From ff032a0d727eee13399e29391e1437bea912337c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 06 十二月 2025 16:42:46 +0800
Subject: [PATCH] 121 【武将】武将系统 - 生效武将版本,同步属性计算,更改新筛选模式
---
Main/System/HeroUI/HeroCardLineCell.cs | 39 +++++++++++++++++++++++++++++++--------
1 files changed, 31 insertions(+), 8 deletions(-)
diff --git a/Main/System/HeroUI/HeroCardLineCell.cs b/Main/System/HeroUI/HeroCardLineCell.cs
index 449b020..110da08 100644
--- a/Main/System/HeroUI/HeroCardLineCell.cs
+++ b/Main/System/HeroUI/HeroCardLineCell.cs
@@ -4,18 +4,41 @@
{
[SerializeField] HeroCardCell[] cardList;
- public void Display(int index)
- {
- for (int i = 0; i < cardList.Length; i++)
+ //鐢熸晥鍜屾湭鐢熸晥鍏辩敤 heroSortList锛宎ctiveCount 鐢熸晥鏁伴噺, index澶т簬10000 鏈敓鏁�
+ public void Display(int index, int activeCount)
+ {
+ if (index < 10000)
{
- if (i + index < HeroUIManager.Instance.heroSortList.Count)
+ //鐢熸晥
+ for (int i = 0; i < cardList.Length; i++)
{
- cardList[i].SetActive(true);
- cardList[i].Display(index + i);
+ if (i + index < activeCount)
+ {
+ cardList[i].SetActive(true);
+ cardList[i].Display(index + i);
+ }
+ else
+ {
+ cardList[i].SetActive(false);
+ }
}
- else
+ }
+ else
+ {
+ //鏈敓鏁�
+ index = index - 10000;
+
+ for (int i = 0; i < cardList.Length; i++)
{
- cardList[i].SetActive(false);
+ if (i + index < HeroUIManager.Instance.heroSortList.Count)
+ {
+ cardList[i].SetActive(true);
+ cardList[i].Display(index + i);
+ }
+ else
+ {
+ cardList[i].SetActive(false);
+ }
}
}
}
--
Gitblit v1.8.0