From ffd55c202987fb7122e6ce19b5e6f738e33fdf01 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 20 十一月 2025 15:29:10 +0800
Subject: [PATCH] 125 战斗 技能施法容错
---
Main/System/Battle/Skill/DirectlyDamageSkill.cs | 63 ++-----------------------------
1 files changed, 4 insertions(+), 59 deletions(-)
diff --git a/Main/System/Battle/Skill/DirectlyDamageSkill.cs b/Main/System/Battle/Skill/DirectlyDamageSkill.cs
index a81d548..977e345 100644
--- a/Main/System/Battle/Skill/DirectlyDamageSkill.cs
+++ b/Main/System/Battle/Skill/DirectlyDamageSkill.cs
@@ -4,81 +4,26 @@
using System;
using System.Linq;
+
public class DirectlyDamageSkill : SkillBase
{
- protected SkillEffect skillEffect;
public DirectlyDamageSkill(BattleObject _caster, SkillConfig _skillCfg,
HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField)
: base(_caster, _skillCfg, _vNetData, _packList, _battleField)
{
- foreach (var pack in packList)
- {
- Debug.LogError("directly damage skill pack type is " + pack.GetType());
- }
- }
- public override void Run()
- {
- if (null != skillEffect)
- {
- skillEffect.Run();
- }
-
- base.Run();
- }
-
-
- // 鎶�鑳藉姩鐢绘挱鏀惧畬姣�
- protected override void DoSkillLogic(Action _onComplete = null)
- {
- // if (skillConfig.EffectId > 0)
- // {
- // // 鎾斁鎶�鑳界壒鏁�
- // caster.battleField.battleEffectMgr.PlayEffect(
- // caster.ObjID,
- // skillConfig.EffectId,
- // caster.heroGo.transform
- // );
- // }
-
- _onComplete?.Invoke();
- }
-
- // 鍓嶆憞缁撴潫
- protected override void OnStartSkillFrame()
- {
- skillEffect = SkillEffectFactory.CreateSkillEffect(
- caster,
- skillConfig,
- tagUseSkillAttack
- );
- if (skillEffect != null)
- {
- skillEffect.Play(OnHitTargets);
- }
}
protected override void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
{
base.OnHitTargets(_hitIndex, hitList);
- }
-
- protected override void OnHitEachTarget(BattleObject target, long totalDamage, List<long> damageList, ref HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
- {
- base.OnHitEachTarget(target, totalDamage, damageList, ref hurt);
}
-
- // 涓憞缁撴潫
- protected override void OnActiveSkillFrame()
+ protected override void OnAllAttackMoveFinished()
{
-
- }
+ base.OnAllAttackMoveFinished();
- // 鍚庢憞缁撴潫
- protected override void OnEndSkillFrame()
- {
-
+ OnSkillFinished();
}
}
\ No newline at end of file
--
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