From d5d04c37c2a024912838f2636b86f902bc0d1ae9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 11 四月 2025 16:37:23 +0800
Subject: [PATCH] 10367 【越南】【英语】【BT】【砍树】仙盟攻城战-服务端
---
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGuessInfo.h | 27 ++++
ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZContribution.h | 8 +
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGroupFamilyMemHurtInfo.h | 17 ++
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatSceneInfo | 0
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatGroupInfo.h | 23 +++
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatCityInfo | 0
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZCampInfo.h | 36 ++++++
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZCampInfo | 0
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatCityInfo.h | 19 +++
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatGroupInfo | 0
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZActInfo | 0
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZCampInfo.des | 1
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatCityInfo.des | 1
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatReport | 0
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZContributionInfo.h | 14 ++
ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZAtk | 0
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZActInfo.h | 34 +++++
ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZGuess.des | 1
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZContributionInfo.des | 1
ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZAtk.des | 1
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGroupFamilyMemHurtInfo | 0
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatSceneInfo.h | 49 ++++++++
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGuessInfo | 0
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatSceneInfo.des | 1
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatGroupInfo.des | 1
ClientPack/ClientToGameServer/CC0_CrossRealm/ViewCrossBillboard.h | 4
ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZAtk.h | 9 +
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZContributionInfo | 0
ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZGuess.h | 8 +
ServerPack/GameServerPack/HC0_CrossRealm/CrossBillboardInfo.h | 4
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatReport.h | 18 +++
ServerPack/MapServerPack/HC1_CrossRealm/FamilyGCZPlayerInfo.h | 10 +
ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZContribution | 0
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGroupFamilyMemHurtInfo.des | 1
ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZGuess | 0
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGuessInfo.des | 1
ClientPack/ClientToGameServer/CC0_CrossRealm/FamilyGCZQuery.h | 10 +
ServerPack/MapServerPack/HC1_CrossRealm/FamilyGCZPlayerInfo | 0
ClientPack/ClientToGameServer/CC0_CrossRealm/FamilyGCZQuery.des | 1
ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZContribution.des | 1
ClientPack/ClientToGameServer/CC0_CrossRealm/FamilyGCZQuery | 0
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZActInfo.des | 1
ServerPack/MapServerPack/HC1_CrossRealm/FamilyGCZPlayerInfo.des | 1
ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatReport.des | 1
44 files changed, 300 insertions(+), 4 deletions(-)
diff --git a/ClientPack/ClientToGameServer/CC0_CrossRealm/FamilyGCZQuery b/ClientPack/ClientToGameServer/CC0_CrossRealm/FamilyGCZQuery
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/ClientPack/ClientToGameServer/CC0_CrossRealm/FamilyGCZQuery
diff --git a/ClientPack/ClientToGameServer/CC0_CrossRealm/FamilyGCZQuery.des b/ClientPack/ClientToGameServer/CC0_CrossRealm/FamilyGCZQuery.des
new file mode 100644
index 0000000..579bba1
--- /dev/null
+++ b/ClientPack/ClientToGameServer/CC0_CrossRealm/FamilyGCZQuery.des
@@ -0,0 +1 @@
+C0 26 仙盟攻城战查询 #tagCGFamilyGCZQuery
diff --git a/ClientPack/ClientToGameServer/CC0_CrossRealm/FamilyGCZQuery.h b/ClientPack/ClientToGameServer/CC0_CrossRealm/FamilyGCZQuery.h
new file mode 100644
index 0000000..58b93ee
--- /dev/null
+++ b/ClientPack/ClientToGameServer/CC0_CrossRealm/FamilyGCZQuery.h
@@ -0,0 +1,10 @@
+// C0 26 仙盟攻城战查询 #tagCGFamilyGCZQuery
+
+struct tagCGFamilyGCZQuery
+{
+ tagHead Head;
+ BYTE QueryType; //查询类型:1-成员捐献值;2-进入城池场景;3-退出城池场景;4-进入城池;5-退出城池;6-战报;7-分组仙盟成员伤害;
+ BYTE BatType; //指定战场类型,需要发送的查询类型: 2、4
+ BYTE GroupNum; //指定分组编号,需要发送的查询类型: 2、4
+ DWORD FamilyID; //指定仙盟ID或城池ID,查自己盟的可不发,需要发的类型:2、4、6、7
+};
diff --git a/ClientPack/ClientToGameServer/CC0_CrossRealm/ViewCrossBillboard.h b/ClientPack/ClientToGameServer/CC0_CrossRealm/ViewCrossBillboard.h
index 6c18014..1686d03 100644
--- a/ClientPack/ClientToGameServer/CC0_CrossRealm/ViewCrossBillboard.h
+++ b/ClientPack/ClientToGameServer/CC0_CrossRealm/ViewCrossBillboard.h
@@ -4,8 +4,8 @@
{
tagHead Head;
BYTE Type; //榜单类型
- BYTE GroupValue1; // 分组值1
- BYTE GroupValue2; // 分组值2,与分组值1组合归为同组榜单数据
+ DWORD GroupValue1; // 分组值1
+ DWORD GroupValue2; // 分组值2,与分组值1组合归为同组榜单数据
DWORD StartIndex; //查看的起始名次索引, 默认0
BYTE WatchCnt; //查看条数,默认20,最大不超过100
DWORD WatchID; //查看指定ID名次前后,如玩家ID、家族ID等
diff --git a/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZAtk b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZAtk
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZAtk
diff --git a/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZAtk.des b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZAtk.des
new file mode 100644
index 0000000..d1d3b2f
--- /dev/null
+++ b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZAtk.des
@@ -0,0 +1 @@
+C1 25 仙盟攻城战攻击 #tagCMFamilyGCZAtk
diff --git a/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZAtk.h b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZAtk.h
new file mode 100644
index 0000000..6476662
--- /dev/null
+++ b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZAtk.h
@@ -0,0 +1,9 @@
+// C1 25 仙盟攻城战攻击 #tagCMFamilyGCZAtk
+
+struct tagCMFamilyGCZAtk
+{
+ tagHead Head;
+ BYTE AtkType; //攻击类型: 1-普通单攻;2-技能单攻;3-技能群攻;
+ DWORD TagCityID; //目标城池ID,一般是仙盟ID或者特殊城池ID如修罗城城池,普攻单攻需指定目标,群攻技能发0
+ DWORD TagGuardID; //目标守卫ID,一般是玩家ID或者特殊守卫ID如修罗城守卫,普攻单攻需指定目标,技能攻击发0
+};
diff --git a/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZContribution b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZContribution
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZContribution
diff --git a/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZContribution.des b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZContribution.des
new file mode 100644
index 0000000..0929980
--- /dev/null
+++ b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZContribution.des
@@ -0,0 +1 @@
+C1 24 仙盟攻城战捐献 #tagCMFamilyGCZContribution
diff --git a/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZContribution.h b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZContribution.h
new file mode 100644
index 0000000..393a75e
--- /dev/null
+++ b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZContribution.h
@@ -0,0 +1,8 @@
+// C1 24 仙盟攻城战捐献 #tagCMFamilyGCZContribution
+
+struct tagCMFamilyGCZContribution
+{
+ tagHead Head;
+ BYTE ContributionType; //捐献类型: 0-低级;1-高级
+ DWORD UseCount; //物品捐献时使用个数
+};
diff --git a/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZGuess b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZGuess
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZGuess
diff --git a/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZGuess.des b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZGuess.des
new file mode 100644
index 0000000..e81cde1
--- /dev/null
+++ b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZGuess.des
@@ -0,0 +1 @@
+C1 26 仙盟攻城战竞猜 #tagCMFamilyGCZGuess
diff --git a/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZGuess.h b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZGuess.h
new file mode 100644
index 0000000..7f997c8
--- /dev/null
+++ b/ClientPack/ClientToMapServer/CC1_CrossRealm/FamilyGCZGuess.h
@@ -0,0 +1,8 @@
+// C1 26 仙盟攻城战竞猜 #tagCMFamilyGCZGuess
+
+struct tagCMFamilyGCZGuess
+{
+ tagHead Head;
+ BYTE SelectCnt;
+ DWORD SelectFamilyIDList[SelectCnt]; // 竞猜选择的仙盟ID排名顺序
+};
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/CrossBillboardInfo.h b/ServerPack/GameServerPack/HC0_CrossRealm/CrossBillboardInfo.h
index 5cfadd9..81ca16a 100644
--- a/ServerPack/GameServerPack/HC0_CrossRealm/CrossBillboardInfo.h
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/CrossBillboardInfo.h
@@ -27,8 +27,8 @@
{
tagHead Head;
BYTE Type; //榜单类型
- BYTE GroupValue1; // 分组值1
- BYTE GroupValue2; // 分组值2,与分组值1组合归为同组榜单数据
+ DWORD GroupValue1; // 分组值1
+ DWORD GroupValue2; // 分组值2,与分组值1组合归为同组榜单数据
DWORD WatchID; //查看指定ID名次前后,如玩家ID、家族ID等
BYTE BillboardCount;
tagGCCrossBillboardData CrossBillboardDataList[BillboardCount];
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZActInfo b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZActInfo
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZActInfo
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZActInfo.des b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZActInfo.des
new file mode 100644
index 0000000..8281f8a
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZActInfo.des
@@ -0,0 +1 @@
+C0 24 仙盟攻城战活动信息 #tagGCFamilyGCZActInfo
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZActInfo.h b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZActInfo.h
new file mode 100644
index 0000000..296e85d
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZActInfo.h
@@ -0,0 +1,34 @@
+// C0 24 仙盟攻城战活动信息 #tagGCFamilyGCZActInfo
+
+struct tagGCFamilyGCZActFamily
+{
+ DWORD FamilyID;
+ char Name[33]; //参与仙盟名字
+ BYTE LV; //仙盟等级
+ DWORD ServerID; //仙盟所属区服ID
+ DWORD EmblemID; //徽章ID
+ DWORD FightPower; //仙盟总战力,求余亿部分
+ DWORD FightPowerEx; //仙盟总战力,整除亿部分
+ DWORD LeaderID; //盟主ID
+ char LeaderName[33]; //盟主名
+ DWORD LeaderFace;
+ DWORD LeaderFacePic;
+};
+
+struct tagGCFamilyGCZActInfo
+{
+ tagHead Head;
+ BYTE ServerInfoLen;
+ char ServerIDRangeInfo[ServerInfoLen]; //开放该活动的服务器ID范围列表,json格式 [[IDA, IDB], ...], [] 为全服
+ BYTE ZoneID; // 活动分区ID,公示期为0
+ DWORD ActID; // 活动ID,代表某一次活动的唯一ID,前端如果有活动相关的本地记录可以通过验证此ID变更进行重置
+ char StartDate[10]; // 开始日期 y-m-d
+ char EndtDate[10]; // 结束日期 y-m-d
+ BYTE JoinFamilyCnt; // 参与仙盟数
+ WORD ActFlowID; // 活动流程ID,对应H.活动时间流程表中的编号,前端根据跨服时间自行计算当前所处流程状态
+ WORD PersonalTemplateID; // 个人伤害排行奖励模版,对应H.活动榜单奖励模版表,前端自行读表展示
+ WORD FamilyTemplateID; // 仙盟积分排行奖励模版,对应H.活动榜单奖励模版表,前端自行读表展示
+ BYTE StateError; // 活动流程状态是否异常,如果不为0代表活动已异常,前端自行决定是不显示活动还是活动页面做提示
+ BYTE FamilyCount;
+ tagGCFamilyGCZActFamily ActFamilyList[FamilyCount]; //本分区参与的仙盟名单
+};
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatCityInfo b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatCityInfo
new file mode 100644
index 0000000..4b2824e
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatCityInfo
Binary files differ
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatCityInfo.des b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatCityInfo.des
new file mode 100644
index 0000000..d67d672
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatCityInfo.des
@@ -0,0 +1 @@
+C0 29 仙盟攻城战城池战斗信息 #tagGCFamilyGCZBatCityInfo
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatCityInfo.h b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatCityInfo.h
new file mode 100644
index 0000000..b0b680c
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatCityInfo.h
@@ -0,0 +1,19 @@
+// C0 29 仙盟攻城战城池战斗信息 #tagGCFamilyGCZBatCityInfo
+
+struct tagGCFamilyGCZBatCityInfo
+{
+ tagHead Head;
+ DWORD CityID; //城池ID
+ BYTE CityLV; //城池等级
+ DWORD FamilyID; //所属仙盟ID,可能为0
+ DWORD GuardID; //当前防守成员ID,为0时表示没有防守成员了,城池已被击毁
+ DWORD HP; //防守成员剩余生命,求余亿部分,剩余生命为0时代表该防守成员被击败
+ DWORD HPEx; //防守成员剩余生命,整除亿部分
+ DWORD HPMax; //防守成员最大生命,求余亿部分
+ DWORD HPMaxEx; //防守成员最大生命,整除亿部分
+ DWORD AtkPlayerID; //发起攻击的玩家ID,可能为0,判断是否自己的ID进行相应的攻击表现
+ BYTE AtkRet; //攻击结果,仅在攻击玩家ID不为0时有效,0--成功;1-目标已被击杀;2-城池已被摧毁;3-其他
+ BYTE KillCnt; //本次攻击击杀防守人员数
+ DWORD HurtValue; //伤害飘血,求余亿部分
+ DWORD HurtValueEx; //伤害飘血,整除亿部分
+};
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatGroupInfo b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatGroupInfo
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatGroupInfo
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatGroupInfo.des b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatGroupInfo.des
new file mode 100644
index 0000000..115575e
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatGroupInfo.des
@@ -0,0 +1 @@
+C0 25 仙盟攻城战轮次分组信息 #tagGCFamilyGCZBatGroupInfo
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatGroupInfo.h b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatGroupInfo.h
new file mode 100644
index 0000000..49ae14b
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatGroupInfo.h
@@ -0,0 +1,23 @@
+// C0 25 仙盟攻城战轮次分组信息 #tagGCFamilyGCZBatGroupInfo
+
+struct tagGCFamilyGCZBatGroup
+{
+ BYTE GroupNum; // 分组编号,从1开始,对应A
+ BYTE FamilyIDCnt;
+ DWORD FamilyIDList[FamilyIDCnt]; // 仙盟ID列表,前端可以通过判断参与的仙盟ID是否在某个分组里面验证有没有战场参赛资格
+};
+
+struct tagGCFamilyGCZBat
+{
+ BYTE BatType; // 战场类型 1-初级;2-中级;3-高级;
+ BYTE GroupCnt; // 分组数
+ tagGCFamilyGCZBatGroup GroupList[GroupCnt]; // 分组列表
+};
+
+struct tagGCFamilyGCZBatGroupInfo
+{
+ tagHead Head;
+ BYTE RoundNum; // 第x轮的分组,从1开始,没有在对应轮次战场分组里的视为没有该轮次的参赛资格
+ BYTE BatTypeCnt; // 战场类型数
+ tagGCFamilyGCZBat BatList[BatTypeCnt]; //战场列表
+};
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatReport b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatReport
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatReport
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatReport.des b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatReport.des
new file mode 100644
index 0000000..6a5bc51
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatReport.des
@@ -0,0 +1 @@
+C0 30 仙盟攻城战战斗战报 #tagGCFamilyGCZBatReport
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatReport.h b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatReport.h
new file mode 100644
index 0000000..7997d88
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatReport.h
@@ -0,0 +1,18 @@
+// C0 30 仙盟攻城战战斗战报 #tagGCFamilyGCZBatReport
+
+struct tagGCFamilyGCZBatRepHurt
+{
+ DWORD TagFamilyID; //目标仙盟ID
+ DWORD HurtValue; //输出伤害,求余亿部分
+ DWORD HurtValueEx; //输出伤害,整除亿部分
+};
+
+struct tagGCFamilyGCZBatReport
+{
+ tagHead Head;
+ DWORD FamilyID; // 战报仙盟ID
+ BYTE DefRepCnt;
+ tagGCFamilyGCZBatRepHurt DefRepList[DefRepCnt]; // 防守战报
+ BYTE AtkRepCnt;
+ tagGCFamilyGCZBatRepHurt AtkRepList[AtkRepCnt]; // 进攻战报
+};
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatSceneInfo b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatSceneInfo
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatSceneInfo
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatSceneInfo.des b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatSceneInfo.des
new file mode 100644
index 0000000..0e2e24f
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatSceneInfo.des
@@ -0,0 +1 @@
+C0 28 仙盟攻城战城池场景信息 #tagGCFamilyGCZBatSceneInfo
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatSceneInfo.h b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatSceneInfo.h
new file mode 100644
index 0000000..191744b
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZBatSceneInfo.h
@@ -0,0 +1,49 @@
+// C0 28 仙盟攻城战城池场景信息 #tagGCFamilyGCZBatSceneInfo
+
+struct tagGCFamilyGCZBatScenePlayer
+{
+ DWORD PlayerID;
+ char Name[33];
+ DWORD Face;
+ DWORD FacePic;
+};
+
+struct tagGCFamilyGCZBatSceneHurt
+{
+ DWORD CityID; //被攻击的城池ID
+ DWORD HurtValue; //伤害飘血,求余亿部分
+ DWORD HurtValueEx; //伤害飘血,整除亿部分
+};
+
+struct tagGCFamilyGCZBatSceneCity
+{
+ DWORD CityID; //城池ID
+ BYTE CityLV; //城池等级
+ DWORD FamilyID; //所属仙盟ID,可能为0
+ BYTE Rank; //当前名次,从1开始
+ DWORD HP; //剩余生命,求余亿部分,剩余生命为0时代表被摧毁
+ DWORD HPEx; //剩余生命,整除亿部分
+ DWORD HPMax; //最大生命,求余亿部分
+ DWORD HPMaxEx; //最大生命,整除亿部分
+ DWORD LastAtkedTime; //最后一次被攻击时间戳,可能为0
+};
+
+struct tagGCFamilyGCZBatSceneInfo
+{
+ tagHead Head;
+ BYTE BatType; // 战场类型 1-初级;2-中级;3-高级;
+ BYTE GroupNum; // 分组编号,从1开始,对应A
+ DWORD TopFamilyID; // 伤害第一仙盟ID
+ DWORD TopLeaderID; // 伤害第一盟主ID
+ DWORD TopPlayerID; // 伤害第一玩家ID
+ DWORD TopPlayerFamilyID; // 伤害第一玩家仙盟ID
+ DWORD AtkPlayerID; // 发起攻击的玩家,可能为0,仅技能攻击时通知,普攻时仅通知血量等信息
+ BYTE AtkType; // 攻击类型,有发起攻击的玩家时有效
+ BYTE KillCnt; // 本次攻击累计击杀数,有发起攻击的玩家时有效
+ BYTE HurtCnt;
+ tagGCFamilyGCZBatSceneHurt HurtList[HurtCnt]; //本次攻击伤血信息,有发起攻击的玩家时有效
+ BYTE CityCnt;
+ tagGCFamilyGCZBatSceneCity CityList[CityCnt]; // 城池信息,仅通知变化的城池
+ BYTE PlayerCnt;
+ tagGCFamilyGCZBatScenePlayer PlayerInfoList[PlayerCnt]; // 场景展示所需要用到的玩家信息,如第一玩家、使用技能玩家
+};
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZCampInfo b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZCampInfo
new file mode 100644
index 0000000..b2766d2
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZCampInfo
Binary files differ
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZCampInfo.des b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZCampInfo.des
new file mode 100644
index 0000000..af8a438
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZCampInfo.des
@@ -0,0 +1 @@
+C0 26 仙盟攻城战大本营信息 #tagGCFamilyGCZCampInfo
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZCampInfo.h b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZCampInfo.h
new file mode 100644
index 0000000..a2c3825
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZCampInfo.h
@@ -0,0 +1,36 @@
+// C0 26 仙盟攻城战大本营信息 #tagGCFamilyGCZCampInfo
+
+struct tagGCFamilyGCZCampMem
+{
+ DWORD PlayerID;
+ char Name[33]; //参与玩家名字
+ BYTE FamilyLV; //参与时的家族职位
+ DWORD Face; //基本脸型
+ DWORD FacePic; //头像框
+ DWORD FightPower; //战力,求余亿部分
+ DWORD FightPowerEx; //战力,整除亿部分
+ DWORD HP; //剩余生命,求余亿部分
+ DWORD HPEx; //剩余生命,整除亿部分
+ DWORD HPMax; //最大生命,求余亿部分
+ DWORD HPMaxEx; //最大生命,整除亿部分
+ DWORD TotalHurt; //活动总伤害,求余亿部分,如果不在榜上则读该值
+ DWORD TotalHurtEx; //活动总伤害,整除亿部分
+};
+
+struct tagGCFamilyGCZCampInfo
+{
+ tagHead Head;
+ DWORD FamilyID; //所在活动仙盟ID,可能不是玩家当前的仙盟ID,活动以该ID为准
+ WORD Score; //活动总积分,如果不在榜上则读该值
+ WORD CampLV; //大本营当前等级
+ DWORD CampExp; //大本营当前经验
+ WORD CityLV; //城池属性等级,开战后可能与当前大本营等级不一样
+ DWORD HPBase; //基础生命,求余亿部分
+ DWORD HPBaseEx; //基础生命,整除亿部分
+ DWORD HPMax; //总生命,求余亿部分
+ DWORD HPMaxEx; //总大生命,整除亿部分
+ DWORD HP; //剩余生命,求余亿部分
+ DWORD HPEx; //剩余生命,整除亿部分
+ BYTE DefMemCnt;
+ tagGCFamilyGCZCampMem DefMemList[DefMemCnt]; //防守成员列表,有同步则差异更新,没有在防守成员里的视为没有参与资格
+};
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZContributionInfo b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZContributionInfo
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZContributionInfo
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZContributionInfo.des b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZContributionInfo.des
new file mode 100644
index 0000000..e86d559
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZContributionInfo.des
@@ -0,0 +1 @@
+C0 27 仙盟攻城战成员贡献值信息 #tagGCFamilyGCZContributionInfo
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZContributionInfo.h b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZContributionInfo.h
new file mode 100644
index 0000000..6edd4df
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZContributionInfo.h
@@ -0,0 +1,14 @@
+// C0 27 仙盟攻城战成员贡献值信息 #tagGCFamilyGCZContributionInfo
+
+struct tagGCFamilyGCZContribution
+{
+ DWORD PlayerID;
+ DWORD ContributionValue; //贡献值
+};
+
+struct tagGCFamilyGCZContributionInfo
+{
+ tagHead Head;
+ BYTE ContriCnt;
+ tagGCFamilyGCZContribution ContriList[ContriCnt]; //成员贡献值列表
+};
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGroupFamilyMemHurtInfo b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGroupFamilyMemHurtInfo
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGroupFamilyMemHurtInfo
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGroupFamilyMemHurtInfo.des b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGroupFamilyMemHurtInfo.des
new file mode 100644
index 0000000..c0dde2d
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGroupFamilyMemHurtInfo.des
@@ -0,0 +1 @@
+C0 31 仙盟攻城战分组仙盟成员伤害明细 #tagGCFamilyGCZGroupFamilyMemHurtInfo
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGroupFamilyMemHurtInfo.h b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGroupFamilyMemHurtInfo.h
new file mode 100644
index 0000000..b422414
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGroupFamilyMemHurtInfo.h
@@ -0,0 +1,17 @@
+// C0 31 仙盟攻城战分组仙盟成员伤害明细 #tagGCFamilyGCZGroupFamilyMemHurtInfo
+
+struct tagGCFamilyGCZGroupFamilyMemHurt
+{
+ DWORD PlayerID;
+ char Name[33]; //参与玩家名字
+ DWORD HurtValue; //伤害,求余亿部分
+ DWORD HurtValueEx; //伤害,整除亿部分
+};
+
+struct tagGCFamilyGCZGroupFamilyMemHurtInfo
+{
+ tagHead Head;
+ DWORD FamilyID; //查看的目标仙盟ID
+ BYTE HurtMemCnt;
+ tagGCFamilyGCZGroupFamilyMemHurt HurtMemList[HurtMemCnt]; //成员伤害明细列表,只算城池被摧毁前的伤害,未排序,前端自己排序
+};
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGuessInfo b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGuessInfo
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGuessInfo
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGuessInfo.des b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGuessInfo.des
new file mode 100644
index 0000000..89e1742
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGuessInfo.des
@@ -0,0 +1 @@
+C0 32 仙盟攻城战竞猜名单信息 #tagGCFamilyGCZGuessInfo
diff --git a/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGuessInfo.h b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGuessInfo.h
new file mode 100644
index 0000000..dff55b9
--- /dev/null
+++ b/ServerPack/GameServerPack/HC0_CrossRealm/FamilyGCZGuessInfo.h
@@ -0,0 +1,27 @@
+// C0 32 仙盟攻城战竞猜名单信息 #tagGCFamilyGCZGuessInfo
+
+struct tagGCFamilyGCZGuessFamily
+{
+ DWORD FamilyID; //备选仙盟ID
+ WORD GuessValue; //竞猜热度值,玩家每次选择则加1,重复选择也算
+};
+
+struct tagGCFamilyGCZGuessRight
+{
+ BYTE AwardID; //奖励ID
+ WORD RightPlayerCnt; //猜中玩家个数
+};
+
+struct tagGCFamilyGCZGuessInfo
+{
+ tagHead Head;
+ DWORD PlayerID; //竞猜玩家ID,有玩家修改竞猜时会附带该信息,如果是自己ID,则更新自己的竞猜选项,否则无视
+ BYTE SelectCnt;
+ DWORD SelectFamilyIDList[SelectCnt]; //竞猜玩家选择的仙盟ID顺序
+ BYTE FinalCnt;
+ DWORD FinalFamilyIDList[FinalCnt]; //最终排名顺序,仅活动排名出来后才有值
+ BYTE RightCnt;
+ tagGCFamilyGCZGuessRight RightInfoList[RightCnt]; //猜中个数明细列表
+ BYTE FamilyCnt;
+ tagGCFamilyGCZGuessFamily GuessFamilyList[FamilyCnt]; //备选仙盟名单列表
+};
diff --git a/ServerPack/MapServerPack/HC1_CrossRealm/FamilyGCZPlayerInfo b/ServerPack/MapServerPack/HC1_CrossRealm/FamilyGCZPlayerInfo
new file mode 100644
index 0000000..ae63e48
--- /dev/null
+++ b/ServerPack/MapServerPack/HC1_CrossRealm/FamilyGCZPlayerInfo
Binary files differ
diff --git a/ServerPack/MapServerPack/HC1_CrossRealm/FamilyGCZPlayerInfo.des b/ServerPack/MapServerPack/HC1_CrossRealm/FamilyGCZPlayerInfo.des
new file mode 100644
index 0000000..48964b4
--- /dev/null
+++ b/ServerPack/MapServerPack/HC1_CrossRealm/FamilyGCZPlayerInfo.des
@@ -0,0 +1 @@
+C1 10 仙盟攻城战玩家信息 #tagMCFamilyGCZPlayerInfo
diff --git a/ServerPack/MapServerPack/HC1_CrossRealm/FamilyGCZPlayerInfo.h b/ServerPack/MapServerPack/HC1_CrossRealm/FamilyGCZPlayerInfo.h
new file mode 100644
index 0000000..adfe2f4
--- /dev/null
+++ b/ServerPack/MapServerPack/HC1_CrossRealm/FamilyGCZPlayerInfo.h
@@ -0,0 +1,10 @@
+// C1 10 仙盟攻城战玩家信息 #tagMCFamilyGCZPlayerInfo
+
+struct tagMCFamilyGCZPlayerInfo
+{
+ tagHead Head;
+ BYTE ContributionCnt; // 轮次低级捐献已捐献次数,轮次变更时会重置
+ BYTE Energy; // 当前可用免费体力
+ DWORD EnergyTime; // 上次恢复免费体力时间戳,为0时不再恢复
+ DWORD AwardState; // 活动奖励领取状态,按二进制位判断是否已领取,0-竞猜奖励;1-个人排行奖励;2-仙盟排名奖励;
+};
--
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