From 756176608359a1205ece9a71c729955d3d29b265 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 29 九月 2025 18:21:52 +0800
Subject: [PATCH] 125 战斗 1.修复死亡包导致战斗卡死的问题  2.修复主线战斗偶尔不主动开始的问题

---
 Main/System/SkillUI/SkillBaseCell.cs |   19 ++++++++++++++++++-
 1 files changed, 18 insertions(+), 1 deletions(-)

diff --git a/Main/System/SkillUI/SkillBaseCell.cs b/Main/System/SkillUI/SkillBaseCell.cs
index 06ccab1..934ef53 100644
--- a/Main/System/SkillUI/SkillBaseCell.cs
+++ b/Main/System/SkillUI/SkillBaseCell.cs
@@ -45,6 +45,20 @@
         }
     }
 
+    Image m_WordBG;
+    Image wordBG
+    {
+        get
+        {
+            if (m_WordBG == null)
+            {
+                m_WordBG = this.transform.GetComponent<Image>("Container_SkillCell/Image");
+            }
+            return m_WordBG;
+        }
+    }
+
+
     void Awake()
     {
         LoadPrefab();
@@ -52,6 +66,7 @@
 
     public void Init(int skillID, UnityAction onclick = null, bool showType = false)
     {
+        LoadPrefab();   //瀛樺湪琚嵏杞界殑鍙兘锛岄噸鏂板姞杞�
         var config = SkillConfig.Get(skillID);
         if (config == null)
         {
@@ -75,10 +90,12 @@
         if (showType)
         {
             skillType.text = Language.Get(config.FuncType == 1 ? "HeroSkillType_1" : "HeroSkillType_2");
+            wordBG.SetActive(true);
         }
         else
-        { 
+        {
             skillType.text = string.Empty;
+            wordBG.SetActive(false);
         }
     }
 

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