From 9d6b41ab1727ea544629dfc81e5395b2eb6964b5 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 29 九月 2025 02:31:49 +0800 Subject: [PATCH] 197 子 【内政】淘金系统 / 【内政】淘金系统-客户端 --- Main/System/Main/FightPowerManager.cs | 717 +++++++++++++++++++++++++++++++++++++++++++---------------- 1 files changed, 521 insertions(+), 196 deletions(-) diff --git a/Main/System/Main/FightPowerManager.cs b/Main/System/Main/FightPowerManager.cs index dfc2a0f..37b1765 100644 --- a/Main/System/Main/FightPowerManager.cs +++ b/Main/System/Main/FightPowerManager.cs @@ -1,236 +1,561 @@ -锘縰sing System.Collections; +锘縰sing System; +using System.Collections; using System.Collections.Generic; +using System.Linq; using UnityEngine; +using LitJson; +using Spine; - +//锛佸崟鑻遍泟鏌ョ湅鎴樺姏 鍙畻鑷繁鐨勪笂闃靛睘鎬� 涓嶇畻缇佺粖 鎬讳笂闃靛睘鎬� 鍏夌幆 +// 鎴樺姏鐨勮绠楁柟寮� +// 鍏堢畻涓婇樀鐨勫崟姝﹀皢鎴樺姏鎸夊叕寮忎竴涓�绠楀嚭鍚勪釜灞炴�э紙鍩虹/鎴樻枟锛夛紝鍐嶆妸绠楀嚭鏉ョ殑鍚勪釜灞炴�т唬鍏ュ埌鎴樺姏鍏紡 +// 鎵�鏈夋灏嗘垬鍔涘姞璧锋潵 + 鎶�鑳芥垬鍔涙眹鎬伙紙鍏紡锛夊氨鏄暣涓彿鐨勬垬鍔� public class FightPowerManager : Singleton<FightPowerManager> { - string propertyFormula; + public string propertyFormula; + public string fightPropertyFormula; + public string fightPowerFormula; + public string skillFightPowerFormula; + + Dictionary<string, double> propertyVariables = new Dictionary<string, double>(); + Dictionary<string, double> fightPowerVariables = new Dictionary<string, double>(); //鎬绘垬鍔涗腑鐨勫崟姝﹀皢鎴樺姏 + public FightPowerManager() { + // 鏁板��1锛氬熀纭�涓夌淮灞炴�ц绠楀叕寮� + // 鏁板��2锛氭垬鏂楀睘鎬�/鎴樻枟鎶楁��/鐗规畩灞炴�ц绠楀叕寮� + // 鏁板��3锛氬睘鎬ф垬鍔涜绠楀叕寮忥紝璁$畻鍙傛暟璇﹁ S.灞炴�ф潯鐩厤缃� var config = FuncConfigConfig.Get("HeroAttrFormula"); propertyFormula = config.Numerical1; + fightPropertyFormula = config.Numerical2; + fightPowerFormula = config.Numerical3; + skillFightPowerFormula = config.Numerical4; + JaceCalculator.Init(); } + #region 鍒濆鍖栨垬鍔涜绠楃殑淇℃伅 + TeamType teamTypeCalc = TeamType.Story; //涓嶅悓闃靛鎴樺姏涓嶅悓 + bool isPreviewTeamPower; //棰勮闃靛锛堥槦浼嶏級鎴樺姏 + int dropIndexCalc = -1; //鎺夎惤瑁呭鍦ㄩ樀瀹圭殑绱㈠紩锛岀敤浜庨瑙堟垬鍔涘姣� - //瑁呭鎴樺姏涓烘渶缁堟�绘垬鍔涚殑缁撴灉姣旓紙鎻愬崌鏁翠釜瑙掕壊鎬绘垬鍔涳級 - public int CalculatePower(int level) + //璁$畻闃靛鎴樺姏锛岃澶囧姣旂瓑鎯呭喌闇�瑕佷唬鍏� + /// <summary> + /// + /// </summary> + /// <param name="teamType">闃靛绫诲瀷</param> + /// <param name="dropindex">鎺夎惤瑁呭鐨勭储寮曪紝-1浠h〃涓嶆浛鎹㈣绠�</param> + /// <param name="ispreview">棰勮闃靛鎴樺姏</param> + public void InitFightPowerParam(TeamType teamType = TeamType.Story, int dropindex = -1, bool ispreview = false) { - // Equation.Instance.Clear(); - // Equation.Instance.AddKeyValue("equipScoreTotal", CountEquipScore(level)); - // var power = Equation.Instance.Eval<int>(scoreFormula); + teamTypeCalc = teamType; + isPreviewTeamPower = ispreview; - // var propertyContainer = new Properties(); - - // Equation.Instance.Clear(); - // var keys = propertyContainer.keys; - // for (int i = 0; i < keys.Count; i++) - // { - // var id = keys[i]; - // var value = propertyContainer[id]; - // var config = PlayerPropertyConfig.Get(id); - // Equation.Instance.AddKeyValue(config.Parameter, value); - // } - - // var propertyPower = Equation.Instance.Eval<int>(propertyFormula); - // power += propertyPower; + dropIndexCalc = dropindex; +#if UNITY_EDITOR + Debug.Log("鎴樺姏锛氬垵濮嬪寲鍙傛暟 dropIndex锛�" + dropIndexCalc + " 闃靛瀷锛�" + teamTypeCalc + " ispreview:" + ispreview); +#endif + } + #endregion - return 0; + + #region 鍏堣绠楁墍鏈夊姛鑳界殑姹囨�诲睘鎬� + + //鍔熻兘灞炴�� 绫诲瀷锛氬�� + public Dictionary<int, int> lvAttrs = new Dictionary<int, int>(); //绛夌骇灞炴�� + public Dictionary<int, int> officialAttrs = new Dictionary<int, int>(); //瀹樿亴灞炴�� + + //鍒嗗紑瀛樺偍棰勮鍜� 鐪熷疄灞炴�� + public Dictionary<int, int> equipAttrs = new Dictionary<int, int>(); //瑁呭灞炴�� + public Dictionary<string, int> lineUpPerDict = new Dictionary<string, int>(); //闃靛灞炴�у姞鎴� + public Dictionary<int, int> countryAttrs = new Dictionary<int, int>(); //闃靛鍥藉锛堝厜鐜級灞炴�� + + //绛夌骇灞炴�� + void RefreshLVAttrs() + { + lvAttrs.Clear(); + var playerLVConfig = PlayerLVConfig.Get(PlayerDatas.Instance.baseData.LV); + foreach (var attrType in PlayerPropertyConfig.baseAttrs) + { + lvAttrs[attrType] = GetPlayerLVValue(playerLVConfig, attrType); + } +#if UNITY_EDITOR + Debug.Log("鎴樺姏锛氱瓑绾у睘鎬� " + JsonMapper.ToJson(lvAttrs)); +#endif + } - //鍜岃韩涓婅澶囧姣� - public long GetFightPowerChange(ItemModel item) + public int GetPlayerLVValue(PlayerLVConfig config, int type) { + if (type == 6) + { + return config.Atk; + } + else if (type == 7) + { + return config.Def; + } + else if (type == 8) + { + return config.MaxHP; + } return 0; } - - - class Properties + //瀹樿亴灞炴�� + void RefreshOfficialAttrs() { - Dictionary<int, int> tables = new Dictionary<int, int>(); - - public List<int> keys { get { return new List<int>(tables.Keys); } } - - public int this[int id] { get { return tables[id]; } } - - public void Add(int id, int value) + officialAttrs.Clear(); + var config = RealmConfig.Get(PlayerDatas.Instance.baseData.realmLevel); + for (int i = 0; i < config.AddAttrType.Length; i++) { - if (id == 7) - { - Add(67, value); - Add(68, value); - } - else - { - if (tables.ContainsKey(id)) - { - tables[id] = tables[id] + value; - } - else - { - tables[id] = value; - } - } + var id = config.AddAttrType[i]; + officialAttrs[id] = config.AddAttrNum[i]; } - - public void AddRange(List<int> ids, List<int> values) - { - if (ids.IsNullOrEmpty() || values.IsNullOrEmpty()) - { - return; - } - - var count = Mathf.Min(ids.Count, values.Count); - for (int i = 0; i < count; i++) - { - Add(ids[i], values[i]); - } - } +#if UNITY_EDITOR + Debug.Log("鎴樺姏锛氬畼鑱屽睘鎬� " + JsonMapper.ToJson(officialAttrs)); +#endif } + //瑁呭灞炴��:韬笂瑁呭姹囨�� + void RefrehEquipAttrs() + { + equipAttrs.Clear(); //韬笂瑁呭灞炴�ч噸缃� + for (int i = 0; i < EquipModel.TotleEquip; i++) + { + var equip = EquipModel.Instance.GetEquip(i); + if (dropIndexCalc != -1) + { + var dropEquip = PackManager.Instance.GetItemByIndex(PackType.DropItem, dropIndexCalc); + if (dropEquip.config.EquipPlace - 1 == i) + { + equip = dropEquip; //鏇挎崲璁$畻鎬绘垬鍔� + } + } + if (equip == null) + { + continue; + } + var baseIDAttrs = EquipModel.Instance.GetEquipBaseAttrs(equip); + var baseVauleAttrs = EquipModel.Instance.GetEquipBaseValues(equip); + if (baseIDAttrs != null) + { + for (int j = 0; j < baseIDAttrs.Count; j++) + { + if (!equipAttrs.ContainsKey(baseIDAttrs[j])) + { + equipAttrs[baseIDAttrs[j]] = baseVauleAttrs[j]; + } + else + { + equipAttrs[baseIDAttrs[j]] += baseVauleAttrs[j]; + } + } + } + var fightIDAttrs = EquipModel.Instance.GetEquipFightAttrs(equip); + var fightValueAttrs = EquipModel.Instance.GetEquipFightValues(equip); + if (fightIDAttrs != null) + { + for (int j = 0; j < fightIDAttrs.Count; j++) + { + if (!equipAttrs.ContainsKey(fightIDAttrs[j])) + { + equipAttrs[fightIDAttrs[j]] = fightValueAttrs[j]; + } + else + { + equipAttrs[fightIDAttrs[j]] += fightValueAttrs[j]; + } + } + } + } - #region 璁$畻鎴樻枟鍔� - public static readonly string FightPowerFormula = "FightpowerFormula"; +#if UNITY_EDITOR + Debug.Log("鎴樺姏锛氳澶囧睘鎬� " + JsonMapper.ToJson(equipAttrs)); +#endif + } - // public static int GetFightPower(Dictionary<int, int> _propertyDict) - // { - // Equation.Instance.Clear(); - // if (_propertyDict == null || _propertyDict.Count == 0) - // { - // return 0; - // } + // 璁$畻闃熶紞涓笂闃电殑鎵�鏈夋灏嗙殑涓婇樀灞炴�� 鍜� 鍏夌幆 + void RefreshTeamAttrs() + { + //闃靛灞炴�� + // 闃靛锛氭墍鏈夋灏嗕笂闃靛睘鎬� + lineUpPerDict = HeroUIManager.Instance.GetLineupPer(teamTypeCalc, isPreviewTeamPower); - // foreach (var _key in _propertyDict.Keys) - // { - // PlayerPropertyConfig cfg = PlayerPropertyConfig.Get(_key); - // if (cfg != null) - // { - // if (_key == 7) - // { - // Equation.Instance.AddKeyValue("MinAtk", _propertyDict[_key]); - // Equation.Instance.AddKeyValue("MaxAtk", _propertyDict[_key]); - // } - // else if (_key == 24) - // { - // Equation.Instance.AddKeyValue("PetMinAtk", _propertyDict[_key]); - // Equation.Instance.AddKeyValue("PetMaxAtk", _propertyDict[_key]); - // } - // else - // { - // ulong attrValue = (ulong)_propertyDict[_key]; - // var fightParm = GetFightPowerParmByAttrId(_key); - // if (_key == 11) - // { - // var playerLv = PlayerDatas.Instance.baseData.LV; - // var paramConfig = FightPowerParamConfig.Get(playerLv); - // Equation.Instance.AddKeyValue("AtkSpeedParameter", paramConfig.AtkSpeedParameter); - // } - // else - // { - // if (fightParm != 0) - // { - // attrValue = attrValue * (ulong)fightParm; - // } - // } - // Equation.Instance.AddKeyValue(cfg.Parameter, attrValue); - // } - // } - - // } - // FuncConfigConfig funcCfg = FuncConfigConfig.Get(FightPowerFormula); - // return Equation.Instance.Eval<int>(funcCfg.Numerical1); - // } - - // public static int GetFightPowerParmByAttrId(int attrId) - // { - // int playerLv = PlayerDatas.Instance.baseData.LV; - // FightPowerParamConfig paramConfig = FightPowerParamConfig.Get(playerLv); - // PlayerPropertyConfig cfg = PlayerPropertyConfig.Get(attrId); - // if (paramConfig == null || cfg == null) return 0; - - // switch (cfg.Parameter) - // { - // case "Hit": - // return paramConfig.Hit; - // case "Miss": - // return paramConfig.Miss; - // case "IgnoreDefRate": - // return paramConfig.IgnoreDefRate; - // case "DamChanceDef": - // return paramConfig.DamChanceDef; - // case "FaintRate": - // return paramConfig.FaintRate; - // case "LuckyHitRateReduce": - // return paramConfig.LuckyHitRateReduce; - // case "SkillAtkRate": - // return paramConfig.SkillAtkRate; - // case "SkillAtkRateReduce": - // return paramConfig.SkillAtkRateReduce; - // case "DamagePerPVP": - // return paramConfig.DamagePerPVP; - // case "DamagePerPVPReduce": - // return paramConfig.DamagePerPVPReduce; - // case "DamBackPer": - // return paramConfig.DamBackPer; - // case "IgnoreDefRateReduce": - // return paramConfig.IgnoreDefRateReduce; - // case "FaintDefRate": - // return paramConfig.FaintDefRate; - // case "AtkSpeedParameter": - // return paramConfig.AtkSpeedParameter; - // case "JobAHurtAddPer": - // return paramConfig.JobAHurtAddPer; - // case "JobBHurtAddPer": - // return paramConfig.JobBHurtAddPer; - // case "JobCHurtAddPer": - // return paramConfig.JobCHurtAddPer; - // case "JobAAtkReducePer": - // return paramConfig.JobAAtkReducePer; - // case "JobBAtkReducePer": - // return paramConfig.JobBAtkReducePer; - // case "JobCAtkReducePer": - // return paramConfig.JobCAtkReducePer; - // case "SuperHitRate": - // return paramConfig.SuperHitRate; - // case "LuckyHitRate": - // return paramConfig.LuckyHitRate; - // case "SuperHitRateReduce": - // return paramConfig.SuperHitRateReduce; - // case "FinalHurtPer": - // return paramConfig.FinalHurtPer; - // case "FinalHurtReducePer": - // return paramConfig.FinalHurtReducePer; - // case "NPCHurtAddPer": - // return paramConfig.NPCHurtAddPer; - // case "NormalHurtPer": - // return paramConfig.NormalHurtPer; - // case "FabaoHurtPer": - // return paramConfig.FabaoHurtPer; - // case "AffairSpeedPer": - // return paramConfig.AffairSpeedPer; - // case "FamilyBossHurtPer": - // return paramConfig.FamilyBossHurtPer; - // case "FamilyWarHPPer": - // return paramConfig.FamilyWarHPPer; - // case "FamilyWarAtkPer": - // return paramConfig.FamilyWarAtkPer; - // case "FamilySitExpPer": - // return paramConfig.FamilySitExpPer; - // case "BossFinalHurtPer": - // return paramConfig.BossFinalHurtPer; - // } - - // return 0; - // } +#if UNITY_EDITOR + Debug.Log("鎴樺姏锛氫笂闃靛睘鎬� " + JsonMapper.ToJson(lineUpPerDict)); +#endif + // 闃靛锛氬浗瀹讹紙鍏夌幆锛夊睘鎬� + countryAttrs = HeroUIManager.Instance.GetCountryAttrs(teamTypeCalc, isPreviewTeamPower); +#if UNITY_EDITOR + Debug.Log("鎴樺姏锛氬浗瀹讹紙鍏夌幆锛夊睘鎬� " + JsonMapper.ToJson(countryAttrs)); +#endif + } #endregion + //鍗曞睘鎬у叕寮忓垎鍩虹涓夌淮鍜屾垬鏂楀睘鎬� + // 銆愪富鍏睘鎬с�� + // 绛夌骇灞炴�� lvValue + // 瑁呭灞炴�� equipValue + // 鍥鹃壌灞炴�� bookValue 銆� bookPer + + // 銆愰樀瀹瑰睘鎬с�� - 璇ラ樀瀹规墍鏈夋灏嗘湁鏁� + // 鍒濆鍔犳垚 lineupInitAddPer + // 鍗囩骇鍔犳垚 lineupLVAddPer + // 绐佺牬鍔犳垚 lineupBreakLVAddPer + // 鍚炲櫖鍔犳垚 lineupStarAddPer + // 闃靛鍏夌幆 lineupHaloValue 銆� lineupHaloPer + + // 銆愭灏嗗睘鎬с�� + // 缁ф壙姣斾緥 inheritPer + // 鑷韩灞炴�� heroSelfValue 銆� heroSelfPer + // 鍚炲櫖灞炴�� starTalentValue 銆� starTalentPer + // 绐佺牬灞炴�� breakLVValue 銆� breakLVPer + // 瑙夐啋灞炴�� awakeTalentValue 銆� awakeTalentPer + // 缇佺粖灞炴�� fetterValue 銆� fetterPer + + #region 灞炴�у叕寮� + // 鍗曞熀纭�灞炴�ц绠� + public double GetPropertyVaule(int attrType, HeroInfo hero, string formula) + { + propertyVariables.Clear(); + propertyVariables["lvValue"] = lvAttrs.ContainsKey(attrType) ? lvAttrs[attrType] : 0; + propertyVariables["equipValue"] = equipAttrs.ContainsKey(attrType) ? equipAttrs[attrType] : 0; + propertyVariables["bookValue"] = 0; + propertyVariables["bookPer"] = GetBookPer(attrType) / 10000.0f; + propertyVariables["realmValue"] = officialAttrs.ContainsKey(attrType) ? officialAttrs[attrType] : 0; + propertyVariables["realmPer"] = GetOfficialPer(attrType) / 10000.0f; + + //锛侊紒锛佸崟姝﹀皢鎴樺姏棰勮鐨勮瘽闇�瑕佹帓闄ら槦浼嶅奖鍝嶆垬鍔涳紝鍙畻姝﹀皢鑷韩鐨勪笂闃靛睘鎬� + propertyVariables["lineupInitAddPer"] = GetLineUpPer(attrType, "lineupInitAddPer") / 10000.0f; + propertyVariables["lineupLVAddPer"] = GetLineUpPer(attrType, "lineupLVAddPer") / 10000.0f; + propertyVariables["lineupBreakLVAddPer"] = GetLineUpPer(attrType, "lineupBreakLVAddPer") / 10000.0f; + propertyVariables["lineupStarAddPer"] = GetLineUpPer(attrType, "lineupStarAddPer") / 10000.0f; + + //闃靛鍏夌幆 涓夊洿鐧惧垎姣斿姞鎴� + propertyVariables["lineupHaloValue"] = countryAttrs.ContainsKey(attrType) ? countryAttrs[attrType] : 0; + propertyVariables["lineupHaloPer"] = GetCountryPer(attrType) / 10000.0f; + + + //姝﹀皢灞炴�� + propertyVariables["inheritPer"] = hero.GetInheritAttrPer(attrType) / 10000.0f; + propertyVariables["heroSelfValue"] = hero.GetSelfAddValue(attrType); + propertyVariables["heroSelfPer"] = hero.GetSelfAddPer(attrType) / 10000.0f; + propertyVariables["starTalentValue"] = hero.GetTalentAttrValue(attrType); + propertyVariables["starTalentPer"] = hero.GetTalentAttrPer(attrType) / 10000.0f; + propertyVariables["breakLVValue"] = hero.GetBreakAttrValue(attrType); + propertyVariables["breakLVPer"] = hero.GetBreakAttrPer(attrType) / 10000.0f; + propertyVariables["awakeTalentValue"] = hero.GetAwakeAttrValue(attrType); + propertyVariables["awakeTalentPer"] = hero.GetAwakeAttrPer(attrType) / 10000.0f; + propertyVariables["fetterValue"] = hero.GetFetterAttrValue(attrType); + propertyVariables["fetterPer"] = hero.GetFetterAttrPer(attrType) / 10000.0f; + +#if UNITY_EDITOR + //鎺掗櫎鍊间负0鐨勫睘鎬ц緭鍑� + var tmpPropertyVariables = propertyVariables.Where(x => x.Value > 0).ToDictionary(x => x.Key, x => x.Value); + if (!tmpPropertyVariables.IsNullOrEmpty()) + propertyStrForDebug += $"灞炴�D {attrType} - {JsonMapper.ToJson(tmpPropertyVariables)}"; +#endif + return JaceCalculator.Calculate(formula, propertyVariables); + } + + + int GetLineUpPer(int attrType, string key) + { + if (!PlayerPropertyConfig.baseAttrs.Contains(attrType)) + { + return 0; + } + + return lineUpPerDict[key]; + } + + int GetBookPer(int attrType) + { + if (!PlayerPropertyConfig.baseAttrs.Contains(attrType)) + { + return 0; + } + return HeroUIManager.Instance.allHeroBookPer; + } + + int GetOfficialPer(int attrType) + { + if (PlayerPropertyConfig.baseAttr2perDict.ContainsKey(attrType)) + { + var pertype = PlayerPropertyConfig.baseAttr2perDict[attrType]; + return officialAttrs.ContainsKey(pertype) ? officialAttrs[pertype] : 0; + } + + return 0; + } + + int GetCountryPer(int attrType) + { + if (PlayerPropertyConfig.baseAttr2perDict.ContainsKey(attrType)) + { + var pertype = PlayerPropertyConfig.baseAttr2perDict[attrType]; + return countryAttrs.ContainsKey(pertype) ? countryAttrs[pertype] : 0; + } + + return 0; + } + + + + #endregion + + + #region 璁$畻鎴樺姏 + //濡傛灉鏈嶅姟绔垬鍔涜绠楁湁鍘嬪姏锛屽彲鏀规垚鍏抽敭鐐圭粨绠楋紙濡傚悓姝ユ帓琛屾璺ㄦ湇绛夛級锛岃〃鐜扮敱瀹㈡埛绔嚜宸辫绠� + //瑁呭鎴樺姏涓烘渶缁堟�绘垬鍔涚殑缁撴灉姣旓紙鎻愬崌鏁翠釜瑙掕壊鎬绘垬鍔涳級 + + //璁$畻鎬绘垬鍔涗腑鐨勬灏嗘垬鍔涳紝鍑犱釜姝﹀皢鍔犺捣鏉ュ氨鏄�绘垬鍔涳紝鍏朵粬鍔熻兘灞炴�ц绠楀簲璇ユ兜鐩栧湪鑻遍泟閲� + public long CalculatePower() + { +#if UNITY_EDITOR + Debug.Log("鎴樺姏锛氬紑濮嬭绠�"); +#endif + // --- 鍏堣绠楁墍鏈夊姛鑳界殑姹囨�诲睘鎬� --- + RefreshLVAttrs(); + RefreshOfficialAttrs(); + RefrehEquipAttrs(); + RefreshTeamAttrs(); + + + // --- 绠楀崟姝﹀皢鍔熻兘灞炴�ф垬鍔� 鍚庣浉鍔�--- + long fightPower = 0; + var team = TeamManager.Instance.GetTeam(teamTypeCalc); + if (team == null) + { + return fightPower; + } + TeamHero[] teamHeroes = isPreviewTeamPower ? team.tempHeroes : team.serverHeroes; + foreach (var hero in teamHeroes) + { + if (hero == null) + { + continue; + } + HeroInfo heroInfo = HeroManager.Instance.GetHero(hero.guid); + if (heroInfo == null) + { + continue; + } + + fightPower += CalculateTeamHeroPower(heroInfo); + + } + +#if UNITY_EDITOR + Debug.Log("鎴樺姏锛氳绠楀畬姣� " + fightPower); +#endif + return fightPower; + } + +#if UNITY_EDITOR + string propertyStrForDebug = ""; +#endif + + //璁$畻闃靛涓灏嗘垬鍔� + public long CalculateTeamHeroPower(HeroInfo hero) + { + + fightPowerVariables.Clear(); + hero.RefreshFetterAttrsWhenCalcPower(teamTypeCalc); //缇佺粖灞炴�ц瀹炴椂绠� + +#if UNITY_EDITOR + propertyStrForDebug = ""; +#endif + foreach (var config in PlayerPropertyConfig.GetValues()) + { + if (config.showType < 1 || config.showType > 4) + { + continue; + } + if (config.showType == 1) + { + fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, propertyFormula), 3); + } + else + { + fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, fightPropertyFormula), 3); + } + } + +#if UNITY_EDITOR + Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�т俊鎭� {propertyStrForDebug}"); +#endif + + //灞炴�х郴鏁版牴鎹畼鑱岀瓑绾х殑鍔犳垚 + var fightPowerRatioConfig = FightPowerRatioConfig.Get(PlayerDatas.Instance.baseData.realmLevel); + + fightPowerVariables["AtkRatio"] = fightPowerRatioConfig.AtkRatio; + fightPowerVariables["MaxHPRatio"] = fightPowerRatioConfig.MaxHPRatio; + fightPowerVariables["DefRatio"] = fightPowerRatioConfig.DefRatio; + fightPowerVariables["StunRateRatio"] = fightPowerRatioConfig.StunRateRatio; + fightPowerVariables["SuperHitRateRatio"] = fightPowerRatioConfig.SuperHitRateRatio; + fightPowerVariables["ComboRateRatio"] = fightPowerRatioConfig.ComboRateRatio; + fightPowerVariables["MissRateRatio"] = fightPowerRatioConfig.MissRateRatio; + fightPowerVariables["ParryRateRatio"] = fightPowerRatioConfig.ParryRateRatio; + fightPowerVariables["SuckHPPerRatio"] = fightPowerRatioConfig.SuckHPPerRatio; + fightPowerVariables["StunRateDefRatio"] = fightPowerRatioConfig.StunRateDefRatio; + fightPowerVariables["SuperHitRateDefRatio"] = fightPowerRatioConfig.SuperHitRateDefRatio; + fightPowerVariables["ComboRateDefRatio"] = fightPowerRatioConfig.ComboRateDefRatio; + fightPowerVariables["MissRateDefRatio"] = fightPowerRatioConfig.MissRateDefRatio; + fightPowerVariables["ParryRateDefRatio"] = fightPowerRatioConfig.ParryRateDefRatio; + fightPowerVariables["SuckHPPerDefRatio"] = fightPowerRatioConfig.SuckHPPerDefRatio; + fightPowerVariables["NormalSkillPerRatio"] = fightPowerRatioConfig.NormalSkillPerRatio; + fightPowerVariables["NormalSkillPerDefRatio"] = fightPowerRatioConfig.NormalSkillPerDefRatio; + fightPowerVariables["AngerSkillPerRatio"] = fightPowerRatioConfig.AngerSkillPerRatio; + fightPowerVariables["AngerSkillPerDefRatio"] = fightPowerRatioConfig.AngerSkillPerDefRatio; + fightPowerVariables["SuperDamPerRatio"] = fightPowerRatioConfig.SuperDamPerRatio; + fightPowerVariables["SuperDamPerDefRatio"] = fightPowerRatioConfig.SuperDamPerDefRatio; + fightPowerVariables["ShieldPerRatio"] = fightPowerRatioConfig.ShieldPerRatio; + fightPowerVariables["ShieldPerDefRatio"] = fightPowerRatioConfig.ShieldPerDefRatio; + fightPowerVariables["DOTPerRatio"] = fightPowerRatioConfig.DOTPerRatio; + fightPowerVariables["DOTPerDefRatio"] = fightPowerRatioConfig.DOTPerDefRatio; + fightPowerVariables["WeiFinalDamPerRatio"] = fightPowerRatioConfig.WeiFinalDamPerRatio; + fightPowerVariables["WeiFinalDamPerDefRatio"] = fightPowerRatioConfig.WeiFinalDamPerDefRatio; + fightPowerVariables["ShuFinalDamPerRatio"] = fightPowerRatioConfig.ShuFinalDamPerRatio; + fightPowerVariables["ShuFinalDamPerDefRatio"] = fightPowerRatioConfig.ShuFinalDamPerDefRatio; + fightPowerVariables["WuFinalDamPerRatio"] = fightPowerRatioConfig.WuFinalDamPerRatio; + fightPowerVariables["WuFinalDamPerDefRatio"] = fightPowerRatioConfig.WuFinalDamPerDefRatio; + fightPowerVariables["QunFinalDamPerRatio"] = fightPowerRatioConfig.QunFinalDamPerRatio; + fightPowerVariables["QunFinalDamPerDefRatio"] = fightPowerRatioConfig.QunFinalDamPerDefRatio; + fightPowerVariables["FinalDamPerRatio"] = fightPowerRatioConfig.FinalDamPerRatio; + fightPowerVariables["FinalDamPerDefRatio"] = fightPowerRatioConfig.FinalDamPerDefRatio; + fightPowerVariables["PhyDamPerRatio"] = fightPowerRatioConfig.PhyDamPerRatio; + fightPowerVariables["PhyDamPerDefRatio"] = fightPowerRatioConfig.PhyDamPerDefRatio; + fightPowerVariables["MagDamPerRatio"] = fightPowerRatioConfig.MagDamPerRatio; + fightPowerVariables["MagDamPerDefRatio"] = fightPowerRatioConfig.MagDamPerDefRatio; + fightPowerVariables["CurePerRatio"] = fightPowerRatioConfig.CurePerRatio; + fightPowerVariables["CurePerDefRatio"] = fightPowerRatioConfig.CurePerDefRatio; + + + long fightPower = (long)JaceCalculator.Calculate(fightPowerFormula, fightPowerVariables); +#if UNITY_EDITOR + //鎺掗櫎鍊间负0鐨勫睘鎬ц緭鍑� + var tmpFightPowerVariables = fightPowerVariables.Where(x => x.Value > 0).ToDictionary(x => x.Key, x => x.Value); + if (!tmpFightPowerVariables.IsNullOrEmpty()) + Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�ф垬鍔� {fightPower} 灞炴�ф垬鍔涘弬鏁� {JsonMapper.ToJson(tmpFightPowerVariables)}"); +#endif + + //鍔犱笂鎶�鑳芥垬鍔� + fightPowerVariables.Clear(); + fightPowerVariables["PlayerLV"] = PlayerDatas.Instance.baseData.LV; + fightPowerVariables["OfficialLV"] = PlayerDatas.Instance.baseData.realmLevel; + fightPowerVariables["SkillPower"] = hero.GetSkillsFightPower(); + + long skillPower = (long)JaceCalculator.Calculate(skillFightPowerFormula, fightPowerVariables); + +#if UNITY_EDITOR + Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 鎶�鑳芥垬鍔� {skillPower} 鎶�鑳藉弬鏁� {JsonMapper.ToJson(fightPowerVariables)}"); + + Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 鎬绘垬鍔� {fightPower + skillPower}"); +#endif + + return fightPower + skillPower; + } + + + /// <summary> + /// 鍜岃韩涓婅澶囧姣斿樊 + /// </summary> + /// <param name="item">鍦版澘瑁呭</param> + /// <returns></returns> + public long GetFightPowerChange(ItemModel item) + { + InitFightPowerParam(); + var fightPower = CalculatePower(); + + InitFightPowerParam(dropindex: item.gridIndex); + var tmpFightPower = CalculatePower(); + return tmpFightPower - fightPower; + } + + + // 鍗曡嫳闆勬煡鐪嬫垬鍔� + // 1. 涓婇樀鑻遍泟鏄剧ず锛屽湪涓荤嚎闃靛涓嬬殑鎴樺姏 + // 2. 闈炰笂闃垫垨鍏朵粬涓婇樀闃靛锛氫笂闃典笉瓒�6涓汉鐨勶紝鎸夊鍔犵殑鏂瑰紡鐨勮绠楋紱浜烘暟婊$殑鎯呭喌涓嬫寜鏇挎崲6鍙蜂綅璁$畻 + public long GetHeroFightPower(HeroInfo heroInfo) + { + bool ispreview = false; + var team = TeamManager.Instance.GetTeam(TeamType.Story); + if (!team.HasHero(heroInfo.itemHero.guid)) + { + //鏇挎崲涓婇樀浣嶇疆 + ispreview = true; + var index = team.GetEmptyPosition(); + if (index < 0) + { + team.AddHero(heroInfo, 5); + } + else + { + team.AddHero(heroInfo, index); + } + } + + InitFightPowerParam(ispreview: ispreview); + RefreshLVAttrs(); + RefreshOfficialAttrs(); + RefrehEquipAttrs(); + RefreshTeamAttrs(); + + var fightPower = CalculateTeamHeroPower(heroInfo); + + //璁$畻瀹屾仮澶嶉槦浼� + if (ispreview) + team.RestoreTeam(); + return fightPower; + } + + + //鏌ョ湅闃靛鎴樺姏 + public long GetTeamFightPower(TeamType team, bool isPreview) + { + InitFightPowerParam(team, -1, isPreview); + return CalculatePower(); + } + #endregion + + + public Dictionary<int, long> GetHeroTotalAttr(HeroInfo hero) + { + + Dictionary<int, long> tmpAttrs = new Dictionary<int, long>(); + hero.RefreshFetterAttrsWhenCalcPower(TeamType.Story); //缇佺粖灞炴�ц瀹炴椂绠� + +#if UNITY_EDITOR + propertyStrForDebug = ""; +#endif + + foreach (var config in PlayerPropertyConfig.GetValues()) + { + if (config.showType < 1 || config.showType > 4) + { + continue; + } + if (config.showType == 1) + { + tmpAttrs[config.ID] = (long)GetPropertyVaule(config.ID, hero, propertyFormula); + } + else + { + tmpAttrs[config.ID] = (long)GetPropertyVaule(config.ID, hero, fightPropertyFormula); + } + } +#if UNITY_EDITOR + Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�т俊鎭� {propertyStrForDebug}"); +#endif + return tmpAttrs; + } } -- Gitblit v1.8.0