From e2e187e1ec82f4fe2979883318fc59278c05bca3 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期四, 26 二月 2026 19:55:15 +0800
Subject: [PATCH] 492 武将登场-客户端 废弃寻宝设定表PackType字段,适配CheckPackList字段
---
Main/System/Battle/SkillEffect/SkillEffectFactory.cs | 17 ++++++++++-------
1 files changed, 10 insertions(+), 7 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
index 9e30aa7..c25adb1 100644
--- a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -4,24 +4,27 @@
public static class SkillEffectFactory
{
- public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
+ public static SkillEffect CreateSkillEffect(SkillBase skillBase, BattleObject caster, SkillConfig skillConfig, SkillSkinConfig skillSkinConfig, HB427_tagSCUseSkill tagUseSkillAttack)
{
- switch (skillConfig.effectType)
+ switch (skillSkinConfig.effectType)
{
case SkillEffectType.Bullet:
- return new BulletSkillEffect(skillConfig, caster, tagUseSkillAttack);
+ return new BulletSkillEffect(skillBase,skillConfig, skillSkinConfig, caster, tagUseSkillAttack);
case SkillEffectType.Direct:
- return new NormalSkillEffect(skillConfig, caster, tagUseSkillAttack);
+ return new NormalSkillEffect(skillBase, skillConfig, skillSkinConfig, caster, tagUseSkillAttack);
// case SkillEffectType.BuffEffect:
// return new BuffSkillEffect(skillConfig, caster, targets);
// case SkillEffectType.StageEffect:
// return new StageSkillEffect(skillConfig, caster, targets);
+ case SkillEffectType.DOTEffect:
+ return new DotSkillEffect(skillBase,skillConfig, skillSkinConfig, caster, tagUseSkillAttack);
case SkillEffectType.NoEffect:
- return new NoEffect(skillConfig, caster, tagUseSkillAttack);
+ case SkillEffectType.None:
+ return new NoEffect(skillBase, skillConfig, skillSkinConfig, caster, tagUseSkillAttack);
default:
- UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillConfig.effectType + " skill id is " + skillConfig.SkillID);
- return new NoEffect(skillConfig, caster, tagUseSkillAttack);
+ UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillSkinConfig.effectType + " skill id is " + skillConfig.SkillID);
+ return new NoEffect(skillBase, skillConfig, skillSkinConfig, caster, tagUseSkillAttack);
break;
}
return null;
--
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