From ffd98ca236a8e6d8d8bd68c46ca56519e6f758ae Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期五, 23 一月 2026 18:06:49 +0800
Subject: [PATCH] 432 自动挂机优化-客户端 自动替换高战力装备
---
Main/System/Battle/SkillEffect/SkillEffect.cs | 50 +++++++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 47 insertions(+), 3 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/SkillEffect.cs b/Main/System/Battle/SkillEffect/SkillEffect.cs
index 9bd7c00..e0d4e11 100644
--- a/Main/System/Battle/SkillEffect/SkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffect.cs
@@ -4,14 +4,20 @@
public class SkillEffect
{
+ protected SkillBase skillBase;
protected SkillConfig skillConfig;
protected BattleObject caster;
protected HB427_tagSCUseSkill tagUseSkillAttack;// 鐩爣鍒楄〃
+ protected bool isFinish = false;
+
+ protected bool isFinishFrameEnd = false;
+
protected Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit;
- public SkillEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
+ public SkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
{
+ skillBase = _skillBase;
skillConfig = _skillConfig;
caster = _caster;
tagUseSkillAttack = _tagUseSkillAttack;
@@ -21,6 +27,14 @@
public virtual void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit)
{
onHit = _onHit;
+ if (skillConfig.EffectId > 0)
+ {
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.EffectId, caster.heroRectTrans, caster.Camp, caster.teamHero.modelScale);
+ }
+ if (skillConfig.EffectId2 > 0)
+ {
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.EffectId2, caster.heroRectTrans, caster.Camp, caster.teamHero.modelScale);
+ }
}
public virtual void Run()
@@ -30,11 +44,41 @@
public virtual void OnMiddleFrameEnd(int times, int hitIndex)
{
-
+
}
public virtual void OnMiddleFrameStart(int times)
{
-
+ if (skillConfig.MStartEffectId <= 0)
+ return;
+ // 涓憞鍥哄畾鐗规晥
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.MStartEffectId, caster.heroGo.transform, caster.Camp, caster.teamHero.modelScale);
+ }
+
+ /// <summary>
+ /// 鍚庢憞寮�濮�
+ /// </summary>
+ public virtual void OnFinalFrameStart()
+ {
+
+ }
+
+ /// <summary>
+ /// 鍚庢憞缁撴潫
+ /// </summary>
+ public virtual void OnFinalFrameEnd()
+ {
+ isFinishFrameEnd = true;
+ }
+
+ public virtual bool IsFinished()
+ {
+ return isFinish && isFinishFrameEnd;
+ }
+
+ public virtual void ForceFinished()
+ {
+ isFinish = true;
+ isFinishFrameEnd = true;
}
}
\ No newline at end of file
--
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