From 498c0aa885138063c8537bc6ad4e078857f6f0ee Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 29 十二月 2025 19:09:22 +0800
Subject: [PATCH] 0312 基础界面增加 嵌套ContentSizeFitter需要强制刷新排版
---
Main/Component/UI/Effect/BattleEffectPlayer.cs | 174 +++++++++++++++++++++++++++++++++++++++++++++++++++------
1 files changed, 155 insertions(+), 19 deletions(-)
diff --git a/Main/Component/UI/Effect/BattleEffectPlayer.cs b/Main/Component/UI/Effect/BattleEffectPlayer.cs
index a26950c..5c89ea8 100644
--- a/Main/Component/UI/Effect/BattleEffectPlayer.cs
+++ b/Main/Component/UI/Effect/BattleEffectPlayer.cs
@@ -30,11 +30,55 @@
}
}
+ private Bone followedBone;
+
+ public bool isBindBone = false;
+
public bool isRedCamp = true;
public EffectConfig effectConfig;
public float speedRate = 1.5f;
+ private float m_Alpha = 1f;
+
+ public float scaleFactor = 1f;// 闀挎湡涓�1锛屽彧鍦ㄩ渶瑕佽窡妯″瀷涓�璧风缉鏀剧殑鏃跺�欐洿鏀� 鍊间负teamHero.ModelScale
+
+ public float Alpha
+ {
+ get
+ {
+ return m_Alpha;
+ }
+ set
+ {
+ if (value == m_Alpha)
+ return;
+
+ m_Alpha = value;
+ OnAlphaChanged();
+ }
+ }
+
+ private void OnAlphaChanged()
+ {
+ if (spineComp != null)
+ {
+ var skeleton = spineComp.Skeleton;
+ skeleton.A = Alpha;
+ spineComp.LateUpdate();
+ }
+
+ for (int i = 0; i < rendererList.Count; i++)
+ {
+ var renderer = rendererList[i];
+ if (renderer != null && renderer.material != null && renderer.material.HasProperty("_Color"))
+ {
+ Color color = renderer.material.color;
+ color.a = Alpha;
+ renderer.material.color = color;
+ }
+ }
+ }
[Header("鎾斁瀹屾瘯绔嬪嵆鍥炴敹")]
public bool isReleaseImmediately = false; //鐣岄潰鐗规晥涓�鑸笉闇�瑕佽嚜鎴戦攢姣侊紝璺熼殢鐣岄潰鎴栬�呯埗瀵硅薄閿�姣佸氨琛�
@@ -59,6 +103,8 @@
protected Spine.AnimationState spineAnimationState;
public GameObjectPoolManager.GameObjectPool pool;
+
+ public BattleField battleField;
public Action onComplete;
@@ -117,6 +163,8 @@
// 鏈夌壒鏁堝彲鑳藉甫spine鍙堝甫unity鐗规晥鐨勬儏鍐�
spineComp = gameObject.GetComponentInChildren<SkeletonAnimation>(true);
+
+
if (effectConfig.effectPos != null && effectConfig.effectPos.Length >= 2)
{
rectTrans.anchoredPosition += new Vector2((isRedCamp ? 1f : -1f) * effectConfig.effectPos[0], effectConfig.effectPos[1]);
@@ -126,6 +174,7 @@
{
rectTrans.localScale *= effectConfig.effectScale;
}
+
spineComp.loop = effectConfig.isLoop != 0;
}
@@ -180,10 +229,35 @@
bool isHeroFront = funcIsHeroFront();
int finalSortingOrder = isHeroFront ?
- (isEffectFront ? BattleConst.ActiveHeroActionSortingOrder : BattleConst.ActiveHeroBackSortingOrder) : (isEffectFront ? BattleConst.UnactiveHeroFrontSortingOrder : BattleConst.UnactiveHeroBackSortingOrder);
+ (isEffectFront ? BattleConst.ActiveHeroActionSortingOrder + 1 : BattleConst.ActiveHeroBackSortingOrder) : (isEffectFront ? BattleConst.UnactiveHeroFrontSortingOrder : BattleConst.UnactiveHeroBackSortingOrder);
blocker.SetSortingOrder(finalSortingOrder);
+ }
+ }
+
+ public void FollowBoneXY()
+ {
+ if (followedBone == null || !isBindBone)
+ {
+ return;
+ }
+
+ Vector2 vector2 = Vector2.zero;
+
+ if (effectConfig.effectPos != null && effectConfig.effectPos.Length >= 2)
+ {
+ vector2 = new Vector2((isRedCamp ? 1f : -1f) * effectConfig.effectPos[0], effectConfig.effectPos[1]);
+ }
+
+ if (spineComp != null)
+ {
+ spineComp.transform.localPosition = new Vector3(followedBone.WorldX + vector2.x, followedBone.WorldY + vector2.y, 0);
+ }
+
+ if (effectTarget != null)
+ {
+ effectTarget.transform.localPosition = new Vector3(followedBone.WorldX + vector2.x, followedBone.WorldY + vector2.y, 0);
}
}
@@ -276,22 +350,45 @@
{
PlayUnityEffect();
}
+
+ battleField?.soundManager.PlayEffectSound(effectConfig.audio);
+
+ OnAlphaChanged();
}
protected void PlaySpineEffect()
{
- // 杩欓噷鏄函spine鐨勯�昏緫
-
if (spineComp == null)
{
Debug.LogError("BattleEffectPlayer spineComp is null, effect id is " + effectId);
return;
}
- SkeletonDataAsset skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("UIEffect/" + effectConfig.packageName, effectConfig.fxName);
+ // ===== 绠�鍖栵細鐩存帴浠庣紦瀛樿幏鍙栵紝缂撳瓨鍐呴儴浼氳嚜鍔ㄥ姞杞� =====
+ string directory = "UIEffect/" + effectConfig.packageName;
+ SkeletonDataAsset skeletonDataAsset = BattleResManager.Instance.GetSpineResource(
+ directory,
+ effectConfig.fxName,
+ battleField?.guid
+ );
+
+ if (skeletonDataAsset == null)
+ {
+ Debug.LogError($"BattleEffectPlayer: Failed to load effect spine {effectConfig.fxName}");
+ return;
+ }
+ // ================================
+
spineComp.skeletonDataAsset = skeletonDataAsset;
spineComp.Initialize(true);
spineComp.timeScale = speedRate;
+
+ if (scaleX != 0f && spineComp != null && spineComp.skeleton != null)
+ {
+ spineComp.skeleton.ScaleX = scaleX;
+ }
+
+ spineComp.skeleton.A = Alpha;
spineAnimationState = spineComp.state;
spineAnimationState.Complete -= OnSpineAnimationComplete;
@@ -307,12 +404,14 @@
spineComp.enabled = true;
spineComp.timeScale = speedRate;
- spineAnimationState.TimeScale = speedRate;
+
+ spineComp.LateUpdate();
+
Spine.Animation animation = spineAnimationState.Data.SkeletonData.Animations.First();
spineAnimationState.SetAnimation(0, animation, effectConfig.isLoop != 0);
- SoundPlayer.Instance.PlayUIAudio(effectConfig.audio);
+ // SoundPlayer.Instance.PlayUIAudio(effectConfig.audio);
}
@@ -346,7 +445,7 @@
}
// 浠庣壒鏁堥鍒朵綋姹犺幏鍙栫壒鏁�
- pool = GameObjectPoolManager.Instance.RequestPool(effectPrefab);
+ pool = GameObjectPoolManager.Instance.GetPool(effectPrefab);
effectTarget = pool.Request();
// 璁剧疆鐖惰妭鐐瑰拰浣嶇疆
effectTarget.transform.SetParent(transform);
@@ -368,7 +467,7 @@
blocker.onSortingChanged = OnSortingChanged;
- SoundPlayer.Instance.PlayUIAudio(effectConfig.audio);
+ // SoundPlayer.Instance.PlayUIAudio(effectConfig.audio);
}
@@ -449,7 +548,7 @@
// 鍒涘缓鍚庣殑鐗规晥浼氳嚜鍔ㄩ殣钘� 闇�瑕佹墜鍔ㄨ皟鐢≒lay鎵嶈兘鎾斁
- public static BattleEffectPlayer Create(int effectId, Transform parent, bool isRedCamp)
+ public static BattleEffectPlayer Create(int effectId, BattleField _battleField, Transform parent, bool isRedCamp, float _scaleRatio)
{
// 鐩存帴鍒涘缓鐗规晥鎾斁鍣紝涓嶄娇鐢ㄥ璞℃睜
BattleEffectPlayer battleEffectPlayer = null;
@@ -457,9 +556,12 @@
GameObject newGo = new GameObject("BattleEffectPlayer_" + effectId);
newGo.transform.SetParent(parent, false);
battleEffectPlayer = newGo.AddComponent<BattleEffectPlayer>();
+ battleEffectPlayer.battleField = _battleField;
battleEffectPlayer.rectTrans = newGo.AddMissingComponent<RectTransform>();
battleEffectPlayer.effectId = effectId;
+
+ battleEffectPlayer.scaleFactor = _scaleRatio;
// 璁剧疆闃佃惀
battleEffectPlayer.isRedCamp = isRedCamp;
@@ -491,11 +593,6 @@
spineComp.timeScale = 0f;
}
- if (spineAnimationState != null)
- {
- spineAnimationState.TimeScale = 0f;
- }
-
// Animator鍔ㄧ敾
foreach (var animator in animatorList)
{
@@ -516,11 +613,6 @@
if (spineComp != null)
{
spineComp.timeScale = speedRate;
- }
-
- if (spineAnimationState != null)
- {
- spineAnimationState.TimeScale = speedRate;
}
// Animator鍔ㄧ敾
@@ -584,4 +676,48 @@
animator.speed = speedRate;
}
}
+
+ public void BindBone(SkeletonAnimation skeletonAnim, string v)
+ {
+ Bone bone = skeletonAnim.skeleton.FindBone(v);
+ isBindBone = false;
+ followedBone = null;
+ if (null == bone)
+ {
+ return;
+ }
+
+ rectTrans.localScale *= scaleFactor;
+
+ isBindBone = true;
+ followedBone = bone;
+
+ BoneFollower boneFollower = gameObject.AddMissingComponent<BoneFollower>();
+ boneFollower.boneName = v;
+ boneFollower.skeletonRenderer = skeletonAnim;
+
+ boneFollower.followBoneRotation = false;
+ boneFollower.followXYPosition = true;
+ boneFollower.followZPosition = false;
+ boneFollower.followLocalScale = false;
+ boneFollower.followParentWorldScale = false;
+ boneFollower.followSkeletonFlip = false;
+
+ boneFollower.Initialize();
+ boneFollower.LateUpdate();
+ }
+
+ private float scaleX = 0f;
+
+ public void SetScaleX(float v)
+ {
+ if (spineComp != null && spineComp.skeleton != null)
+ {
+ spineComp.skeleton.ScaleX = v;
+ }
+ else
+ {
+ scaleX = v;
+ }
+ }
}
--
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