From 007d63b605f621933e5e6955ce73e74d86b1410a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 05 十一月 2020 18:39:59 +0800
Subject: [PATCH] 4853 【主干】【长尾】【BT】宗门试炼召唤未刷怪bug(未招完无法刷怪的bug)

---
 ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py |  100 ++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 100 insertions(+), 0 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
index fe34525..5e225a8 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -23,6 +23,7 @@
 import PyGameData
 import CrossRealmPK
 import AuctionHouse
+import PlayerAssist
 import PyGameDataStruct
 import CommFunc
 
@@ -42,6 +43,89 @@
     GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
     return pyGameDataMgr.LoadGameData(gameBuffer, pos)
 
+#协助感谢表
+class PlayerAssistThanksPyManager(object):
+    
+    def __init__(self):
+        self.allAssistThanksList = [] # 所有感谢 [tagDBAssistThanks, ...]
+        self.playerThanksDict = {} # 玩家未感谢的 {playerID:[tagDBAssistThanks, ...], ...}
+        self.assistPlayerThanksDict = {} # 协助玩家未接受感谢的协助 {assistPlayerID:[tagDBAssistThanks, ...], ...}
+        return
+    
+    # 保存数据 存数据库和realtimebackup
+    def GetSaveData(self):
+        savaData = ""
+        cntData = ""
+        cnt = 0
+        
+        for dbData in self.allAssistThanksList:
+            cnt += 1
+            PlayerAssist.OnSaveAssistThanksData(dbData)
+            savaData += dbData.getBuffer()
+            
+        GameWorld.Log("Save DBAssistThanks count :%s" % cnt)
+        return CommFunc.WriteDWORD(cntData, cnt) + savaData
+    
+    # 从数据库载入数据
+    def LoadPyGameData(self, datas, pos, dataslen):
+        cnt, pos = CommFunc.ReadDWORD(datas, pos)
+        GameWorld.Log("Load DBAssistThanks count :%s" % cnt)
+        
+        for _ in xrange(cnt):
+            dbData = PyGameDataStruct.tagDBAssistThanks()
+            dbData.clear()
+            pos += dbData.readData(datas, pos, dataslen)
+            PlayerAssist.OnInitAssistThanksData(self, dbData)
+            
+        return pos
+    
+#协助表
+class PlayerAssistPyManager(object):
+    
+    def __init__(self):
+        self.allAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...}
+        self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...}
+        
+        self.playerNoSaveDBAssistDict = {} # 玩家发布的不存库协助 {playerID:[tagDBAssist, ...], ...}
+        self.playerAssistingDict = {} # 玩家正在协助中的协助,只能存在一条 {playerID:tagDBAssist, ...}
+        return
+    
+    # 保存数据 存数据库和realtimebackup
+    def GetSaveData(self):
+        savaData = ""
+        cntData = ""
+        cnt = 0
+        
+        for dbData in self.allAssistDict.values():
+            if not dbData.IsSaveDB:
+                continue
+            cnt += 1
+            savaData += dbData.getBuffer()
+            
+        GameWorld.Log("Save DBAssist count :%s" % cnt)
+        return CommFunc.WriteDWORD(cntData, cnt) + savaData
+    
+    # 从数据库载入数据
+    def LoadPyGameData(self, datas, pos, dataslen):
+        cnt, pos = CommFunc.ReadDWORD(datas, pos)
+        GameWorld.Log("Load DBAssist count :%s" % cnt)
+        
+        for _ in xrange(cnt):
+            dbData = PyGameDataStruct.tagDBAssist()
+            dbData.clear()
+            pos += dbData.readData(datas, pos, dataslen)
+            
+            PlayerAssist.OnInitAssistData(dbData, 1)
+            
+            self.allAssistDict[dbData.GUID] = dbData
+            familyID = dbData.FamilyID
+            if familyID not in self.familyAssistDict:
+                self.familyAssistDict[familyID] = []
+            familyAssistList = self.familyAssistDict[familyID]
+            familyAssistList.append(dbData)
+            
+        return pos
+    
 #玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
 class PlayerViewCachePyManager(object):
     
@@ -211,6 +295,8 @@
 
 class PyGameDataManager(object):
     def __init__(self):
+        self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
+        self.PlayerAssistPyManager = PlayerAssistPyManager()
         self.PlayerViewCachePyManager = PlayerViewCachePyManager()
         self.AuctionAttentionManager = AuctionAttentionManager()
         self.AuctionRecordManager = AuctionRecordManager()
@@ -232,6 +318,8 @@
 
     def GetSaveData(self):
         buff = ""
+        buff += self.PlayerAssistThanksPyManager.GetSaveData()
+        buff += self.PlayerAssistPyManager.GetSaveData()
         buff += self.PlayerViewCachePyManager.GetSaveData()
         buff += self.AuctionAttentionManager.GetSaveData()
         buff += self.AuctionRecordManager.GetSaveData()
@@ -252,6 +340,8 @@
         return buff
     
     def LoadGameData(self, gameBuffer, pos):
+        pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+        pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -279,6 +369,16 @@
         PyGameData.g_pyGameDataManager = pyGameDataMgr
     return pyGameDataMgr
 
+def GetPlayerAssistThanksPyManager():
+    # 协助感谢表
+    pyGameDataMgr = GetPyGameDataManager()
+    return pyGameDataMgr.PlayerAssistThanksPyManager
+
+def GetPlayerAssistPyManager():
+    # 协助表
+    pyGameDataMgr = GetPyGameDataManager()
+    return pyGameDataMgr.PlayerAssistPyManager
+
 def GetPlayerViewCachePyManager():
     # 拍卖记录表
     pyGameDataMgr = GetPyGameDataManager()

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