From 7240dd26ac42798cfa680bde1e07e1c3c833ef1a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 28 四月 2025 11:14:37 +0800
Subject: [PATCH] 10367 【越南】【英语】【BT】【砍树】仙盟攻城战-服务端(C0 28增加同步玩家仙盟ID)

---
 ServerPack/GameServerPack/HA9_Function/PYBillboardData.h |   12 ++++++++++--
 1 files changed, 10 insertions(+), 2 deletions(-)

diff --git a/ServerPack/GameServerPack/HA9_Function/PYBillboardData.h b/ServerPack/GameServerPack/HA9_Function/PYBillboardData.h
index 49d666f..9f14e2a 100644
--- a/ServerPack/GameServerPack/HA9_Function/PYBillboardData.h
+++ b/ServerPack/GameServerPack/HA9_Function/PYBillboardData.h
@@ -6,19 +6,27 @@
 	DWORD	ID;
 	DWORD	ID2;
 	char	Name1[33];	//名字1,用来显示排序对象名字 
-	char	Name2[33];	//名字2
+	char	Name2[65];	//名字2
 	BYTE	Type2;		//附加类型,用来表示排序对象的类型,比如,玩家所属职业门派,宠物类型等
 	DWORD	Value1;		//排序依赖的值,比如,等级
 	DWORD	Value2;	//排序依赖的值,比如,战斗力
+	DWORD	Value3;		//附加值
+	DWORD	Value4;		//附加值
+	DWORD	Value5;		//附加值
+	DWORD	Value6;		//附加值
+	DWORD	Value7;		//附加值
+	DWORD	Value8;		//附加值
 	DWORD    CmpValue; // 比较权值
 	DWORD    CmpValue2; // 比较权值
 	DWORD    CmpValue3; // 比较权值
+	WORD	DataLen;
+	char	UserData[DataLen];	//附加
 };
 
 struct	tagPYBillboardData
 {
 	tagHead		Head;
-	BYTE		IsWatchSelf;
+	DWORD		WatchID;		//查看指定ID名次前后,如玩家ID、家族ID等
 	BYTE		BillboardCount;
 	BYTE	Type;	//排行榜类型
 	tagPYBillboardInfo		Billboard[BillboardCount];		//size = BillboardCount

--
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