From 7c84b735465be0f0c5068f387b1b0c0979337b97 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 10 五月 2024 16:44:56 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(回合战斗NPC相关属性统一调整到NPC扩展表;去除副本回合制表,新增冒险关卡表;) --- ClientPack/ClientToMapServer/CB4_FightDefine/TurnFight.h | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/ClientPack/ClientToMapServer/CB4_FightDefine/TurnFight.h b/ClientPack/ClientToMapServer/CB4_FightDefine/TurnFight.h index db539f6..4f20968 100644 --- a/ClientPack/ClientToMapServer/CB4_FightDefine/TurnFight.h +++ b/ClientPack/ClientToMapServer/CB4_FightDefine/TurnFight.h @@ -5,7 +5,8 @@ tagHead Head; DWORD MapID; // 自定义地图ID,可用于绑定战斗场景功能(如野外关卡,爬塔功能,竞技场等) WORD FuncLineID; - DWORD PlayerID; // 战斗目标玩家ID,可为0,某些功能可能有用,如竞技场 + BYTE TagType; // 战斗目标类型,0-NPC,1-玩家,2-队伍 + DWORD TagID; // 战斗目标类型对应的ID BYTE ValueCount; DWORD ValueList[ValueCount]; // 附加值列表,可选,具体含义由MapID决定 }; -- Gitblit v1.8.0