From 87d5c46997d61523aed87fdb7ed0b07e9dded223 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 30 九月 2025 21:45:08 +0800
Subject: [PATCH] 0312 优化淘金派遣

---
 Main/System/Main/PlayerMainDate.cs |   21 +++++++++++----------
 1 files changed, 11 insertions(+), 10 deletions(-)

diff --git a/Main/System/Main/PlayerMainDate.cs b/Main/System/Main/PlayerMainDate.cs
index b3d69bf..5164266 100644
--- a/Main/System/Main/PlayerMainDate.cs
+++ b/Main/System/Main/PlayerMainDate.cs
@@ -18,7 +18,7 @@
 
     //--------------------鐢ㄤ簬鎴樻枟鍔涙粴鍔�
 
-    public long prowNum = 0;
+    public long prowNum = 0;    //婊氬姩鍓嶆垬鍔涳紝鏈�鍚庝竴娆℃垬鍔�
     public long prowNumChange = 0;
     public bool isAdd = true;//涓簍rue澧炲姞 涓篺alse鍑忓皯
     private bool prowBool = true;
@@ -47,19 +47,19 @@
     }
 
 
-    public void PowerAdd(ulong power)
+    public void PowerAdd(long power)
     {
         if (prowBool)
         {
-            prowNum = (long)power;
+            prowNum = power;
             prowBool = false;
         }
         else
         {
-            if ((long)power != prowNum)
+            if (power != prowNum)
             {
-                prowNumChange = (long)power - prowNum;
-                prowNum = (long)power;
+                prowNumChange = power - prowNum;
+                prowNum = power;
                 isAdd = prowNumChange > 0;
                 prowNumChange = Math.Abs(prowNumChange);
                 if (customDisplayPower != null && customDisplayPower())
@@ -75,7 +75,7 @@
             }
             else
             {
-                prowNum = (long)power;
+                prowNum = power;
             }
         }
     }
@@ -99,7 +99,7 @@
     /// <param name="hero"></param>
     public void AddPowerNotOnTeam(HeroInfo hero)
     {
-        if (HeroUIManager.Instance.lastFightPower.Key != hero.heroId)
+        if (HeroUIManager.Instance.lastFightPower.Key != hero.itemHero.guid)
         {
             return;
         }
@@ -109,10 +109,11 @@
             return;
         }
 
-        prowNumChange = hero.CalculatePower() - HeroUIManager.Instance.lastFightPower.Value;
+        prowNum = hero.CalculatePower();
+        prowNumChange = prowNum - HeroUIManager.Instance.lastFightPower.Value;
+        HeroUIManager.Instance.lastFightPower = new KeyValuePair<string, long>();
         isAdd = prowNumChange > 0;
         prowNumChange = Math.Abs(prowNumChange);
-        prowNum = hero.CalculatePower();
         if (UIManager.Instance.IsOpened<PowerAddWin>())
         {
             AddPowerEvent?.Invoke();

--
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