs
index 8f95f05..599e1ce 100644
--- a/Main/Core/NetworkPackage/DataToCtl/ConnectedState.cs
+++ b/Main/Core/NetworkPackage/DataToCtl/ConnectedState.cs
@@ -73,16 +73,16 @@
 
     private void DetectConnected(int _seconds)
     {
-        connectedDetecting = true;
-
-        var sendInfo1 = new C0104_tagCOnlineReturn();
-        sendInfo1.Type = 0;
-        GameNetSystem.Instance.SendInfo(sendInfo1);// 鍦ㄧ嚎鍥炲簲
-
-        if (clock != null)
-        {
-            Clock.Stop(clock);
-        }
+        connectedDetecting = true;
+
+        var sendInfo1 = new C0104_tagCOnlineReturn();
+        sendInfo1.Type = 0;
+        GameNetSystem.Instance.SendInfo(sendInfo1);// 鍦ㄧ嚎鍥炲簲
+
+        if (clock != null)
+        {
+            Clock.Stop(clock);
+        }
         clock = Clock.AlarmAt(DateTime.Now + new TimeSpan(_seconds * TimeSpan.TicksPerSecond), OnDetectEnd);
     }
 
@@ -105,7 +105,7 @@
             {
                 case NetworkReachability.NotReachable:
                     GameNetSystem.Instance.Disconnect();
-                    // WindowCenter.Instance.Open<DisconnectHintWin>();
+                    UIManager.Instance.OpenWindow<DisconnectHintWin>();
                     break;
                 case NetworkReachability.ReachableViaCarrierDataNetwork:
                 case NetworkReachability.ReachableViaLocalAreaNetwork:

--
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