From ffd55c202987fb7122e6ce19b5e6f738e33fdf01 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 20 十一月 2025 15:29:10 +0800
Subject: [PATCH] 125 战斗 技能施法容错
---
Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs | 17 ++++++++++++++---
1 files changed, 14 insertions(+), 3 deletions(-)
diff --git a/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs b/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
index 51b4576..d1eb653 100644
--- a/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
@@ -28,6 +28,12 @@
{
rendererAdjuster.SetSortingOrder(sortingOrder);
}
+ battleObj.heroInfoBar.maxXpGO.SetSortingOrder(sortingOrder + 5);
+
+ for (int i = 0; i < effectPlayers.Count; i++)
+ {
+ effectPlayers[i]?.ApplySortingOrder();
+ }
}
public void AddEffect(BattleEffectPlayer effectPlayer)
@@ -35,8 +41,8 @@
if (effectPlayer != null && !effectPlayers.Contains(effectPlayer))
{
effectPlayers.Add(effectPlayer);
- effectPlayer.SetSortingOrder(rendererAdjuster.sortingOrder);
}
+ effectPlayer.SetSortingOrder(IsFront);
}
public void RemoveEffect(BattleEffectPlayer effectPlayer)
@@ -65,8 +71,13 @@
{
effectPlayers[i].SetActive(isFront);
}
-
- int order = isFront ? BattleConst.ActiveHeroSortingOrder : BattleConst.UnactiveHeroSortingOrder;
+ // 绛栧垝瑕佸湪閲婃斁鎶�鑳界殑鏃跺�� 鍏朵粬瑙掕壊闅愯棌 杩欓噷鍦╞ack鐨勬椂鍊欏氨鐩存帴璁剧疆鎴�0 鍦ㄦ渶搴曚笅 鐪嬩笉鍒扮殑鍦版柟
+ int order = isFront ? BattleConst.ActiveHeroSortingOrder : 0; //BattleConst.UnactiveHeroSortingOrder;
SetSortingOrder(order);
}
+
+ public bool IsFront()
+ {
+ return isFront;
+ }
}
\ No newline at end of file
--
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