From 985fe9c9c8fbc9d2d21d108a23e8a7573846307d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 29 十月 2019 17:01:52 +0800
Subject: [PATCH] 8315 【恺英】【后端】一键自动购买材料及拍品满概率升星(增加封包B5 11 部位升星自动购买拍品消耗信息)
---
ServerPack/GameServerPack/HB5_Bourse/EquipStarAutoBuyCostInfo | 0
ServerPack/GameServerPack/HB5_Bourse/EquipStarAutoBuyCostInfo.h | 11 +++++++++++
ServerPack/GameServerPack/HB5_Bourse/EquipStarAutoBuyCostInfo.des | 1 +
ClientPack/ClientToMapServer/CA5_Function/EquipPartStarUp.h | 1 +
4 files changed, 13 insertions(+), 0 deletions(-)
diff --git a/ClientPack/ClientToMapServer/CA5_Function/EquipPartStarUp.h b/ClientPack/ClientToMapServer/CA5_Function/EquipPartStarUp.h
index eb494a2..3db6113 100644
--- a/ClientPack/ClientToMapServer/CA5_Function/EquipPartStarUp.h
+++ b/ClientPack/ClientToMapServer/CA5_Function/EquipPartStarUp.h
@@ -7,4 +7,5 @@
BYTE CostEquipCnt; // 装备个数
WORD CostEquipIndex[CostEquipCnt]; // 装备索引
DWORD CostEquipID[CostEquipCnt]; // 装备物品ID
+ BYTE AutoBuy; // 自动购买 0-不自动购买,1-自动购买并升星,2-自动购买预览(未满概率时预览消耗时使用)
};
diff --git a/ServerPack/GameServerPack/HB5_Bourse/EquipStarAutoBuyCostInfo b/ServerPack/GameServerPack/HB5_Bourse/EquipStarAutoBuyCostInfo
new file mode 100644
index 0000000..b8de6e3
--- /dev/null
+++ b/ServerPack/GameServerPack/HB5_Bourse/EquipStarAutoBuyCostInfo
Binary files differ
diff --git a/ServerPack/GameServerPack/HB5_Bourse/EquipStarAutoBuyCostInfo.des b/ServerPack/GameServerPack/HB5_Bourse/EquipStarAutoBuyCostInfo.des
new file mode 100644
index 0000000..556d542
--- /dev/null
+++ b/ServerPack/GameServerPack/HB5_Bourse/EquipStarAutoBuyCostInfo.des
@@ -0,0 +1 @@
+B5 11 部位升星自动购买拍品消耗信息 #tagGCEquipStarAutoBuyCostInfo
diff --git a/ServerPack/GameServerPack/HB5_Bourse/EquipStarAutoBuyCostInfo.h b/ServerPack/GameServerPack/HB5_Bourse/EquipStarAutoBuyCostInfo.h
new file mode 100644
index 0000000..0305ecd
--- /dev/null
+++ b/ServerPack/GameServerPack/HB5_Bourse/EquipStarAutoBuyCostInfo.h
@@ -0,0 +1,11 @@
+// B5 11 部位升星自动购买拍品消耗信息 #tagGCEquipStarAutoBuyCostInfo
+
+struct tagGCEquipStarAutoBuyCostInfo
+{
+ tagHead Head;
+ BYTE ClassLV; // 当前要升星的境界阶
+ BYTE EquipPlace; //当前要升星的装备位
+ BYTE CurStar; //当前星级
+ BYTE CurRate; //当前自动购买后的总概率,不满100则代表拍品库存不足
+ WORD AutoBuyCostMoney; //自动购买所需总消耗
+};
--
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