From 7240dd26ac42798cfa680bde1e07e1c3c833ef1a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 28 四月 2025 11:14:37 +0800
Subject: [PATCH] 10367 【越南】【英语】【BT】【砍树】仙盟攻城战-服务端(C0 28增加同步玩家仙盟ID)
---
ServerPack/GameServerPack/HA9_Function/PYBillboardData.h | 12 ++++++++++--
1 files changed, 10 insertions(+), 2 deletions(-)
diff --git a/ServerPack/GameServerPack/HA9_Function/PYBillboardData.h b/ServerPack/GameServerPack/HA9_Function/PYBillboardData.h
index 49d666f..9f14e2a 100644
--- a/ServerPack/GameServerPack/HA9_Function/PYBillboardData.h
+++ b/ServerPack/GameServerPack/HA9_Function/PYBillboardData.h
@@ -6,19 +6,27 @@
DWORD ID;
DWORD ID2;
char Name1[33]; //名字1,用来显示排序对象名字
- char Name2[33]; //名字2
+ char Name2[65]; //名字2
BYTE Type2; //附加类型,用来表示排序对象的类型,比如,玩家所属职业门派,宠物类型等
DWORD Value1; //排序依赖的值,比如,等级
DWORD Value2; //排序依赖的值,比如,战斗力
+ DWORD Value3; //附加值
+ DWORD Value4; //附加值
+ DWORD Value5; //附加值
+ DWORD Value6; //附加值
+ DWORD Value7; //附加值
+ DWORD Value8; //附加值
DWORD CmpValue; // 比较权值
DWORD CmpValue2; // 比较权值
DWORD CmpValue3; // 比较权值
+ WORD DataLen;
+ char UserData[DataLen]; //附加
};
struct tagPYBillboardData
{
tagHead Head;
- BYTE IsWatchSelf;
+ DWORD WatchID; //查看指定ID名次前后,如玩家ID、家族ID等
BYTE BillboardCount;
BYTE Type; //排行榜类型
tagPYBillboardInfo Billboard[BillboardCount]; //size = BillboardCount
--
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