From 48ca7fa76cb98a22d1928fea7340c6fe202ba46e Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期五, 21 十一月 2025 17:38:07 +0800
Subject: [PATCH] 262 幻境阁系统-客户端 邮件富文本支持坐骑
---
Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs | 19 +++++++++++++++++--
1 files changed, 17 insertions(+), 2 deletions(-)
diff --git a/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs b/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
index 08a5bcf..3a7d57f 100644
--- a/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
@@ -28,6 +28,11 @@
{
rendererAdjuster.SetSortingOrder(sortingOrder);
}
+
+ for (int i = 0; i < effectPlayers.Count; i++)
+ {
+ effectPlayers[i]?.ApplySortingOrder();
+ }
}
public void AddEffect(BattleEffectPlayer effectPlayer)
@@ -35,8 +40,8 @@
if (effectPlayer != null && !effectPlayers.Contains(effectPlayer))
{
effectPlayers.Add(effectPlayer);
- effectPlayer.SetSortingOrder(rendererAdjuster.sortingOrder);
}
+ effectPlayer.SetSortingOrder(IsFront);
}
public void RemoveEffect(BattleEffectPlayer effectPlayer)
@@ -61,7 +66,17 @@
public void UpdateLayer()
{
- int order = isFront ? BattleConst.ActiveHeroSortingOrder : BattleConst.UnactiveHeroSortingOrder;
+ for (int i = 0; i < effectPlayers.Count; i++)
+ {
+ effectPlayers[i].SetActive(isFront);
+ }
+ // 绛栧垝瑕佸湪閲婃斁鎶�鑳界殑鏃跺�� 鍏朵粬瑙掕壊闅愯棌 杩欓噷鍦╞ack鐨勬椂鍊欏氨鐩存帴璁剧疆鎴�0 鍦ㄦ渶搴曚笅 鐪嬩笉鍒扮殑鍦版柟
+ int order = isFront ? BattleConst.ActiveHeroSortingOrder : 0; //BattleConst.UnactiveHeroSortingOrder;
SetSortingOrder(order);
}
+
+ public bool IsFront()
+ {
+ return isFront;
+ }
}
\ No newline at end of file
--
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