From 8fa9fdbe0e75261f618c667473ccd9c0cee5b4d4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 06 五月 2024 16:21:57 +0800
Subject: [PATCH] 10033 【后端】砍树(回合战斗副本支持任务类型4副本过关、类型12挑战副本;回合副本可重复挑战奖励及首通奖励支持;修复回合战斗NPC不存在时报错bug;)
---
ClientPack/ClientToMapServer/CA5_Function/DogzEquipPlus.h | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/ClientPack/ClientToMapServer/CA5_Function/DogzEquipPlus.h b/ClientPack/ClientToMapServer/CA5_Function/DogzEquipPlus.h
index 79e300b..ef30af8 100644
--- a/ClientPack/ClientToMapServer/CA5_Function/DogzEquipPlus.h
+++ b/ClientPack/ClientToMapServer/CA5_Function/DogzEquipPlus.h
@@ -1,11 +1,12 @@
// A5 C4 神兽装备强化 #tagCMDogzEquipPlus
-struct tagCMDogzBattleStateChange
+struct tagCMDogzEquipPlus
{
tagHead Head;
BYTE EquipIndex; //神兽装备背包中索引
BYTE IndexCount; //材料所在神兽物品背包索引的数量
BYTE IndexList[IndexCount]; //材料所在神兽物品背包索引列表
+ DWORD IndexUseCountList[IndexCount]; //材料所在神兽物品背包索引对应使用个数列表
BYTE IsDouble; //是否双倍强化
};
--
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