From 7935e509ef7a17cfcaceb81944745b19f8b7087c Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 22 五月 2026 16:15:36 +0800
Subject: [PATCH] 花鬘自身复活问题修复
---
Main/System/Setting/QuickSetting.cs | 12 ++++++++++--
1 files changed, 10 insertions(+), 2 deletions(-)
diff --git a/Main/System/Setting/QuickSetting.cs b/Main/System/Setting/QuickSetting.cs
index 6d56aa2..9823211 100644
--- a/Main/System/Setting/QuickSetting.cs
+++ b/Main/System/Setting/QuickSetting.cs
@@ -1,5 +1,4 @@
-锘縰sing System.Collections;
-using System.Collections.Generic;
+锘縰sing System.Collections.Generic;
using UnityEngine;
using System.Text;
using System;
@@ -22,6 +21,10 @@
quickSettingDic.Add(QuickSettingType.BattleSpeed, new QuickSettingRange(QuickSettingType.BattleSpeed, 14, 1));
quickSettingDic.Add(QuickSettingType.HeroCountLock, new QuickSettingRange(QuickSettingType.HeroCountLock, 15, 2));
quickSettingDic.Add(QuickSettingType.CreateRole, new QuickSettingRange(QuickSettingType.CreateRole, 17, 1));
+ quickSettingDic.Add(QuickSettingType.AutoFight_ChallengeBoss, new QuickSettingRange(QuickSettingType.AutoFight_ChallengeBoss, 18, 1));
+ quickSettingDic.Add(QuickSettingType.AutoFight_TryChallengeCount, new QuickSettingRange(QuickSettingType.AutoFight_TryChallengeCount, 19, 1));
+ quickSettingDic.Add(QuickSettingType.AutoFight_AutoFinishTask, new QuickSettingRange(QuickSettingType.AutoFight_AutoFinishTask, 20, 1));
+ quickSettingDic.Add(QuickSettingType.AutoFight_AutoChangeBetterEquip, new QuickSettingRange(QuickSettingType.AutoFight_AutoChangeBetterEquip, 21, 1));
setting = new string(UCharacter, 100);
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerDataInitializeEvent;
@@ -154,6 +157,7 @@
if (PlayerDatas.Instance.baseData.LV == 1 && !AutoFightModel.Instance.isStopFightByBetterEquip)
{
AutoFightModel.Instance.isStopFightByBetterEquip = true;
+ AutoFightModel.Instance.isAutoChangeBetterEquip = false;
AutoFightModel.Instance.SaveAutoFightSetting();
}
}
@@ -170,6 +174,10 @@
BattleSpeed, //鎴樻枟閫熷害绱㈠紩 闈炰富绾块儴鍒�
HeroCountLock, //涓婇樀浜烘暟鏉′欢閿佸畾
CreateRole, //鍒涘缓瑙掕壊鎴愬姛
+ AutoFight_ChallengeBoss, //鑷姩鎸戞垬棣栭
+ AutoFight_TryChallengeCount, //鑷姩鎸戞垬棣栭锛屾垬璐娆″仠姝�
+ AutoFight_AutoFinishTask, //鑷姩瀹屾垚浠诲姟
+ AutoFight_AutoChangeBetterEquip, //鑷姩鏇挎崲楂樻垬鍔涜澶�
}
public class QuickSettingRange
--
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