From 7c84b735465be0f0c5068f387b1b0c0979337b97 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 10 五月 2024 16:44:56 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(回合战斗NPC相关属性统一调整到NPC扩展表;去除副本回合制表,新增冒险关卡表;)

---
 ClientPack/ClientToMapServer/CB4_FightDefine/TurnFight.h |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/ClientPack/ClientToMapServer/CB4_FightDefine/TurnFight.h b/ClientPack/ClientToMapServer/CB4_FightDefine/TurnFight.h
index db539f6..4f20968 100644
--- a/ClientPack/ClientToMapServer/CB4_FightDefine/TurnFight.h
+++ b/ClientPack/ClientToMapServer/CB4_FightDefine/TurnFight.h
@@ -5,7 +5,8 @@
 	tagHead		Head;
 	DWORD		MapID;	// 自定义地图ID,可用于绑定战斗场景功能(如野外关卡,爬塔功能,竞技场等)
 	WORD		FuncLineID;
-	DWORD		PlayerID;	// 战斗目标玩家ID,可为0,某些功能可能有用,如竞技场
+	BYTE		TagType;	// 战斗目标类型,0-NPC,1-玩家,2-队伍
+	DWORD		TagID;	// 战斗目标类型对应的ID
 	BYTE		ValueCount;
 	DWORD		ValueList[ValueCount]; // 附加值列表,可选,具体含义由MapID决定
 };

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