From 8b312ea63877a582cd7a5c5929c56bb2eabc0483 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 01 十一月 2024 15:12:30 +0800
Subject: [PATCH] 10261 【越南】【砍树】【英文】【tqxbqy】头像框,头像(补充通知:A922、A923、A927、A928、B920、B922、B033、B035)
---
ServerPack/GameServerPack/HA9_Function/XiangongNewPlayerInfo.h | 2 ++
ServerPack/GameServerPack/HA9_Function/ArenaBattleRecordList.h | 2 ++
ServerPack/GameServerPack/HA9_Function/XiangongRecPlayerInfo.h | 2 ++
ServerPack/GameServerPack/HA9_Function/ArenaMatchList.h | 2 ++
ServerPack/GameServerPack/HB9_Team/FuncTeamRefresh.h | 4 ++++
ServerPack/GameServerPack/HB0_Event/MineAreaInfo.h | 4 ++++
ServerPack/GameServerPack/HB0_Event/MineAreaRecordInfo.h | 2 ++
ServerPack/GameServerPack/HB9_Team/FuncTeamList.h | 2 ++
8 files changed, 20 insertions(+), 0 deletions(-)
diff --git a/ServerPack/GameServerPack/HA9_Function/ArenaBattleRecordList.h b/ServerPack/GameServerPack/HA9_Function/ArenaBattleRecordList.h
index fa25a95..cd6b57b 100644
--- a/ServerPack/GameServerPack/HA9_Function/ArenaBattleRecordList.h
+++ b/ServerPack/GameServerPack/HA9_Function/ArenaBattleRecordList.h
@@ -14,6 +14,8 @@
char AddScore[AddScoreLen]; //本次对战增加的积分,有正负
BYTE IsWin; //是否获胜
DWORD Time; //时间戳
+ DWORD Face; //基本脸型
+ DWORD FacePic; //头像框
};
struct tagGCArenaBattleRecordList
diff --git a/ServerPack/GameServerPack/HA9_Function/ArenaMatchList.h b/ServerPack/GameServerPack/HA9_Function/ArenaMatchList.h
index 1e4e7d5..ff288fc 100644
--- a/ServerPack/GameServerPack/HA9_Function/ArenaMatchList.h
+++ b/ServerPack/GameServerPack/HA9_Function/ArenaMatchList.h
@@ -10,6 +10,8 @@
DWORD FightPower; //战力求余亿部分,机器人读等级表取等级对应战力
DWORD FightPowerEx; //战力整除亿部分,机器人读等级表取等级对应战力
DWORD Score; //积分
+ DWORD Face; //基本脸型
+ DWORD FacePic; //头像框
};
struct tagGCArenaMatchList
diff --git a/ServerPack/GameServerPack/HA9_Function/XiangongNewPlayerInfo.h b/ServerPack/GameServerPack/HA9_Function/XiangongNewPlayerInfo.h
index 0469a30..e8aa867 100644
--- a/ServerPack/GameServerPack/HA9_Function/XiangongNewPlayerInfo.h
+++ b/ServerPack/GameServerPack/HA9_Function/XiangongNewPlayerInfo.h
@@ -10,6 +10,8 @@
WORD LV; // 玩家等级
BYTE Job; // 玩家职业
WORD RealmLV; // 玩家境界
+ DWORD Face; //基本脸型
+ DWORD FacePic; //头像框
DWORD EquipShowSwitch;
BYTE EquipShowIDCount;
DWORD EquipShowID[EquipShowIDCount];
diff --git a/ServerPack/GameServerPack/HA9_Function/XiangongRecPlayerInfo.h b/ServerPack/GameServerPack/HA9_Function/XiangongRecPlayerInfo.h
index 85a3a1b..cb8c1d0 100644
--- a/ServerPack/GameServerPack/HA9_Function/XiangongRecPlayerInfo.h
+++ b/ServerPack/GameServerPack/HA9_Function/XiangongRecPlayerInfo.h
@@ -10,6 +10,8 @@
WORD LV; // 玩家等级
BYTE Job; // 玩家职业
WORD RealmLV; // 玩家境界
+ DWORD Face; //基本脸型
+ DWORD FacePic; //头像框
};
struct tagGCXiangongRecPlayerInfo
diff --git a/ServerPack/GameServerPack/HB0_Event/MineAreaInfo.h b/ServerPack/GameServerPack/HB0_Event/MineAreaInfo.h
index 08ebcae..a7e609f 100644
--- a/ServerPack/GameServerPack/HB0_Event/MineAreaInfo.h
+++ b/ServerPack/GameServerPack/HB0_Event/MineAreaInfo.h
@@ -15,14 +15,18 @@
DWORD RobPlayerID; // 抢夺玩家ID,为0时代表没人抢夺
BYTE RobWorkerCount; // 抢夺工人个数
char RobPlayerName[33];
+ BYTE RobJob;
DWORD RobFace;
+ DWORD RobFacePic;
};
struct tagGCMineArea
{
DWORD PlayerID; // 福地所属玩家ID,可能是自己或其他玩家ID,当ID小于10000时为假人
char PlayerName[33]; // 可能为空,如自己或假人
+ BYTE Job;
DWORD Face;
+ DWORD FacePic;
BYTE MineCount;
tagGCMineItem MineItemList[MineCount]; // 矿物列表
};
diff --git a/ServerPack/GameServerPack/HB0_Event/MineAreaRecordInfo.h b/ServerPack/GameServerPack/HB0_Event/MineAreaRecordInfo.h
index a51f86d..fe7e22b 100644
--- a/ServerPack/GameServerPack/HB0_Event/MineAreaRecordInfo.h
+++ b/ServerPack/GameServerPack/HB0_Event/MineAreaRecordInfo.h
@@ -7,7 +7,9 @@
DWORD RecordTime; // 记录时间戳
WORD MineID; // 矿物ID,对应福地采集表中ID
char TagPlayerName[33];
+ BYTE TagJob;
DWORD TagFace;
+ DWORD TagFacePic;
};
struct tagGCMineAreaRecordInfo
diff --git a/ServerPack/GameServerPack/HB9_Team/FuncTeamList.h b/ServerPack/GameServerPack/HB9_Team/FuncTeamList.h
index 92692cb..e9f4c38 100644
--- a/ServerPack/GameServerPack/HB9_Team/FuncTeamList.h
+++ b/ServerPack/GameServerPack/HB9_Team/FuncTeamList.h
@@ -9,6 +9,8 @@
WORD LV; // 玩家等级
BYTE Job; // 玩家职业
WORD RealmLV; // 玩家境界
+ DWORD Face; //基本脸型
+ DWORD FacePic; //头像框
DWORD FightPower; // 战力,求余亿
DWORD FightPowerEx; // 战力,整除亿
DWORD Value1; //值1
diff --git a/ServerPack/GameServerPack/HB9_Team/FuncTeamRefresh.h b/ServerPack/GameServerPack/HB9_Team/FuncTeamRefresh.h
index 90f13af..0d0c9a2 100644
--- a/ServerPack/GameServerPack/HB9_Team/FuncTeamRefresh.h
+++ b/ServerPack/GameServerPack/HB9_Team/FuncTeamRefresh.h
@@ -9,6 +9,8 @@
WORD LV; // 玩家等级
BYTE Job; // 玩家职业
WORD RealmLV; // 玩家境界
+ DWORD Face; //基本脸型
+ DWORD FacePic; //头像框
DWORD FightPower; // 战力,求余亿
DWORD FightPowerEx; // 战力,整除亿
};
@@ -22,6 +24,8 @@
WORD LV; // 玩家等级
BYTE Job; // 玩家职业
WORD RealmLV; // 玩家境界
+ DWORD Face; //基本脸型
+ DWORD FacePic; //头像框
DWORD FightPower; // 战力,求余亿
DWORD FightPowerEx; // 战力,整除亿
DWORD OfflineValue; // 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
--
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