From 00f4a55d20b44485efb11172bf61263e8cfb57fa Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 12 三月 2025 15:09:14 +0800
Subject: [PATCH] 10416 【英文】【bt】【GM】【砍树】登录基金和幻境基金 完成后可以重置购买(重置关联的充值ID)
---
ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py | 117 +++++++++++++++++++++++++++++++++++++---------------------
1 files changed, 75 insertions(+), 42 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
index cb3a051..d4581aa 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -26,7 +26,13 @@
import CrossRealmPK
import AuctionHouse
import PlayerAssist
+import GameRecData
+import PlayerRecData
+import PlayerViewCache
+import GameWorldMineArea
import PyGameDataStruct
+import PlayerPackData
+import PlayerFuncTeam
import IpyGameDataPY
import PlayerCharm
import PlayerLove
@@ -91,9 +97,8 @@
def __init__(self):
self.allAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...}
- self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...}
- self.playerNoSaveDBAssistDict = {} # 玩家发布的不存库协助 {playerID:[tagDBAssist, ...], ...}
+ self.playerAssistDict = {} # 玩家发布的协助 {playerID:[tagDBAssist, ...], ...}
self.playerAssistingDict = {} # 玩家正在协助中的协助,只能存在一条 {playerID:tagDBAssist, ...}
return
@@ -125,45 +130,11 @@
PlayerAssist.OnInitAssistData(dbData, 1)
self.allAssistDict[dbData.GUID] = dbData
- familyID = dbData.FamilyID
- if familyID not in self.familyAssistDict:
- self.familyAssistDict[familyID] = []
- familyAssistList = self.familyAssistDict[familyID]
- familyAssistList.append(dbData)
-
- return pos
-
-#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
-class PlayerViewCachePyManager(object):
-
- def __init__(self):
- self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...}
- return
-
- # 保存数据 存数据库和realtimebackup
- def GetSaveData(self):
- savaData = ""
- cntData = ""
- cnt = 0
-
- for dbData in self.playerViewCachePyDict.values():
- cnt += 1
- savaData += dbData.getBuffer()
-
- GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData)))
- return CommFunc.WriteDWORD(cntData, cnt) + savaData
-
- # 从数据库载入数据
- def LoadPyGameData(self, datas, pos, dataslen):
- cnt, pos = CommFunc.ReadDWORD(datas, pos)
- GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
-
- for _ in xrange(cnt):
- dbData = PyGameDataStruct.tagPlayerViewCachePy()
- dbData.clear()
- pos += dbData.readData(datas, pos, dataslen)
-
- self.playerViewCachePyDict[dbData.PlayerID] = dbData
+ PlayerID = dbData.PlayerID
+ if PlayerID not in self.playerAssistDict:
+ self.playerAssistDict[PlayerID] = []
+ playerAssistList = self.playerAssistDict[PlayerID]
+ playerAssistList.append(dbData)
return pos
@@ -310,6 +281,14 @@
class PyGameDataManager(object):
def __init__(self):
+ self.DBPlayerPackDataManager = PlayerPackData.DBPlayerPackDataManager() # 该表GameServer只做内存处理,不从db取,也不发db入库,由db自行处理
+ self.DBGameRecDataManager = GameRecData.DBGameRecDataManager()
+ self.DBPyFuncTeamManager = PlayerFuncTeam.DBPyFuncTeamManager()
+ self.DBPyFuncTeamMemManager = PlayerFuncTeam.DBPyFuncTeamMemManager()
+ self.DBPlayerRecDataManager = PlayerRecData.DBPlayerRecDataManager()
+ self.DBPyMineAreaAwardManager = GameWorldMineArea.DBPyMineAreaAwardManager()
+ self.DBPyMineAreaRecordManager = GameWorldMineArea.DBPyMineAreaRecordManager()
+ self.DBPyMineAreaItemManager = GameWorldMineArea.DBPyMineAreaItemManager()
self.DBPyCoupleManager = PlayerLove.DBPyCoupleManager()
self.DBPyUnNotifyLoveGiftRecManager = PlayerLove.DBPyUnNotifyLoveGiftRecManager()
self.DBPyCharmValueRecManager = PlayerCharm.DBPyCharmValueRecManager()
@@ -318,7 +297,7 @@
self.CrossBillboardManager = CrossBillboard.CrossBillboardManager()
self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
self.PlayerAssistPyManager = PlayerAssistPyManager()
- self.PlayerViewCachePyManager = PlayerViewCachePyManager()
+ self.PlayerViewCachePyManager = PlayerViewCache.PlayerViewCachePyManager()
self.AuctionAttentionManager = AuctionAttentionManager()
self.AuctionRecordManager = AuctionRecordManager()
self.AuctionItemManager = AuctionItemManager()
@@ -339,6 +318,13 @@
def GetSaveData(self):
buff = ""
+ buff += self.DBGameRecDataManager.GetSaveData()
+ buff += self.DBPyFuncTeamManager.GetSaveData()
+ buff += self.DBPyFuncTeamMemManager.GetSaveData()
+ buff += self.DBPlayerRecDataManager.GetSaveData()
+ buff += self.DBPyMineAreaAwardManager.GetSaveData()
+ buff += self.DBPyMineAreaRecordManager.GetSaveData()
+ buff += self.DBPyMineAreaItemManager.GetSaveData()
buff += self.DBPyCoupleManager.GetSaveData()
buff += self.DBPyUnNotifyLoveGiftRecManager.GetSaveData()
buff += self.DBPyCharmValueRecManager.GetSaveData()
@@ -367,6 +353,13 @@
return buff
def LoadGameData(self, gameBuffer, pos):
+ pos = self.DBGameRecDataManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.DBPyFuncTeamManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.DBPyFuncTeamMemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.DBPlayerRecDataManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.DBPyMineAreaAwardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.DBPyMineAreaRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.DBPyMineAreaItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
pos = self.DBPyCoupleManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
pos = self.DBPyUnNotifyLoveGiftRecManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
pos = self.DBPyCharmValueRecManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -482,6 +475,46 @@
pyGameDataMgr = GetPyGameDataManager()
return pyGameDataMgr.familyStoreItemManager
+def GetDBGameRecDataManager():
+ # 通用记录表新管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBGameRecDataManager
+
+def GetDBPlayerPackDataManager():
+ # 玩家打包数据管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBPlayerPackDataManager
+
+def GetDBPyFuncTeamManager():
+ # 功能队伍管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBPyFuncTeamManager
+
+#def GetDBPyFuncTeamMemManager():
+# # 功能队伍成员管理
+# pyGameDataMgr = GetPyGameDataManager()
+# return pyGameDataMgr.DBPyFuncTeamMemManager
+
+def GetDBPlayerRecDataManager():
+ # 玩家记录管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBPlayerRecDataManager
+
+def GetDBPyMineAreaAwardManager():
+ # 福地奖励结算管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBPyMineAreaAwardManager
+
+def GetDBPyMineAreaRecordManager():
+ # 福地矿物记录管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBPyMineAreaRecordManager
+
+def GetDBPyMineAreaItemManager():
+ # 福地矿物管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBPyMineAreaItemManager
+
def GetDBPyCoupleManager():
# 伴侣管理
pyGameDataMgr = GetPyGameDataManager()
--
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