From afb6c538d73a70ceb4869be50b76fe5a06bb539f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 30 十一月 2023 15:45:54 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(与NPC基础回合战斗)

---
 ServerPack/MapServerPack/HB4_FightDefine/TurnFightState.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPack/MapServerPack/HB4_FightDefine/TurnFightState.h b/ServerPack/MapServerPack/HB4_FightDefine/TurnFightState.h
index 40a60c3..0a5373d 100644
--- a/ServerPack/MapServerPack/HB4_FightDefine/TurnFightState.h
+++ b/ServerPack/MapServerPack/HB4_FightDefine/TurnFightState.h
@@ -6,7 +6,7 @@
 	DWORD		MapID;	// 自定义地图ID,可用于绑定战斗场景功能(如野外关卡,爬塔功能,竞技场等)
 	WORD		FuncLineID;
 	DWORD		PlayerID;	// 对应玩家ID,可为0,某些功能可能有用,如竞技场
-	BYTE		State;	// 0-开始;1-进行中;2-结束
+	BYTE		State;	// 0-开始;1-战斗中;2-胜利;3-失败;4-结束
 	BYTE		TurnNum;		// 当前轮次
 	BYTE		TurnMax;		// 最大轮次
 };

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