From b535816bac4b0128e8a0f6fadc15675d5d0680ab Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 四月 2021 17:26:59 +0800
Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(超21亿, 封包A401 A3A1 A112)

---
 ServerPack/GameServerPack/HA4_Family/ViewJoinFamilyRequestInfo.h |    3 ++-
 ServerPack/MapServerPack/HA1_Sys/DBPlayer.h                      |    1 +
 ServerPack/MapServerPack/HA3_Function/ModuleFightPowerInfo.h     |    3 ++-
 3 files changed, 5 insertions(+), 2 deletions(-)

diff --git a/ServerPack/GameServerPack/HA4_Family/ViewJoinFamilyRequestInfo.h b/ServerPack/GameServerPack/HA4_Family/ViewJoinFamilyRequestInfo.h
index efbb31f..ee2938e 100644
--- a/ServerPack/GameServerPack/HA4_Family/ViewJoinFamilyRequestInfo.h
+++ b/ServerPack/GameServerPack/HA4_Family/ViewJoinFamilyRequestInfo.h
@@ -8,7 +8,8 @@
 	char		Name[NameLen];		//size=NameLen
 	WORD		PlayerLV;			//玩家等级
 	BYTE		PlayeJob;			//玩家职业
-	DWORD		PlayeFightPower;		//玩家战斗力
+	DWORD		PlayeFightPower;		//玩家战斗力,求余亿部分
+	DWORD		PlayeFightPowerEx;	//玩家战斗力,整除亿部分,1代表1亿
 	DWORD		RequestTime;		//申请时间
 	BYTE		IsOnLine;		//是否在线
 
diff --git a/ServerPack/MapServerPack/HA1_Sys/DBPlayer.h b/ServerPack/MapServerPack/HA1_Sys/DBPlayer.h
index ceadc42..1efb598 100644
--- a/ServerPack/MapServerPack/HA1_Sys/DBPlayer.h
+++ b/ServerPack/MapServerPack/HA1_Sys/DBPlayer.h
@@ -97,4 +97,5 @@
 	DWORD		ExAttr18;				//预留的扩展属性字段,用来存放项目特定的属性
 	DWORD		ExAttr19;				//预留的扩展属性字段,用来存放项目特定的属性
 	DWORD		ExAttr20;				//预留的扩展属性字段,用来存放项目特定的属性
+	DWORD		HPEx;		//当前血量 超过E的记录
 };
diff --git a/ServerPack/MapServerPack/HA3_Function/ModuleFightPowerInfo.h b/ServerPack/MapServerPack/HA3_Function/ModuleFightPowerInfo.h
index 7fb0fad..a0f865f 100644
--- a/ServerPack/MapServerPack/HA3_Function/ModuleFightPowerInfo.h
+++ b/ServerPack/MapServerPack/HA3_Function/ModuleFightPowerInfo.h
@@ -9,7 +9,8 @@
 struct    tagMCModuleFightPowerInfo
 {
 	tagHead		 Head;
-	DWORD		TotalFightPower;		//总战斗力
+	DWORD		TotalFightPower;		//总战斗力,求余亿部分
+	DWORD		TotalFightPoweEx;		//总战斗力,整除亿部分,1代表1亿
 	BYTE		MFPCnt;		//模块战斗力总数
 	tagMCModuleFightPower		MFPList[MFPCnt];
 };

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