From 0018357c8b680025d3c0fa5509cbc2ed06dc8603 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 22 七月 2022 15:43:33 +0800
Subject: [PATCH] 5422 【Bug】【后端】转盘活动重置可能导致额外增加登录次数的bug

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py |   50 ++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 50 insertions(+), 0 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
index 992828b..47443a1 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -29,9 +29,11 @@
 import GameWorld
 import PlayerDBOper
 import IPY_GameServer
+import PlayerDBGSEvent
 import IpyGameDataPY
 import CrossRealmMsg
 import ShareDefine
+import PyGameData
 import ChConfig
 import types
 #---------------------------------------------------------------------
@@ -53,8 +55,17 @@
     return
 
 def CrossNotifyCode(serverGroupID, playerID, msgMark, msgParamList=[]):
+    NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList)
+    return
+
+def NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList=[]):
     crossNotifyList = [{"Type":ShareDefine.CrossNotify_Player, "Params":[playerID, msgMark, msgParamList]}]
     CrossNotify([serverGroupID], crossNotifyList)
+    return
+
+def WorldNotifyCross(serverGroupIDList, country, msgMark, msgParamList=[]):
+    crossNotifyList = [GetCrossWorldNotifyInfo(country, msgMark, msgParamList)]
+    CrossNotify(serverGroupIDList, crossNotifyList)
     return
 
 def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
@@ -94,6 +105,13 @@
         
         if notifyType == ShareDefine.CrossNotify_World:
             country, msgMark, msgParamList = params
+            openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 1)
+            if msgMark.startswith("CrossBattlefield"):
+                openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 2)
+            openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+            if openServerDay < openServerDayLimit:
+                GameWorld.DebugLog("开服天不足,不处理该跨服广播! openServerDay=%s < %s" % (openServerDay, openServerDayLimit))
+                continue
             WorldNotify(country, msgMark, msgParamList)
         elif notifyType == ShareDefine.CrossNotify_CrossAct:
             country, msgMark, msgParamList = params
@@ -187,7 +205,22 @@
 
     return NotifyCodeList
 
+#------------------------------------------------------------------------------ 
+def LoadDBPlayer():
+    if GameWorld.IsCrossServer():
+        return
+    PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
+    return
 
+def LoadDBPlayerRet(resultSetList, extendValueList):
+    for resultDict in resultSetList:
+        PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
+    GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap))
+    return
+
+def GetDBPlayerAccIDByID(playerID):
+    ## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家
+    return PyGameData.g_dbPlayerIDMap.get(playerID, "")
 
 #waring:以下使用的扩展属性字段记录的属性类型必须和MapServer一致
 #------------------------------------------------------------------------------ 
@@ -205,6 +238,11 @@
 def GetPrestige(curPlayer):
     return 0
 
+##总战斗力
+def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower()
+def SetFightPower(curPlayer, value):
+    curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue)
+    return
 
 #------------------------------------------------------------------------------ 
 ## 协助目标玩家ID
@@ -285,6 +323,18 @@
 
 #------------------------------------------------------------------------------ 
 
+def MapServer_QueryPlayer_DoLogic(tagPlayer, callName, cmdInfo, srcPlayerID=0, queryType=0):
+    ## 通知目标玩家地图执行 DoLogic
+    tagPlayerID = tagPlayer.GetPlayerID()
+    tagMapID = tagPlayer.GetRealMapID()
+    if tagMapID:
+        cmdStr = str(cmdInfo)
+        GameWorld.Log("MapServer_QueryPlayer_DoLogic: %s, cmdInfo=%s,tagPlayerID=%s,tagMapID=%s" 
+                      % (callName, cmdInfo, tagPlayerID, tagMapID), srcPlayerID)
+        #MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex)
+        GameWorld.GetPlayerManager().MapServer_QueryPlayer(srcPlayerID, 0, tagPlayerID, tagMapID, callName,
+                                                           cmdStr, len(cmdStr), tagPlayer.GetRouteServerIndex())
+    return
 
 ## 增加成就完成进度
 #  @param curPlayer

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