From 00916d353a461680aa6e9f1431a92743b1a3e903 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 28 五月 2019 14:12:38 +0800
Subject: [PATCH] 6970 【2.0】【后端】缥缈仙域仙草园(修复2星灵草园采完后不结算的bug)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py |   16 ++++++----------
 1 files changed, 6 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index 677e40b..d2b1d95 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -310,7 +310,6 @@
     aMaxAtk = curPlayer.GetMaxAtk()        # 攻击方最大攻击
     aSuperHitRate = curPlayer.GetSuperHitRate() # 暴击率
     aSuperHit = curPlayer.GetSuperHit() # 暴击伤害固定值
-    aSuperHitPer = PlayerControl.GetSuperHitPer(curPlayer) # 暴击伤害固定值
     aIceAtk = curPlayer.GetIceAtk()        # 真实伤害
     aDamagePVE = PlayerControl.GetDamagePVE(curPlayer)     # PVE固定伤害
     aSkillAtkRate = curPlayer.GetSkillAtkRate()    # 技能攻击力加成
@@ -320,7 +319,6 @@
     atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度
     aIgnoreDefRate = curPlayer.GetIgnoreDefRate()  # 无视防御比率
     aLuckyHit = curPlayer.GetLuckyHitVal()  # 会心一击固定值
-    aLuckyHitPer = PlayerControl.GetLuckyHitPer(curPlayer)  # 会心一击万分率
     aLuckyHitRate = curPlayer.GetLuckyHitRate() # 会心一击概率
     aBleedDamage = PlayerControl.GetBleedDamage(curPlayer) # 流血伤害 万分率
     aFinalHurt = PlayerControl.GetFinalHurt(curPlayer)     # 最终固定伤害
@@ -364,11 +362,11 @@
              
     if GameWorld.GetGameWorld().GetDebugLevel():
         GameWorld.DebugLog("""CalcTJGExp--%s-%s-%s-%s-reExp:%s, attackEff:%s, aMinAtk:%s, aMaxAtk:%s, aSuperHitRate:%s, aSuperHit:%s,
-        aSuperHitPer:%s, aLuckyHitPer:%s, aNPCHurtAddPer:%s, aFinalHurtPer:%s, 
+        aNPCHurtAddPer:%s, aFinalHurtPer:%s, 
         aIceAtk:%s, aDamagePVE:%s, aSkillAtkRate:%s, petMinAtk:%s, petMaxAtk:%s, petDamPer:%s, atkSpeed:%s,
         aIgnoreDefRate:%s, aLuckyHit:%s, aLuckyHitRate:%s, aBleedDamage:%s, aFinalHurt:%s, npcExp:%s, npcMaxHP:%s, npcCommendFightPower:%s,
         petSkillLV:%s, petSkillPer:%s, skill:%s, petSkill:%s"""%(curPlayer.GetID(), curPlayer.GetLV(), times, npcData.GetNPCID(),
-            reExp, attackEff, aMinAtk, aMaxAtk, aSuperHitRate, aSuperHit, aSuperHitPer, aLuckyHitPer, aNPCHurtAddPer, aFinalHurtPer,
+            reExp, attackEff, aMinAtk, aMaxAtk, aSuperHitRate, aSuperHit, aNPCHurtAddPer, aFinalHurtPer,
             aIceAtk, aDamagePVE, aSkillAtkRate, petMinAtk, petMaxAtk, petDamPer,
             atkSpeed, aIgnoreDefRate, aLuckyHit, aLuckyHitRate, aBleedDamage, aFinalHurt, npcExp, npcMaxHP, npcCommendFightPower, petSkillLV,
             petSkillPer, eval("[" +", ".join(["skill%s"%i for i in range(1, 11)]) + "]"), 
@@ -493,7 +491,7 @@
         ## 装备一件件给
         if ItemCommon.GetIsEquip(curItemData):
             for _ in xrange(dropCount):
-                curItem = ItemControler.GetOutPutItemObj(itemID, 1, isAuctionItem)
+                curItem = ItemControler.GetOutPutItemObj(itemID, 1, isAuctionItem, curPlayer=curPlayer)
                 if not curItem:
                     continue
                 if not itemControl.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_TJGDropItem, False, {}]):
@@ -502,7 +500,7 @@
                 #记录紫橙装数量用于通知
                 NoteEquip(curPlayer, curItemData.GetItemColor())
         else:
-            curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, isAuctionItem)
+            curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, isAuctionItem, curPlayer=curPlayer)
             if not curItem:
                 continue
             
@@ -948,7 +946,7 @@
     
     ipyDataMgr = IpyGameDataPY.IPY_Data()
 
-    maxMapID = 0
+    maxMapID = 0    # 高级地图按表顺序行排
     # ---找到可以挂机的最高级地图---
     for i in xrange(ipyDataMgr.GetMapEventPointCount()):
         mapInfo = ipyDataMgr.GetMapEventPointByIndex(i)
@@ -960,7 +958,7 @@
         # ---判断地图表的任务和等级限制---
         mapData = GameWorld.GetGameData().GetChinMap().GetMapByID(mapID)
         if not mapData:
-            continue 
+            continue
         enterLV = mapData.GetLV()
     
         if curPlayer.GetLV() < enterLV:
@@ -969,8 +967,6 @@
         if missionMapStep < openMapStep:
             continue
 
-        if mapID < maxMapID:
-            continue
         maxMapID = mapID
         
     if not maxMapID:

--
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