From 87d5c46997d61523aed87fdb7ed0b07e9dded223 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 30 九月 2025 21:45:08 +0800 Subject: [PATCH] 0312 优化淘金派遣 --- Main/System/Main/AutoFightModel.cs | 17 ++++++++++++----- 1 files changed, 12 insertions(+), 5 deletions(-) diff --git a/Main/System/Main/AutoFightModel.cs b/Main/System/Main/AutoFightModel.cs index c0e1741..752b95b 100644 --- a/Main/System/Main/AutoFightModel.cs +++ b/Main/System/Main/AutoFightModel.cs @@ -7,7 +7,7 @@ using UnityEngine; public class AutoFightModel : GameSystemManager<AutoFightModel> { - //鎴樻枟鍊嶆暟锛氬�艰秺澶ц秺蹇紝褰卞搷鎴樻枟琛ㄧ幇锛屾帀钀介�熷害绛� + //鎴樻枟鍊嶆暟锛氬�艰秺澶ц秺蹇紝褰卞搷鎴樻枟琛ㄧ幇锛屾帀钀介�熷害绛夛紝杩欓噷鐨勫�嶆暟鏄储寮曪紝瀵瑰簲閰嶇疆閲岀殑瀹為檯閫熺巼 public int fightSpeed { get @@ -17,7 +17,9 @@ } set { - QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_Speed, value); + var num = Math.Max(1, value); + BattleManager.Instance.storyBattleField.SetSpeedRatio(BattleManager.Instance.speedGear[num - 1]); + QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_Speed, num); } } @@ -36,6 +38,7 @@ } //鑷姩妯″紡, 鐪熸鐐瑰嚮鎴橀敜娑堣�楀紑鍚紝鍜屼紤鎭紙鎴栨棤鏉愭枡锛夊仠姝� + public bool isPause = false; //濡傛墦BOSS鐨勬儏鍐碉紝鏆傚仠鑷姩鎴樻枟 鍚庣画鍙互琛ュ厖姣廥绉掓娴嬩笅鏄惁鏈夊紓甯� bool m_IsAutoAttack = false; public bool isAutoAttack { @@ -81,16 +84,18 @@ public event Action ChangeAutoEvent; - public int maxSpeed = 3; //鏈�楂橀�熷害 + public int maxSpeed = 3; //鏈�楂橀�熷害 绱㈠紩 public int maxCost; //鏈�楂樻秷鑰� public int[] autoCostWithBlessLV; //鑷姩鎴樻枟娑堣�楀�嶆暟鍏宠仈绁濈绛夌骇 public int speed2UnlockMissionID; public int speed3UnlockCTGID; + public override void Init() { ParseConfig(); DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerInit; BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField; + EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast); } @@ -99,6 +104,7 @@ { BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField; DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerInit; + } @@ -131,6 +137,7 @@ if (storyBattleField != null && storyBattleField.GetBattleMode() != BattleMode.Stop) { //鎴樻枟涓敼鍙樻ā寮� + isAutoAttack = isAutoAttackSet; storyBattleField.AutoSetBattleMode(); } @@ -180,14 +187,14 @@ return; } - if (!ItemLogicUtility.CheckCurrencyCount(41, PlayerDatas.Instance.baseData.UseHarmerCount, 2)) + if (!UIHelper.CheckMoneyCount(41, PlayerDatas.Instance.baseData.UseHarmerCount, 2)) { if (storyBattleField.GetBattleMode() != BattleMode.Stop) storyBattleField.HaveRest(); return; } - + BattleManager.Instance.storyBattleField.SetSpeedRatio(BattleManager.Instance.speedGear[fightSpeed - 1]); isAutoAttack = isAutoAttackSet; //鎵嬪姩浼氫竴鐩磋繘鍏ヨ繖涓�昏緫, 鑷姩瑙﹀彂涓�娆� -- Gitblit v1.8.0