From ffd55c202987fb7122e6ce19b5e6f738e33fdf01 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 20 十一月 2025 15:29:10 +0800
Subject: [PATCH] 125 战斗 技能施法容错

---
 Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs |   17 ++++++++++++++---
 1 files changed, 14 insertions(+), 3 deletions(-)

diff --git a/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs b/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
index 51b4576..d1eb653 100644
--- a/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
@@ -28,6 +28,12 @@
         {
             rendererAdjuster.SetSortingOrder(sortingOrder);
         }
+        battleObj.heroInfoBar.maxXpGO.SetSortingOrder(sortingOrder + 5);
+
+        for (int i = 0; i < effectPlayers.Count; i++)
+        {
+            effectPlayers[i]?.ApplySortingOrder();
+        }
     }
 
     public void AddEffect(BattleEffectPlayer effectPlayer)
@@ -35,8 +41,8 @@
         if (effectPlayer != null && !effectPlayers.Contains(effectPlayer))
         {
             effectPlayers.Add(effectPlayer);
-            effectPlayer.SetSortingOrder(rendererAdjuster.sortingOrder);
         }
+        effectPlayer.SetSortingOrder(IsFront);
     }
 
     public void RemoveEffect(BattleEffectPlayer effectPlayer)
@@ -65,8 +71,13 @@
         {
             effectPlayers[i].SetActive(isFront);
         }
-
-        int order = isFront ? BattleConst.ActiveHeroSortingOrder : BattleConst.UnactiveHeroSortingOrder;
+        //  绛栧垝瑕佸湪閲婃斁鎶�鑳界殑鏃跺�� 鍏朵粬瑙掕壊闅愯棌 杩欓噷鍦╞ack鐨勬椂鍊欏氨鐩存帴璁剧疆鎴�0  鍦ㄦ渶搴曚笅 鐪嬩笉鍒扮殑鍦版柟
+        int order = isFront ? BattleConst.ActiveHeroSortingOrder : 0; //BattleConst.UnactiveHeroSortingOrder;
         SetSortingOrder(order);
     }
+
+    public bool IsFront()
+    {
+        return isFront;
+    }
 }
\ No newline at end of file

--
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