From 00f4a55d20b44485efb11172bf61263e8cfb57fa Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 12 三月 2025 15:09:14 +0800
Subject: [PATCH] 10416 【英文】【bt】【GM】【砍树】登录基金和幻境基金 完成后可以重置购买(重置关联的充值ID)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py |   23 +++++++++++++++++++++--
 1 files changed, 21 insertions(+), 2 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
index 3edd9c9..3bdf3f6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -1240,14 +1240,33 @@
     # if not GetGameWorld().GetDebugLevel():
     #    return
     #===========================================================================
+    if IsCrossServer():
+        DebugAnswerCross(0, 0, text)
+        return
     if isLog:
         DebugLog(text)
     text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
-    curPlayer.DebugAnswer(text)
+    if curPlayer:
+        curPlayer.DebugAnswer(text)
+    else:
+        playerManager = GetPlayerManager()
+        for i in xrange(playerManager.GetActivePlayerCount()):
+            player = playerManager.GetActivePlayerAt(i)
+            if player == None:
+                continue
+            player.DebugAnswer(text)
     return
 
 def CrossServerMsg_DebugAnswer(msgData):
     playerID, text = msgData
+    if not playerID:
+        playerManager = GetPlayerManager()
+        for i in xrange(playerManager.GetActivePlayerCount()):
+            player = playerManager.GetActivePlayerAt(i)
+            if player == None:
+                continue
+            player.DebugAnswer(text)
+        return
     curPlayer = GetPlayerManager().FindPlayerByID(playerID)
     if not curPlayer:
         return
@@ -1260,7 +1279,7 @@
     
     import CrossRealmMsg
     dataMsg = [playerID, text]
-    serverGroupIDList = [serverGroupID]
+    serverGroupIDList = [serverGroupID] if serverGroupID else []
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList)
     return
 

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