From ff032a0d727eee13399e29391e1437bea912337c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 06 十二月 2025 16:42:46 +0800
Subject: [PATCH] 121 【武将】武将系统 - 生效武将版本,同步属性计算,更改新筛选模式
---
Main/System/HeroUI/HeroCollectionWin.cs | 39 ++++++++++++++++++++-------------------
1 files changed, 20 insertions(+), 19 deletions(-)
diff --git a/Main/System/HeroUI/HeroCollectionWin.cs b/Main/System/HeroUI/HeroCollectionWin.cs
index b72cd66..16a2331 100644
--- a/Main/System/HeroUI/HeroCollectionWin.cs
+++ b/Main/System/HeroUI/HeroCollectionWin.cs
@@ -13,9 +13,10 @@
[SerializeField] Button heroPackBtn;
[SerializeField] Text heroPackText;
[SerializeField] ScrollerController heroListScroller;
- [SerializeField] List<Text> totalAttrList;
+ // [SerializeField] List<Text> totalAttrList;
[SerializeField] Button attrBtn;
- [SerializeField] HeroSelectBehaviour fiterManager; //姝﹀皢绛涢��
+ [SerializeField] Transform heroSelectBehaviour;
+ HeroSelectBehaviour fiterManager; //姝﹀皢绛涢��
SinglePack singlePack;
@@ -32,6 +33,8 @@
{
HeroUIManager.Instance.QueryUnLockHeroPack();
});
+
+ fiterManager = HeroSelectBehaviour.Create(heroSelectBehaviour);
}
protected override void OnPreOpen()
@@ -41,8 +44,6 @@
PackManager.Instance.RefreshItemEvent += RefreshItemEvent;
HeroUIManager.Instance.OnHeroCollectEvent += OnHeroCollectEvent;
heroListScroller.OnRefreshCell += OnRefreshCell;
- HeroUIManager.Instance.selectHeroCollectListJob = 0;
- HeroUIManager.Instance.selectHeroCollectListCountry = 0;
HeroUIManager.Instance.SortHeroCollectList();
Display();
}
@@ -59,10 +60,10 @@
void Display()
{
- fiterManager.Display(0, HeroUIManager.Instance.selectHeroCollectListJob, HeroUIManager.Instance.selectHeroCollectListCountry, SelectJobCountry);
+ fiterManager.Display(0, SelectJobCountry);
- CreateScroller();
- RefreshTotalAttr();
+ // CreateScroller();
+ // RefreshTotalAttr();
RefreshPackCount();
}
@@ -94,20 +95,20 @@
}
- void RefreshTotalAttr()
- {
- for (int i = 0; i < totalAttrList.Count; i++)
- {
- totalAttrList[i].text = PlayerPropertyConfig.GetFullDescription(PlayerPropertyConfig.basePerAttrs[i],
- HeroUIManager.Instance.allHeroBookPer);
- }
- }
+ // void RefreshTotalAttr()
+ // {
+ // for (int i = 0; i < totalAttrList.Count; i++)
+ // {
+ // totalAttrList[i].text = PlayerPropertyConfig.GetFullDescription(PlayerPropertyConfig.basePerAttrs[i],
+ // HeroUIManager.Instance.allHeroBookPer);
+ // }
+ // }
- void SelectJobCountry(int job, int country)
+ /// 鍥炶皟鍙傛暟锛� 鑱屼笟锛屽浗瀹讹紝浼ゅ绫诲瀷锛�6澶ф垬鏂楀睘鎬э紝鐗规畩灞炴��
+ void SelectJobCountry(List<int> selects)
{
- HeroUIManager.Instance.selectHeroCollectListJob = job;
- HeroUIManager.Instance.selectHeroCollectListCountry = country;
+ HeroUIManager.Instance.selectHeroCollectList = selects;
HeroUIManager.Instance.SortHeroCollectList();
CreateScroller();
}
@@ -173,7 +174,7 @@
void OnHeroCollectEvent()
{
- RefreshTotalAttr();
+ // RefreshTotalAttr();
heroListScroller.m_Scorller.RefreshActiveCellViews();
}
--
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