From fdfe40ac7aebbd5d681cd9408f89e4566081a85a Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 16 九月 2025 16:00:09 +0800 Subject: [PATCH] 0312 增加断线提示 --- Main/Core/NetworkPackage/GameNetSystem.cs | 38 ++++++-------------------------------- 1 files changed, 6 insertions(+), 32 deletions(-) diff --git a/Main/Core/NetworkPackage/GameNetSystem.cs b/Main/Core/NetworkPackage/GameNetSystem.cs index 5b1e167..3624dd9 100644 --- a/Main/Core/NetworkPackage/GameNetSystem.cs +++ b/Main/Core/NetworkPackage/GameNetSystem.cs @@ -183,8 +183,7 @@ finally { netState = NetState.DisConnected; - // var loginModel = ModelCenter.Instance.GetModel<LoginModel>(); - // loginModel.busy = false; + LoginManager.Instance.busy = false; } } @@ -208,21 +207,16 @@ finally { netState = NetState.AccountLogin; - // var loginModel = ModelCenter.Instance.GetModel<LoginModel>(); - // loginModel.busy = false; - // loginModel.ReAccountLogin(); + LoginManager.Instance.busy = false; + LoginManager.Instance.ReAccountLogin(); } } public void LoginOut() { - // if (CameraController.Instance != null) - // CameraController.Instance.SetInGame(false); - // DTC0102_tagCDBPlayer.isAfterPlayerDataInitialize = false; - try { - // ynmbxxjUtil.Instance.RoleLoginOut(); + SDKUtils.Instance.RoleLoginOut(); if (mainSocket != null) { @@ -238,31 +232,11 @@ finally { netState = NetState.NerverConnect; - // TODO YYL - // var loginModel = ModelCenter.Instance.GetModel<LoginModel>(); - // loginModel.busy = false; + LoginManager.Instance.busy = false; - // StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand() - // { - // toMapId = 1, - // toLineId = 0, - // needEmpty = false, - // needLoadResource = true, - // serverType = ServerType.Main, - // isClientLoadMap = true - // }); - // //CameraManager.uiCamera.clearFlags = CameraClearFlags.SolidColor; - // //GameObject obj = GameObject.Find("NormalCanvas"); - // //int count = obj.transform.childCount; - // //for (int i = count - 1; i >= 0; --i) - // //{ - // // //Debug.LogError(obj.transform.GetChild(i).name); - // // GameObject.Destroy(obj.transform.GetChild(i).gameObject); - // //} - // //SceneManager.LoadScene("Empty"); + StageManager.Instance.ReturnToLoginScene(); NetLinkWin.Hide(); - // DTC0403_tagPlayerLoginLoadOK.neverLoginOk = true; } } -- Gitblit v1.8.0