From ff032a0d727eee13399e29391e1437bea912337c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 06 十二月 2025 16:42:46 +0800
Subject: [PATCH] 121 【武将】武将系统 - 生效武将版本,同步属性计算,更改新筛选模式
---
Main/System/HeroUI/HeroPosWin.cs | 21 ++++++++++-----------
1 files changed, 10 insertions(+), 11 deletions(-)
diff --git a/Main/System/HeroUI/HeroPosWin.cs b/Main/System/HeroUI/HeroPosWin.cs
index 16beb3c..e0e80c8 100644
--- a/Main/System/HeroUI/HeroPosWin.cs
+++ b/Main/System/HeroUI/HeroPosWin.cs
@@ -28,7 +28,8 @@
[SerializeField] Transform heroListEmpty;
[SerializeField] Toggle showConnTipToggleBtn;
- [SerializeField] HeroSelectBehaviour fiterManager; //姝﹀皢绛涢��
+ [SerializeField] Transform heroSelectBehaviour;
+ HeroSelectBehaviour fiterManager; //姝﹀皢绛涢��
[SerializeField] Button oneKeyOnBtn; //涓�閿笂闃�
[SerializeField] Button saveBtn; //淇濆瓨闃靛瀷
@@ -105,20 +106,19 @@
});
m_IsToggleOn = LocalSave.GetBool("ShowConn" + PlayerDatas.Instance.baseData.PlayerID, false);
+ fiterManager = HeroSelectBehaviour.Create(heroSelectBehaviour);
}
protected override void OnPreOpen()
{
- HeroUIManager.Instance.selectTeamPosJob = 0;
- HeroUIManager.Instance.selectTeamPosCountry = 0;
HeroUIManager.Instance.SortHeroOnTeamList();
heroListScroller.OnRefreshCell += OnRefreshCell;
HeroUIManager.Instance.OnTeamPosChangeEvent += TeamChangeEvent;
TeamManager.Instance.OnTeamChange += OnTeamChange;
ShowFuncBtn();
SelectTiltleBtn();
- CreateScroller();
+ // CreateScroller();
Display();
}
@@ -163,7 +163,7 @@
showConnTipToggleBtn.isOn = isToggleOn;
- fiterManager.Display(0, HeroUIManager.Instance.selectTeamPosJob, HeroUIManager.Instance.selectTeamPosCountry, SelectJobCountry);
+ fiterManager.Display(0, SelectJobCountry);
fightPowerText.text = UIHelper.ReplaceLargeArtNum(FightPowerManager.Instance.GetTeamFightPower(HeroUIManager.Instance.selectTeamType, true));
@@ -189,10 +189,10 @@
CancelCurrentTask();
}
- void SelectJobCountry(int job, int country)
+ /// 鍥炶皟鍙傛暟锛� 鑱屼笟锛屽浗瀹讹紝浼ゅ绫诲瀷锛�6澶ф垬鏂楀睘鎬э紝鐗规畩灞炴��
+ void SelectJobCountry(List<int> selects)
{
- HeroUIManager.Instance.selectTeamPosJob = job;
- HeroUIManager.Instance.selectTeamPosCountry = country;
+ HeroUIManager.Instance.selectListTeamPos = selects;
HeroUIManager.Instance.SortHeroOnTeamList();
CreateScroller();
RefreshEmptyTip();
@@ -245,7 +245,7 @@
var hero = HeroManager.Instance.GetHero(team.tempHeroes[i].guid);
if (hero != null)
{
- valuePer += hero.GetOnBattleAddPer();
+ valuePer += hero.GetAddPer();
}
}
@@ -510,8 +510,7 @@
{
return;
}
- HeroUIManager.Instance.selectTeamPosJob = 0;
- HeroUIManager.Instance.selectTeamPosCountry = 0;
+
HeroUIManager.Instance.selectTeamType = type;
HeroUIManager.Instance.SortHeroOnTeamList();
Display();
--
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