From 99d6c2d67d5dba70932f635f716697c638f9cbaf Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期一, 30 三月 2026 18:26:04 +0800
Subject: [PATCH] 406 【功能优化】属性查看优化 点击boss血条下buff区域显示buff详情

---
 Main/System/Battle/SkillEffect/SkillEffect.cs |   64 ++++++++++++++++++++++++++++++-
 1 files changed, 61 insertions(+), 3 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/SkillEffect.cs b/Main/System/Battle/SkillEffect/SkillEffect.cs
index b6c41e1..3fecf16 100644
--- a/Main/System/Battle/SkillEffect/SkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffect.cs
@@ -4,13 +4,23 @@
 
 public class SkillEffect
 {
+    protected SkillBase skillBase;
     protected SkillConfig skillConfig;
+    protected SkillSkinConfig skillSkinConfig;
     protected BattleObject caster;
     protected HB427_tagSCUseSkill tagUseSkillAttack;// 鐩爣鍒楄〃
 
-    public SkillEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
+    protected bool isFinish = false;
+
+    protected bool isFinishFrameEnd = false;
+
+    protected Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit;
+
+    public SkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, SkillSkinConfig _skillSkinConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
     {
+        skillBase = _skillBase;
         skillConfig = _skillConfig;
+        skillSkinConfig = _skillSkinConfig;
         caster = _caster;
         tagUseSkillAttack = _tagUseSkillAttack;
     }
@@ -18,11 +28,59 @@
     //  
     public virtual void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit)
     {
-
-    }
+        onHit = _onHit;
+        if (skillSkinConfig.EffectId > 0)
+        {
+            caster.battleField.battleEffectMgr.PlayEffect(caster, skillSkinConfig.EffectId, caster.GetRectTransform(), caster.Camp, caster.GetModelScale());
+        }
+        if (skillSkinConfig.EffectId2 > 0)
+        {
+            caster.battleField.battleEffectMgr.PlayEffect(caster, skillSkinConfig.EffectId2, caster.GetRectTransform(), caster.Camp, caster.GetModelScale());
+        }
+     }
 
     public virtual void Run()
     {
 
     }
+
+    public virtual void OnMiddleFrameEnd(int times, int hitIndex)
+    {
+
+    }
+
+    public virtual void OnMiddleFrameStart(int times)
+    {
+        if (skillSkinConfig.MStartEffectId <= 0)
+            return;
+        //  涓憞鍥哄畾鐗规晥
+        caster.battleField.battleEffectMgr.PlayEffect(caster, skillSkinConfig.MStartEffectId, caster.GetTransform(), caster.Camp, caster.GetModelScale());
+    }
+    
+    /// <summary>
+    /// 鍚庢憞寮�濮�
+    /// </summary>
+    public virtual void OnFinalFrameStart()
+    {
+
+    }
+
+    /// <summary>
+    /// 鍚庢憞缁撴潫
+    /// </summary>
+    public virtual void OnFinalFrameEnd()
+    {
+        isFinishFrameEnd = true;
+    }
+    
+    public virtual bool IsFinished()
+    {
+        return isFinish && isFinishFrameEnd;
+    }
+
+    public virtual void ForceFinished()
+    {
+        isFinish = true;
+        isFinishFrameEnd = true;
+    }
 }
\ No newline at end of file

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