From 9f8ce02cfff52bda4c85b915d60bd33a5690fbc3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 一月 2024 17:16:25 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(增加回合战斗死亡及复活通知包)

---
 ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjDead       |    0 
 ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjReborn.des |    1 +
 ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjDead.h     |    8 ++++++++
 ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjReborn.h   |   13 +++++++++++++
 ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjDead.des   |    1 +
 ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjReborn     |    0 
 6 files changed, 23 insertions(+), 0 deletions(-)

diff --git a/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjDead b/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjDead
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjDead
diff --git a/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjDead.des b/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjDead.des
new file mode 100644
index 0000000..4fcffa4
--- /dev/null
+++ b/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjDead.des
@@ -0,0 +1 @@
+B4 22 回合战斗角色死亡 #tagMCTurnFightObjDead
diff --git a/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjDead.h b/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjDead.h
new file mode 100644
index 0000000..b34bccb
--- /dev/null
+++ b/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjDead.h
@@ -0,0 +1,8 @@
+// B4 22 回合战斗角色死亡 #tagMCTurnFightObjDead
+
+struct	tagMCTurnFightObjDead
+{
+	tagHead		Head;
+	DWORD		ObjID;
+	BYTE		ObjType;
+};
diff --git a/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjReborn b/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjReborn
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjReborn
diff --git a/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjReborn.des b/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjReborn.des
new file mode 100644
index 0000000..9357809
--- /dev/null
+++ b/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjReborn.des
@@ -0,0 +1 @@
+B4 23 回合战斗角色复活 #tagMCTurnFightObjReborn
diff --git a/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjReborn.h b/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjReborn.h
new file mode 100644
index 0000000..711aac5
--- /dev/null
+++ b/ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjReborn.h
@@ -0,0 +1,13 @@
+// B4 23 回合战斗角色复活 #tagMCTurnFightObjReborn
+
+struct	tagMCTurnFightObjReborn
+{
+	tagHead		Head;
+	DWORD		ObjID;
+	BYTE		ObjType;
+	DWORD		HP;	// 复活后血量,求余亿部分
+	DWORD		HPEx;	// 复活后血量,整除亿部分
+	BYTE		RebornType;	// 复活方式:1-灵宠技能复活;2-待扩展
+	DWORD		RebornValue1;	// 复活方式对应值1,由复活方式决定其值意义
+	DWORD		RebornValue2;	// 复活方式对应值2
+};

--
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