From fbef70bcd2db29899e26286081d4e28cded1f197 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 07 十二月 2023 14:28:39 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(玩家缓存同步地图)

---
 ServerPack/GameServerPack/HA9_Function/BossShuntLineStateInfo.h |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/ServerPack/GameServerPack/HA9_Function/BossShuntLineStateInfo.h b/ServerPack/GameServerPack/HA9_Function/BossShuntLineStateInfo.h
index 537d485..bc38199 100644
--- a/ServerPack/GameServerPack/HA9_Function/BossShuntLineStateInfo.h
+++ b/ServerPack/GameServerPack/HA9_Function/BossShuntLineStateInfo.h
@@ -3,8 +3,9 @@
 struct    tagGCBossShuntLineState
 {
 	DWORD		BossID;		// bossID
-	BYTE		DeadLineCount;
-	BYTE		DeadLineList[DeadLineCount];	// 已死亡的线路列表
+	BYTE		LineCount;
+	BYTE		LineIDList[LineCount];	// 线路ID列表
+	BYTE		StateList[LineCount];	// 对应状态列表, 0-被击杀,1-活着
 };
 
 struct    tagGCBossShuntLineStateInfo

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