From f9f71bf4f7d1439e7805d18087133d6c32e8c814 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期三, 17 九月 2025 17:41:30 +0800 Subject: [PATCH] 153 【武将】招募系统 - 立绘显示表现 --- Main/ResModule/UILoader.cs | 30 +++++++++++++++++++++++------- 1 files changed, 23 insertions(+), 7 deletions(-) diff --git a/Main/ResModule/UILoader.cs b/Main/ResModule/UILoader.cs index 68d1677..7e8e0d7 100644 --- a/Main/ResModule/UILoader.cs +++ b/Main/ResModule/UILoader.cs @@ -11,19 +11,20 @@ { public static GameObject LoadWindow(string name) { - return ResManager.Instance.LoadAsset<GameObject>("UI", name); + return ResManager.Instance.LoadAsset<GameObject>(ResourcesPath.UI_WINDOW_SUFFIX, name); } public static GameObject LoadPrefab(string _name) { - return ResManager.Instance.LoadAsset<GameObject>("Prefab", _name); + return ResManager.Instance.LoadAsset<GameObject>(ResourcesPath.UI_PREFAB_SUFFIX, _name); } public static void UnLoadPrefab(string _assetName) { - ResManager.Instance.UnloadAsset("Prefab", _assetName); + ResManager.Instance.UnloadAsset(ResourcesPath.UI_PREFAB_SUFFIX, _assetName); } + //閫氳繃ICON琛ㄥ姞杞� public static Sprite LoadSprite(string _iconKey) { var iconConfig = IconConfig.Get(_iconKey); @@ -37,7 +38,7 @@ public static Sprite LoadSprite(string _folder, string _file) { - return ResManager.Instance.LoadAsset<Sprite>("Sprite/" + _folder, _file); + return ResManager.Instance.LoadAsset<Sprite>(StringUtility.Contact(ResourcesPath.UI_SPRITE_SUFFIX, "/", _folder), _file); } public static void UnLoadSprite(string _iconKey) @@ -45,18 +46,33 @@ var iconConfig = IconConfig.Get(_iconKey); if (iconConfig != null) { - var bundleName = StringUtility.Contact("Sprite/", iconConfig.folder); + var bundleName = StringUtility.Contact(ResourcesPath.UI_SPRITE_SUFFIX, "/", iconConfig.folder); ResManager.Instance.UnloadAsset(bundleName, iconConfig.sprite); } } public static Font LoadFont(string _fontName) { - return ResManager.Instance.LoadAsset<Font>("Font", _fontName); + return ResManager.Instance.LoadAsset<Font>(ResourcesPath.UI_FONT_SUFFIX, _fontName); } public static void UnLoadFont(string _fontName) { - ResManager.Instance.UnloadAsset("Font", _fontName); + ResManager.Instance.UnloadAsset(ResourcesPath.UI_FONT_SUFFIX, _fontName); + } + + public static Texture2D LoadTexture2D(string _iconKey) + { + var iconConfig = IconConfig.Get(_iconKey); + if (iconConfig == null) + { + return null; + } + return ResManager.Instance.LoadAsset<Texture2D>(StringUtility.Contact(ResourcesPath.UI_TEXTURE_SUFFIX, "/" + iconConfig.folder), iconConfig.sprite); + } + + public static Texture2D LoadTexture2DPNG(string name) + { + return ResManager.Instance.LoadAsset<Texture2D>(StringUtility.Contact(ResourcesPath.UI_TEXTURE_SUFFIX, "/FullScreenBg"), name + ".png", false); } } -- Gitblit v1.8.0