From 00f4a55d20b44485efb11172bf61263e8cfb57fa Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 12 三月 2025 15:09:14 +0800
Subject: [PATCH] 10416 【英文】【bt】【GM】【砍树】登录基金和幻境基金 完成后可以重置购买(重置关联的充值ID)

---
 ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py |   79 ++++++++++++++++++++++-----------------
 1 files changed, 44 insertions(+), 35 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
index e35a1a5..d4581aa 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -26,8 +26,13 @@
 import CrossRealmPK
 import AuctionHouse
 import PlayerAssist
+import GameRecData
+import PlayerRecData
+import PlayerViewCache
 import GameWorldMineArea
 import PyGameDataStruct
+import PlayerPackData
+import PlayerFuncTeam
 import IpyGameDataPY
 import PlayerCharm
 import PlayerLove
@@ -130,40 +135,6 @@
                 self.playerAssistDict[PlayerID] = []
             playerAssistList = self.playerAssistDict[PlayerID]
             playerAssistList.append(dbData)
-            
-        return pos
-    
-#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
-class PlayerViewCachePyManager(object):
-    
-    def __init__(self):
-        self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...}
-        return
-    
-    # 保存数据 存数据库和realtimebackup
-    def GetSaveData(self):
-        savaData = ""
-        cntData = ""
-        cnt = 0
-        
-        for dbData in self.playerViewCachePyDict.values():
-            cnt += 1
-            savaData += dbData.getBuffer()
-            
-        GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData)))
-        return CommFunc.WriteDWORD(cntData, cnt) + savaData
-    
-    # 从数据库载入数据
-    def LoadPyGameData(self, datas, pos, dataslen):
-        cnt, pos = CommFunc.ReadDWORD(datas, pos)
-        GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
-        
-        for _ in xrange(cnt):
-            dbData = PyGameDataStruct.tagPlayerViewCachePy()
-            dbData.clear()
-            pos += dbData.readData(datas, pos, dataslen)
-            
-            self.playerViewCachePyDict[dbData.PlayerID] = dbData
             
         return pos
     
@@ -310,6 +281,11 @@
 
 class PyGameDataManager(object):
     def __init__(self):
+        self.DBPlayerPackDataManager = PlayerPackData.DBPlayerPackDataManager() # 该表GameServer只做内存处理,不从db取,也不发db入库,由db自行处理
+        self.DBGameRecDataManager = GameRecData.DBGameRecDataManager()
+        self.DBPyFuncTeamManager = PlayerFuncTeam.DBPyFuncTeamManager()
+        self.DBPyFuncTeamMemManager = PlayerFuncTeam.DBPyFuncTeamMemManager()
+        self.DBPlayerRecDataManager = PlayerRecData.DBPlayerRecDataManager()
         self.DBPyMineAreaAwardManager = GameWorldMineArea.DBPyMineAreaAwardManager()
         self.DBPyMineAreaRecordManager = GameWorldMineArea.DBPyMineAreaRecordManager()
         self.DBPyMineAreaItemManager = GameWorldMineArea.DBPyMineAreaItemManager()
@@ -321,7 +297,7 @@
         self.CrossBillboardManager = CrossBillboard.CrossBillboardManager()
         self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
         self.PlayerAssistPyManager = PlayerAssistPyManager()
-        self.PlayerViewCachePyManager = PlayerViewCachePyManager()
+        self.PlayerViewCachePyManager = PlayerViewCache.PlayerViewCachePyManager()
         self.AuctionAttentionManager = AuctionAttentionManager()
         self.AuctionRecordManager = AuctionRecordManager()
         self.AuctionItemManager = AuctionItemManager()
@@ -342,6 +318,10 @@
 
     def GetSaveData(self):
         buff = ""
+        buff += self.DBGameRecDataManager.GetSaveData()
+        buff += self.DBPyFuncTeamManager.GetSaveData()
+        buff += self.DBPyFuncTeamMemManager.GetSaveData()
+        buff += self.DBPlayerRecDataManager.GetSaveData()
         buff += self.DBPyMineAreaAwardManager.GetSaveData()
         buff += self.DBPyMineAreaRecordManager.GetSaveData()
         buff += self.DBPyMineAreaItemManager.GetSaveData()
@@ -373,6 +353,10 @@
         return buff
     
     def LoadGameData(self, gameBuffer, pos):
+        pos = self.DBGameRecDataManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+        pos = self.DBPyFuncTeamManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+        pos = self.DBPyFuncTeamMemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+        pos = self.DBPlayerRecDataManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.DBPyMineAreaAwardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.DBPyMineAreaRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.DBPyMineAreaItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -491,6 +475,31 @@
     pyGameDataMgr = GetPyGameDataManager()
     return pyGameDataMgr.familyStoreItemManager
 
+def GetDBGameRecDataManager():
+    # 通用记录表新管理
+    pyGameDataMgr = GetPyGameDataManager()
+    return pyGameDataMgr.DBGameRecDataManager
+
+def GetDBPlayerPackDataManager():
+    # 玩家打包数据管理
+    pyGameDataMgr = GetPyGameDataManager()
+    return pyGameDataMgr.DBPlayerPackDataManager
+
+def GetDBPyFuncTeamManager():
+    # 功能队伍管理
+    pyGameDataMgr = GetPyGameDataManager()
+    return pyGameDataMgr.DBPyFuncTeamManager
+
+#def GetDBPyFuncTeamMemManager():
+#    # 功能队伍成员管理
+#    pyGameDataMgr = GetPyGameDataManager()
+#    return pyGameDataMgr.DBPyFuncTeamMemManager
+
+def GetDBPlayerRecDataManager():
+    # 玩家记录管理
+    pyGameDataMgr = GetPyGameDataManager()
+    return pyGameDataMgr.DBPlayerRecDataManager
+
 def GetDBPyMineAreaAwardManager():
     # 福地奖励结算管理
     pyGameDataMgr = GetPyGameDataManager()

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