From 7935e509ef7a17cfcaceb81944745b19f8b7087c Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 22 五月 2026 16:15:36 +0800
Subject: [PATCH] 花鬘自身复活问题修复

---
 Main/System/Setting/QuickSetting.cs |   12 ++++++++++--
 1 files changed, 10 insertions(+), 2 deletions(-)

diff --git a/Main/System/Setting/QuickSetting.cs b/Main/System/Setting/QuickSetting.cs
index 6d56aa2..9823211 100644
--- a/Main/System/Setting/QuickSetting.cs
+++ b/Main/System/Setting/QuickSetting.cs
@@ -1,5 +1,4 @@
-锘縰sing System.Collections;
-using System.Collections.Generic;
+锘縰sing System.Collections.Generic;
 using UnityEngine;
 using System.Text;
 using System;
@@ -22,6 +21,10 @@
         quickSettingDic.Add(QuickSettingType.BattleSpeed, new QuickSettingRange(QuickSettingType.BattleSpeed, 14, 1));
         quickSettingDic.Add(QuickSettingType.HeroCountLock, new QuickSettingRange(QuickSettingType.HeroCountLock, 15, 2));
         quickSettingDic.Add(QuickSettingType.CreateRole, new QuickSettingRange(QuickSettingType.CreateRole, 17, 1));
+        quickSettingDic.Add(QuickSettingType.AutoFight_ChallengeBoss, new QuickSettingRange(QuickSettingType.AutoFight_ChallengeBoss, 18, 1));
+        quickSettingDic.Add(QuickSettingType.AutoFight_TryChallengeCount, new QuickSettingRange(QuickSettingType.AutoFight_TryChallengeCount, 19, 1));
+        quickSettingDic.Add(QuickSettingType.AutoFight_AutoFinishTask, new QuickSettingRange(QuickSettingType.AutoFight_AutoFinishTask, 20, 1));
+        quickSettingDic.Add(QuickSettingType.AutoFight_AutoChangeBetterEquip, new QuickSettingRange(QuickSettingType.AutoFight_AutoChangeBetterEquip, 21, 1));
 
         setting = new string(UCharacter, 100);
         DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerDataInitializeEvent;
@@ -154,6 +157,7 @@
         if (PlayerDatas.Instance.baseData.LV == 1 && !AutoFightModel.Instance.isStopFightByBetterEquip)
         {
             AutoFightModel.Instance.isStopFightByBetterEquip = true;
+            AutoFightModel.Instance.isAutoChangeBetterEquip = false;
             AutoFightModel.Instance.SaveAutoFightSetting();
         }
     }
@@ -170,6 +174,10 @@
     BattleSpeed,    //鎴樻枟閫熷害绱㈠紩  闈炰富绾块儴鍒�
     HeroCountLock,  //涓婇樀浜烘暟鏉′欢閿佸畾
     CreateRole, //鍒涘缓瑙掕壊鎴愬姛
+    AutoFight_ChallengeBoss,   //鑷姩鎸戞垬棣栭
+    AutoFight_TryChallengeCount,    //鑷姩鎸戞垬棣栭锛屾垬璐娆″仠姝�
+    AutoFight_AutoFinishTask,   //鑷姩瀹屾垚浠诲姟
+    AutoFight_AutoChangeBetterEquip,   //鑷姩鏇挎崲楂樻垬鍔涜澶�
 }
 
 public class QuickSettingRange

--
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