From 756176608359a1205ece9a71c729955d3d29b265 Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期一, 29 九月 2025 18:21:52 +0800 Subject: [PATCH] 125 战斗 1.修复死亡包导致战斗卡死的问题 2.修复主线战斗偶尔不主动开始的问题 --- Main/System/SkillUI/SkillBaseCell.cs | 19 ++++++++++++++++++- 1 files changed, 18 insertions(+), 1 deletions(-) diff --git a/Main/System/SkillUI/SkillBaseCell.cs b/Main/System/SkillUI/SkillBaseCell.cs index 06ccab1..934ef53 100644 --- a/Main/System/SkillUI/SkillBaseCell.cs +++ b/Main/System/SkillUI/SkillBaseCell.cs @@ -45,6 +45,20 @@ } } + Image m_WordBG; + Image wordBG + { + get + { + if (m_WordBG == null) + { + m_WordBG = this.transform.GetComponent<Image>("Container_SkillCell/Image"); + } + return m_WordBG; + } + } + + void Awake() { LoadPrefab(); @@ -52,6 +66,7 @@ public void Init(int skillID, UnityAction onclick = null, bool showType = false) { + LoadPrefab(); //瀛樺湪琚嵏杞界殑鍙兘锛岄噸鏂板姞杞� var config = SkillConfig.Get(skillID); if (config == null) { @@ -75,10 +90,12 @@ if (showType) { skillType.text = Language.Get(config.FuncType == 1 ? "HeroSkillType_1" : "HeroSkillType_2"); + wordBG.SetActive(true); } else - { + { skillType.text = string.Empty; + wordBG.SetActive(false); } } -- Gitblit v1.8.0