From 7935e509ef7a17cfcaceb81944745b19f8b7087c Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 22 五月 2026 16:15:36 +0800
Subject: [PATCH] 花鬘自身复活问题修复
---
Main/System/Battle/SkillEffect/SkillEffect.cs | 53 ++++++++++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 50 insertions(+), 3 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/SkillEffect.cs b/Main/System/Battle/SkillEffect/SkillEffect.cs
index 9bd1416..18179af 100644
--- a/Main/System/Battle/SkillEffect/SkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffect.cs
@@ -4,17 +4,23 @@
public class SkillEffect
{
+ protected SkillBase skillBase;
protected SkillConfig skillConfig;
+ protected SkillSkinConfig skillSkinConfig;
protected BattleObject caster;
protected HB427_tagSCUseSkill tagUseSkillAttack;// 鐩爣鍒楄〃
protected bool isFinish = false;
+ protected bool isFinishFrameEnd = false;
+
protected Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit;
- public SkillEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
+ public SkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, SkillSkinConfig _skillSkinConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
{
+ skillBase = _skillBase;
skillConfig = _skillConfig;
+ skillSkinConfig = _skillSkinConfig;
caster = _caster;
tagUseSkillAttack = _tagUseSkillAttack;
}
@@ -23,7 +29,15 @@
public virtual void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit)
{
onHit = _onHit;
- }
+ if (skillSkinConfig.EffectId > 0)
+ {
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillSkinConfig.EffectId, caster.GetRectTransform(), caster.Camp, caster.GetModelScale());
+ }
+ if (skillSkinConfig.EffectId2 > 0)
+ {
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillSkinConfig.EffectId2, caster.GetRectTransform(), caster.Camp, caster.GetModelScale());
+ }
+ }
public virtual void Run()
{
@@ -37,11 +51,44 @@
public virtual void OnMiddleFrameStart(int times)
{
+ if (skillSkinConfig.MStartEffectId <= 0)
+ return;
+ // 涓憞鍥哄畾鐗规晥
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillSkinConfig.MStartEffectId, caster.GetTransform(), caster.Camp, caster.GetModelScale());
+ }
+
+ /// <summary>
+ /// 鍚庢憞寮�濮�
+ /// </summary>
+ public virtual void OnFinalFrameStart()
+ {
+ }
+
+ /// <summary>
+ /// 鍚庢憞缁撴潫
+ /// </summary>
+ public virtual void OnFinalFrameEnd()
+ {
+ isFinishFrameEnd = true;
}
public virtual bool IsFinished()
{
- return isFinish;
+ return isFinish && isFinishFrameEnd;
+ }
+
+#if UNITY_EDITOR
+ /// <summary>鍗℃璇婃柇鐢細鎵撳嵃 SkillEffect 鍐呴儴 isFinish / isFinishFrameEnd 绛夋爣蹇椾綅銆�</summary>
+ public virtual string DumpState()
+ {
+ return $"{GetType().Name} isFinish={isFinish} isFinishFrameEnd={isFinishFrameEnd}";
+ }
+#endif
+
+ public virtual void ForceFinished()
+ {
+ isFinish = true;
+ isFinishFrameEnd = true;
}
}
\ No newline at end of file
--
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